bool _render_always; //<! Used to disable automatic lazy rendering (culling)
std::vector<SGPropertyNode*> _dirty_placements;
- std::vector<canvas::Placements> _placements;
+ std::vector<Placements> _placements;
std::set<CanvasWeakPtr> _dependent_canvases; //<! Canvases which use this
// canvas and should be
// notified about changes
- typedef std::map<std::string, canvas::PlacementFactory> PlacementFactoryMap;
+ typedef std::map<std::string, PlacementFactory> PlacementFactoryMap;
static PlacementFactoryMap _placement_factories;
virtual void setSelf(const PropertyBasedElementPtr& self);