TRAVERSE_DOWN
};
+ /**
+ *
+ * @param mode
+ * @param pos Mouse position
+ * @param root Element to dispatch events to if no element is hit
+ */
EventVisitor( TraverseMode mode,
const osg::Vec2f& pos,
- const osg::Vec2f& delta );
+ const ElementPtr& root = ElementPtr() );
virtual ~EventVisitor();
virtual bool traverse(Element& el);
virtual bool apply(Element& el);
TraverseMode _traverse_mode;
EventPropagationPath _target_path;
+ ElementPtr _root;
};