]> git.mxchange.org Git - simgear.git/blobdiff - simgear/canvas/Canvas.hxx
canvas::Text: add heightForWidth method.
[simgear.git] / simgear / canvas / Canvas.hxx
index 11c832c943bbcc501f735ea9c50d4eb43174091e..2c817f61bcbf98fe17805b505847204df1d41f7f 100644 (file)
@@ -1,4 +1,4 @@
-// The canvas for rendering with the 2d API
+///@file The canvas for rendering with the 2d API
 //
 // Copyright (C) 2012  Thomas Geymayer <tomgey@gmail.com>
 //
 #include "ODGauge.hxx"
 
 #include <simgear/canvas/elements/CanvasGroup.hxx>
+#include <simgear/canvas/layout/Layout.hxx>
+#include <simgear/math/SGRect.hxx>
+#include <simgear/nasal/cppbind/NasalObject.hxx>
 #include <simgear/props/PropertyBasedElement.hxx>
 #include <simgear/props/propertyObject.hxx>
+
 #include <osg/NodeCallback>
 #include <osg/observer_ptr>
 
-#include <memory>
+#include <boost/scoped_ptr.hpp>
 #include <string>
 
 namespace simgear
 {
+/// Canvas 2D drawing API
 namespace canvas
 {
   class CanvasMgr;
   class MouseEvent;
 
   class Canvas:
-    public PropertyBasedElement
+    public PropertyBasedElement,
+    public nasal::Object
   {
     public:
 
       enum StatusFlags
       {
         STATUS_OK,
-        MISSING_SIZE_X = 0x0001,
-        MISSING_SIZE_Y = 0x0002,
-        CREATE_FAILED  = 0x0004
+        STATUS_DIRTY   = 1,
+        LAYOUT_DIRTY   = STATUS_DIRTY << 1,
+        MISSING_SIZE_X = LAYOUT_DIRTY << 1,
+        MISSING_SIZE_Y = MISSING_SIZE_X << 1,
+        MISSING_SIZE   = MISSING_SIZE_X | MISSING_SIZE_Y,
+        CREATE_FAILED  = MISSING_SIZE_Y << 1
       };
 
       /**
@@ -70,29 +79,60 @@ namespace canvas
 
       Canvas(SGPropertyNode* node);
       virtual ~Canvas();
-
-      void setSystemAdapter(const SystemAdapterPtr& system_adapter);
-      SystemAdapterPtr getSystemAdapter() const;
+      virtual void onDestroy();
 
       void setCanvasMgr(CanvasMgr* canvas_mgr);
       CanvasMgr* getCanvasMgr() const;
 
+      bool isInit() const;
+
       /**
-       * Add a canvas which should be mared as dirty upon any change to this
+       * Add a canvas which should be marked as dirty upon any change to this
        * canvas.
        *
        * This mechanism is used to eg. redraw a canvas if it's displaying
        * another canvas (recursive canvases)
        */
-      void addDependentCanvas(const CanvasWeakPtr& canvas);
+      void addParentCanvas(const CanvasWeakPtr& canvas);
+
+      /**
+       * Add a canvas which should be marked visible if this canvas is visible.
+       */
+      void addChildCanvas(const CanvasWeakPtr& canvas);
 
       /**
        * Stop notifying the given canvas upon changes
        */
-      void removeDependentCanvas(const CanvasWeakPtr& canvas);
+      void removeParentCanvas(const CanvasWeakPtr& canvas);
+      void removeChildCanvas(const CanvasWeakPtr& canvas);
 
+      /**
+       * Create a new group
+       */
       GroupPtr createGroup(const std::string& name = "");
 
