void setQuadUV(size_t index, const SGVec2f& tl, const SGVec2f& br);
void handleImageLoadDone(HTTP::Request*);
+ bool loadImage( osgDB::ReaderWriter& reader,
+ const std::string& data,
+ HTTP::Request& request,
+ const std::string& type );
osg::ref_ptr<osg::Texture2D> _texture;
// TODO optionally forward events to canvas