// Supports now multisampling/mipmapping, usage of the stencil buffer and placing
// the texture in the scene by certain filter criteria
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-//
+// Library General Public License for more details.
//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
#ifndef _SG_OD_GAUGE_HXX
#define _SG_OD_GAUGE_HXX
+#include "canvas_fwd.hxx"
+
#include <osg/NodeCallback>
#include <osg/Group>
-#include <boost/function.hpp>
-
namespace osg
{
class Camera;
namespace simgear
{
+namespace canvas
+{
+
/**
* Owner Drawn Gauge (aka render-to-texture) helper class
*/
{
public:
- typedef boost::function<void(osg::Camera*)> CameraRegistrationCallback;
-
- ODGauge( const CameraRegistrationCallback& cb_camera_add,
- const CameraRegistrationCallback& cb_camera_remove );
+ ODGauge();
virtual ~ODGauge();
+ void setSystemAdapter(const SystemAdapterPtr& system_adapter);
+
/**
* Set the size of the render target.
*
*/
void setViewSize(int width, int height = -1);
+ osg::Vec2s getViewSize() const;
+
/**
* DEPRECATED
*
*/
void useStencil(bool use = true);
+ /**
+ * Enable/Disable additive alpha blending (Can improve results with
+ * transparent background)
+ */
+ void useAdditiveBlend(bool use = true);
+
/**
* Set sampling parameters for mipmapping and coverage sampling
* antialiasing.
* Say if we can render to a texture.
* @return true if rtt is available
*/
- bool serviceable(void);
+ bool serviceable() const;
/**
* Get the OSG camera for drawing this gauge.
// Real initialization function. Bad name.
void allocRT(osg::NodeCallback* camera_cull_callback = 0);
+ void reinit();
+ void clear();
- private:
+ protected:
+
+ SystemAdapterPtr _system_adapter;
int _size_x,
_size_y,
_view_width,
_view_height;
- bool _use_image_coords,
- _use_stencil,
- _use_mipmapping;
+
+ enum Flags
+ {
+ AVAILABLE = 1,
+ USE_IMAGE_COORDS = AVAILABLE << 1,
+ USE_STENCIL = USE_IMAGE_COORDS << 1,
+ USE_MIPMAPPING = USE_STENCIL << 1,
+ USE_ADDITIVE_BLEND = USE_MIPMAPPING << 1
+ };
+
+ uint32_t _flags;
// Multisampling parameters
int _coverage_samples,
_color_samples;
- bool rtAvailable;
osg::ref_ptr<osg::Camera> camera;
osg::ref_ptr<osg::Texture2D> texture;
- CameraRegistrationCallback _cb_cam_add,
- _cb_cam_remove;
+ bool updateFlag(Flags flag, bool enable);
void updateCoordinateFrame();
void updateStencil();
void updateSampling();
+ void updateBlendMode();
};
+} // namespace canvas
} // namespace simgear
#endif // _SG_OD_GAUGE_HXX