+      /**
+       * Get an existing group with the given name
+       */
+      GroupPtr getGroup(const std::string& name);
+
+      /**
+       * Get an existing group with the given name or otherwise create a new
+       * group
+       */
+      GroupPtr getOrCreateGroup(const std::string& name);
+
+      /**
+       * Get the root group of the canvas
+       */
+      GroupPtr getRootGroup();
+
+      /**
+       * Set the layout of the canvas (the layout will automatically update with
+       * the viewport size of the canvas)
+       */
+      void setLayout(const LayoutRef& layout);
+
       /**
        * Enable rendering for the next frame
        *
@@ -103,6 +143,9 @@ namespace canvas
 
       void update(double delta_time_sec);
 
+      bool addEventListener(const std::string& type, const EventListener& cb);
+      bool dispatchEvent(const EventPtr& event);
+
       void setSizeX(int sx);
       void setSizeY(int sy);
 
@@ -112,7 +155,13 @@ namespace canvas
       void setViewWidth(int w);
       void setViewHeight(int h);
 
-      bool handleMouseEvent(const MouseEvent& event);
+      int getViewWidth() const;
+      int getViewHeight() const;
+      SGRect<int> getViewport() const;
+
+      bool handleMouseEvent(const MouseEventPtr& event);
+      bool propagateEvent( EventPtr const& event,
+                           EventPropagationPath const& path );
 
       virtual void childAdded( SGPropertyNode * parent,
                                SGPropertyNode * child );
@@ -124,14 +173,27 @@ namespace canvas
 
       CullCallbackPtr getCullCallback() const;
 
+      void reloadPlacements( const std::string& type = std::string() );
       static void addPlacementFactory( const std::string& type,
                                        PlacementFactory factory );
+      static void removePlacementFactory(const std::string& type);
+
+      /**
+       * Set global SystemAdapter for all Canvas/ODGauge instances.
+       *
+       * The SystemAdapter is responsible for application specific operations
+       * like loading images/fonts and adding/removing cameras to the scene
+       * graph.
+       */
+      static void setSystemAdapter(const SystemAdapterPtr& system_adapter);
+      static SystemAdapterPtr getSystemAdapter();
 
     protected:
 
-      SystemAdapterPtr  _system_adapter;
       CanvasMgr        *_canvas_mgr;
 
+      boost::scoped_ptr<EventManager> _event_manager;
+
       int _size_x,
           _size_y,
           _view_width,
@@ -140,38 +202,33 @@ namespace canvas
       PropertyObject<int>           _status;
       PropertyObject<std::string>   _status_msg;
 
-      PropertyObject<int>   _mouse_x, _mouse_y,
-                            _mouse_dx, _mouse_dy,
-                            _mouse_button,
-                            _mouse_state,
-                            _mouse_mod,
-                            _mouse_scroll,
-                            _mouse_event;
-
       bool _sampling_dirty,
            _render_dirty,
            _visible;
 
       ODGauge _texture;
-      std::auto_ptr<Group> _root_group;
+
+      GroupPtr  _root_group;
+      LayoutRef _layout;
 
       CullCallbackPtr _cull_callback;
       bool _render_always; //<! Used to disable automatic lazy rendering (culling)
 
       std::vector<SGPropertyNode*> _dirty_placements;
-      std::vector<canvas::Placements> _placements;
-      std::set<CanvasWeakPtr> _dependent_canvases; //<! Canvases which use this
-                                                   //   canvas and should be
-                                                   //   notified about changes
+      std::vector<Placements> _placements;
+      std::set<CanvasWeakPtr> _parent_canvases, //<! Canvases showing this canvas
+                              _child_canvases;  //<! Canvases displayed within
+                                                //   this canvas
 
-      typedef std::map<std::string, canvas::PlacementFactory> PlacementFactoryMap;
+      typedef std::map<std::string, PlacementFactory> PlacementFactoryMap;
       static PlacementFactoryMap _placement_factories;
 
-      virtual void setSelf(const PropertyBasedElementPtr& self);
       void setStatusFlags(unsigned int flags, bool set = true);
 
     private:
 
+      static SystemAdapterPtr _system_adapter;
+
       Canvas(const Canvas&); // = delete;
       Canvas& operator=(const Canvas&); // = delete;
   };