// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#include "CanvasEventManager.hxx"
-#include "MouseEvent.hxx"
+#include <simgear/canvas/events/MouseEvent.hxx>
#include <simgear/canvas/elements/CanvasElement.hxx>
#include <cmath>
return handled | propagateEvent(event, path);
}
+ //----------------------------------------------------------------------------
+ bool EventManager::propagateEvent( const EventPtr& event,
+ const EventPropagationPath& path )
+ {
+ event->target = path.back().element;
+ MouseEventPtr mouse_event = dynamic_cast<MouseEvent*>(event.get());
+
+ // Event propagation similar to DOM Level 3 event flow:
+ // http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
+
+ // Position update only needed for drag event (as event needs to be
+ // delivered to element of initial mousedown, but with update positions)
+ if( mouse_event && mouse_event->type == MouseEvent::DRAG )
+ {
+ osg::Vec2f local_pos = mouse_event->client_pos;
+
+ // Capturing phase (currently just update position)
+ for( EventPropagationPath::const_iterator it = path.begin();
+ it != path.end();
+ ++it )
+ {
+ ElementPtr el = it->element.lock();
+ if( !el )
+ continue;
+
+ it->local_pos = local_pos = el->posToLocal(local_pos);
+ }
+ }
+
+ bool const do_bubble = event->canBubble();
+
+ // Bubbling phase
+ for( EventPropagationPath::const_reverse_iterator
+ it = path.rbegin();
+ it != path.rend();
+ ++it )
+ {
+ ElementPtr el = it->element.lock();
+
+ if( !el )
+ {
+ // Ignore element if it has been destroyed while traversing the event
+ // (eg. removed by another event handler)
+ if( do_bubble )
+ continue;
+ else
+ break;
+ }
+
+ // TODO provide functions to convert delta to local coordinates on demand.
+ // Maybe also provide a clone method for events as local coordinates
+ // might differ between different elements receiving the same event.
+ if( mouse_event )
+ mouse_event->local_pos = it->local_pos;
+
+ event->current_target = el;
+ el->handleEvent(event);
+
+ if( event->propagation_stopped || !do_bubble )
+ return true;
+ }
+
+ return true;
+ }
+
//----------------------------------------------------------------------------
bool EventManager::handleClick( const MouseEventPtr& event,
const EventPropagationPath& path )
return handled;
}
- //----------------------------------------------------------------------------
- bool EventManager::propagateEvent( const EventPtr& event,
- const EventPropagationPath& path )
- {
- event->target = path.back().element;
- MouseEventPtr mouse_event = boost::dynamic_pointer_cast<MouseEvent>(event);
-
- // Event propagation similar to DOM Level 3 event flow:
- // http://www.w3.org/TR/DOM-Level-3-Events/#event-flow
-
- // Position update only needed for drag event (as event needs to be
- // delivered to element of initial mousedown, but with update positions)
- if( mouse_event && mouse_event->type == MouseEvent::DRAG )
- {
- osg::Vec2f local_pos = mouse_event->client_pos;
-
- // Capturing phase (currently just update position)
- for( EventPropagationPath::const_iterator it = path.begin();
- it != path.end();
- ++it )
- {
- ElementPtr el = it->element.lock();
- if( !el )
- continue;
-
- it->local_pos = local_pos = el->posToLocal(local_pos);
- }
- }
-
- // Check if event supports bubbling
- const Event::Type types_no_bubbling[] = {
- Event::MOUSE_ENTER,
- Event::MOUSE_LEAVE,
- };
- const size_t num_types_no_bubbling = sizeof(types_no_bubbling)
- / sizeof(types_no_bubbling[0]);
- bool do_bubble = true;
- for( size_t i = 0; i < num_types_no_bubbling; ++i )
- if( event->type == types_no_bubbling[i] )
- {
- do_bubble = false;
- break;
- }
-
- // Bubbling phase
- for( EventPropagationPath::const_reverse_iterator
- it = path.rbegin();
- it != path.rend();
- ++it )
- {
- ElementPtr el = it->element.lock();
-
- if( !el )
- {
- // Ignore element if it has been destroyed while traversing the event
- // (eg. removed by another event handler)
- if( do_bubble )
- continue;
- else
- break;
- }
-
- // TODO provide functions to convert delta to local coordinates on demand.
- // Maybe also provide a clone method for events as local coordinates
- // might differ between different elements receiving the same event.
- if( mouse_event )
- mouse_event->local_pos = it->local_pos;
-
- event->current_target = el;
- el->handleEvent(event);
-
- if( event->propagation_stopped || !do_bubble )
- return true;
- }
-
- return true;
- }
-
//----------------------------------------------------------------------------
bool
EventManager::checkClickDistance( const osg::Vec2f& pos1,