#include <simgear/constants.h>
#include <osg/ClipNode>
+#include <simgear/scene/util/RenderConstants.hxx>
/**
* @brief SGPrecipitation constructor
group->addChild(_precipitationEffect.get());
}
+ group->setNodeMask( ~(simgear::CASTSHADOW_BIT | simgear::MODELLIGHT_BIT) );
+
return group;
}