#include "ODGauge.hxx"
#include <simgear/canvas/elements/CanvasGroup.hxx>
+#include <simgear/math/SGRect.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
#include <osg/observer_ptr>
-#include <memory>
+#include <boost/scoped_ptr.hpp>
#include <string>
namespace simgear
Canvas(SGPropertyNode* node);
virtual ~Canvas();
-
- void setSystemAdapter(const SystemAdapterPtr& system_adapter);
- SystemAdapterPtr getSystemAdapter() const;
+ virtual void onDestroy();
void setCanvasMgr(CanvasMgr* canvas_mgr);
CanvasMgr* getCanvasMgr() const;
+ bool isInit() const;
+
/**
- * Add a canvas which should be mared as dirty upon any change to this
+ * Add a canvas which should be marked as dirty upon any change to this
* canvas.
*
* This mechanism is used to eg. redraw a canvas if it's displaying
* another canvas (recursive canvases)
*/
- void addDependentCanvas(const CanvasWeakPtr& canvas);
+ void addParentCanvas(const CanvasWeakPtr& canvas);
+
+ /**
+ * Add a canvas which should be marked visible if this canvas is visible.
+ */
+ void addChildCanvas(const CanvasWeakPtr& canvas);
/**
* Stop notifying the given canvas upon changes
*/
- void removeDependentCanvas(const CanvasWeakPtr& canvas);
+ void removeParentCanvas(const CanvasWeakPtr& canvas);
+ void removeChildCanvas(const CanvasWeakPtr& canvas);
+ /**
+ * Create a new group
+ */
GroupPtr createGroup(const std::string& name = "");
+ /**
+ * Get an existing group with the given name
+ */
+ GroupPtr getGroup(const std::string& name);
+
+ /**
+ * Get an existing group with the given name or otherwise create a new
+ * group
+ */
+ GroupPtr getOrCreateGroup(const std::string& name);
+
+ /**
+ * Get the root group of the canvas
+ */
+ GroupPtr getRootGroup();
+
/**
* Enable rendering for the next frame
*
void update(double delta_time_sec);
- naRef addEventListener(const nasal::CallContext& ctx);
+ bool addEventListener(const std::string& type, const EventListener& cb);
void setSizeX(int sx);
void setSizeY(int sy);
int getViewWidth() const;
int getViewHeight() const;
+ SGRect<int> getViewport() const;
bool handleMouseEvent(const MouseEventPtr& event);
CullCallbackPtr getCullCallback() const;
+ void reloadPlacements( const std::string& type = std::string() );
static void addPlacementFactory( const std::string& type,
PlacementFactory factory );
+ static void removePlacementFactory(const std::string& type);
+
+ /**
+ * Set global SystemAdapter for all Canvas/ODGauge instances.
+ *
+ * The SystemAdapter is responsible for application specific operations
+ * like loading images/fonts and adding/removing cameras to the scene
+ * graph.
+ */
+ static void setSystemAdapter(const SystemAdapterPtr& system_adapter);
+ static SystemAdapterPtr getSystemAdapter();
protected:
- SystemAdapterPtr _system_adapter;
CanvasMgr *_canvas_mgr;
- std::auto_ptr<EventManager> _event_manager;
+ boost::scoped_ptr<EventManager> _event_manager;
int _size_x,
_size_y,
std::vector<SGPropertyNode*> _dirty_placements;
std::vector<Placements> _placements;
- std::set<CanvasWeakPtr> _dependent_canvases; //<! Canvases which use this
- // canvas and should be
- // notified about changes
+ std::set<CanvasWeakPtr> _parent_canvases, //<! Canvases showing this canvas
+ _child_canvases; //<! Canvases displayed within
+ // this canvas
typedef std::map<std::string, PlacementFactory> PlacementFactoryMap;
static PlacementFactoryMap _placement_factories;
private:
+ static SystemAdapterPtr _system_adapter;
+
Canvas(const Canvas&); // = delete;
Canvas& operator=(const Canvas&); // = delete;
};