#include <simgear/compiler.h>
#include <simgear/debug/debug_types.h>
-#include <vector>
#include <sstream>
-#include <memory> // for std::auto_ptr
-
-typedef std::vector<std::string> string_list;
// forward decls
class SGPath;
virtual ~LogCallback() {}
virtual void operator()(sgDebugClass c, sgDebugPriority p,
const char* file, int line, const std::string& aMessage) = 0;
-};
-
-
-class BufferedLogCallback : public LogCallback
-{
-public:
- BufferedLogCallback(sgDebugClass c, sgDebugPriority p);
- virtual ~BufferedLogCallback();
-
- virtual void operator()(sgDebugClass c, sgDebugPriority p,
- const char* file, int line, const std::string& aMessage);
-
- /**
- * copy the buffered log data into the provided output list
- * (which will be cleared first). This method is safe to call from
- * any thread.
- */
- void threadsafeCopy(string_list& aOutput);
+
+ void setLogLevels(sgDebugClass c, sgDebugPriority p);
+protected:
+ LogCallback(sgDebugClass c, sgDebugPriority p);
+
+ bool shouldLog(sgDebugClass c, sgDebugPriority p) const;
private:
- class BufferedLogCallbackPrivate;
- std::auto_ptr<BufferedLogCallbackPrivate> d;
+ sgDebugClass m_class;
+ sgDebugPriority m_priority;
};
+
+/**
+ * Helper force a console on platforms where it might optional, when
+ * we need to show a console. This basically means Windows at the
+ * moment - on other plaforms it's a no-op
+ */
+void requestConsole();
} // of namespace simgear
* must use appropriate locking.
*/
void addCallback(simgear::LogCallback* cb);
-
- // friend logstream& sglog();
-// static logstream *initGlobalLogstream();
+
+ void removeCallback(simgear::LogCallback* cb);
private:
// constructor
logstream& sglog();
+
+
/** \def SG_LOG(C,P,M)
* Log a message.
* @param C debug class