]> git.mxchange.org Git - simgear.git/blobdiff - simgear/canvas/CanvasEventManager.cxx
canvas::Layout: support for contents margins.
[simgear.git] / simgear / canvas / CanvasEventManager.cxx
index 3d14ea56c64ce70aba6d4630730c56823b0a073f..cf8ac789bf22e405439534ee3da9016269f38697 100644 (file)
@@ -17,8 +17,9 @@
 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301, USA
 
 #include "CanvasEventManager.hxx"
-#include "MouseEvent.hxx"
+#include <simgear/canvas/events/MouseEvent.hxx>
 #include <simgear/canvas/elements/CanvasElement.hxx>
+#include <cmath>
 
 namespace simgear
 {
@@ -60,6 +61,16 @@ namespace canvas
     return !path.empty() && time > 0;
   }
 
+  //----------------------------------------------------------------------------
+  void EventManager::MouseEventInfo::set( const MouseEventPtr& event,
+                                          const EventPropagationPath& p )
+  {
+    path = p;
+    time = event->time;
+    button = event->button;
+    pos = event->screen_pos;
+  }
+
   //----------------------------------------------------------------------------
   EventManager::EventManager():
     _current_click_count(0)
@@ -75,7 +86,7 @@ namespace canvas
     switch( event->type )
     {
       case Event::MOUSE_DOWN:
-        _last_mouse_down = StampedPropagationPath(path, event->getTime());
+        _last_mouse_down.set(event, path);
         break;
       case Event::MOUSE_UP:
       {
@@ -88,12 +99,12 @@ namespace canvas
         // normal mouseup
         handled |= propagateEvent(event, path);
 
-        if( _last_mouse_down.path.empty() )
+        if( !_last_mouse_down.valid() )
           // Ignore mouse up without any previous mouse down
           return handled;
 
         // now handle click/dblclick
-        if( checkClickDistance(path, _last_mouse_down.path) )
+        if( checkClickDistance(event->screen_pos, _last_mouse_down.pos) )
           handled |=
             handleClick(event, getCommonAncestor(_last_mouse_down.path, path));
 
@@ -105,13 +116,24 @@ namespace canvas
         if( !_last_mouse_down.valid() )
           return false;
         else
+        {
+          // OSG does not set button for drag events.
+          event->button = _last_mouse_down.button;
           return propagateEvent(event, _last_mouse_down.path);
+        }
       case Event::MOUSE_MOVE:
         handled |= handleMove(event, path);
         break;
       case Event::MOUSE_LEAVE:
         // Mouse leaves window and therefore also current mouseover element
         handleMove(event, EventPropagationPath());
+
+        // Event is only send if mouse is moved outside the window or dragging
+        // has ended somewhere outside the window. In both cases a mouse button
+        // has been released, so no more mouse down or click...
+        _last_mouse_down.clear();
+        _last_click.clear();
+
         return true;
       case Event::WHEEL:
         break;
@@ -122,6 +144,71 @@ namespace canvas
     return handled | propagateEvent(event, path);
   }
 
+  //----------------------------------------------------------------------------
+  bool EventManager::propagateEvent( const EventPtr& event,
+                                     const EventPropagationPath& path )
+  {
+    event->target = path.back().element;
+    MouseEventPtr mouse_event = dynamic_cast<MouseEvent*>(event.get());
+
+    // Event propagation similar to DOM Level 3 event flow:
+    // http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
+
+    // Position update only needed for drag event (as event needs to be
+    // delivered to element of initial mousedown, but with update positions)
+    if( mouse_event && mouse_event->type == MouseEvent::DRAG )
+    {
+      osg::Vec2f local_pos = mouse_event->client_pos;
+
+      // Capturing phase (currently just update position)
+      for( EventPropagationPath::const_iterator it = path.begin();
+                                                it != path.end();
+                                              ++it )
+      {
+        ElementPtr el = it->element.lock();
+        if( !el )
+          continue;
+
+        it->local_pos = local_pos = el->posToLocal(local_pos);
+      }
+    }
+
+    bool const do_bubble = event->canBubble();
+
+    // Bubbling phase
+    for( EventPropagationPath::const_reverse_iterator
+           it = path.rbegin();
+           it != path.rend();
+         ++it )
+    {
+      ElementPtr el = it->element.lock();
+
+      if( !el )
+      {
+        // Ignore element if it has been destroyed while traversing the event
+        // (eg. removed by another event handler)
+        if( do_bubble )
+          continue;
+        else
+          break;
+      }
+
+      // TODO provide functions to convert delta to local coordinates on demand.
+      //      Maybe also provide a clone method for events as local coordinates
+      //      might differ between different elements receiving the same event.
+      if( mouse_event )
+        mouse_event->local_pos = it->local_pos;
+
+      event->current_target = el;
+      el->handleEvent(event);
+
+      if( event->propagation_stopped || !do_bubble )
+        return true;
+    }
+
+    return true;
+  }
+
   //----------------------------------------------------------------------------
   bool EventManager::handleClick( const MouseEventPtr& event,
                                   const EventPropagationPath& path )
@@ -138,8 +225,10 @@ namespace canvas
 
