namespace simgear
{
+namespace HTTP { class Request; }
namespace canvas
{
void setQuad(size_t index, const SGVec2f& tl, const SGVec2f& br);
void setQuadUV(size_t index, const SGVec2f& tl, const SGVec2f& br);
+ void handleImageLoadDone(HTTP::Request*);
+
osg::ref_ptr<osg::Texture2D> _texture;
// TODO optionally forward events to canvas
CanvasWeakPtr _src_canvas;