       if( _current_click_count > 1 )
       {
-        // Reset current click count if moved too far
-        if( !checkClickDistance(path, _last_click.path) )
+        // Reset current click count if moved too far or different button has
+        // been clicked
+        if(   !checkClickDistance(event->screen_pos, _last_click.pos)
+            || _last_click.button != event->button )
           _current_click_count = 1;
       }
     }
@@ -159,7 +248,7 @@ namespace canvas
       handled |= propagateEvent( dbl_click,
                                  getCommonAncestor(_last_click.path, path) );
 
-    _last_click = StampedPropagationPath(path, event->getTime());
+    _last_click.set(event, path);
 
     return handled;
   }
@@ -225,68 +314,12 @@ namespace canvas
     return handled;
   }
 
-  //----------------------------------------------------------------------------
-  bool EventManager::propagateEvent( const EventPtr& event,
-                                     const EventPropagationPath& path )
-  {
-    event->target = path.back().element;
-    MouseEventPtr mouse_event = boost::dynamic_pointer_cast<MouseEvent>(event);
-
-    // Event propagation similar to DOM Level 3 event flow:
-    // http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
-
-    // Capturing phase
-//    for( EventPropagationPath::const_iterator it = path.begin();
-//                                              it != path.end();
-//                                            ++it )
-//    {
-//      if( !it->element.expired() )
-//        std::cout << it->element.lock()->getProps()->getPath() << std::endl;
-//    }
-
-    // Bubbling phase
-    for( EventPropagationPath::const_reverse_iterator
-           it = path.rbegin();
-           it != path.rend();
-         ++it )
-    {
-      ElementPtr el = it->element.lock();
-
-      if( !el )
-        // Ignore element if it has been destroyed while traversing the event
-        // (eg. removed by another event handler)
-        continue;
-
-      // TODO provide functions to convert delta to local coordinates on demand.
-      //      Maybe also provide a clone method for events as local coordinates
-      //      might differ between different elements receiving the same event.
-      if( mouse_event ) //&& event->type != Event::DRAG )
-      {
-        // TODO transform pos and delta for drag events. Maybe we should just
-        //      store the global coordinates and convert to local coordinates
-        //      on demand.
-
-        // Position and delta are specified in local coordinate system of
-        // current element
-        mouse_event->local_pos = it->local_pos;
-        //mouse_event->delta = it->local_delta;
-      }
-
-      el->handleEvent(event);
-
-      if( event->propagation_stopped )
-        return true;
-    }
-
-    return true;
-  }
-
   //----------------------------------------------------------------------------
   bool
-  EventManager::checkClickDistance( const EventPropagationPath& path1,
-                                    const EventPropagationPath& path2 ) const
+  EventManager::checkClickDistance( const osg::Vec2f& pos1,
+                                    const osg::Vec2f& pos2 ) const
   {
-    osg::Vec2 delta = path1.front().local_pos - path2.front().local_pos;
+    osg::Vec2 delta = pos1 - pos2;
     return std::fabs(delta.x()) < drag_threshold
         && std::fabs(delta.y()) < drag_threshold;
   }