private:
bool _freeze;
bool _enabled;
+ bool _droplet_external;
float _snow_intensity;
float _rain_intensity;
float _clip_distance;
+ float _rain_droplet_size;
+ float _snow_flake_size;
+ float _illumination;
osg::Vec3 _wind_vec;
void setWindProperty(double, double);
void setFreezing(bool);
+ void setDropletExternal(bool);
void setRainIntensity(float);
void setSnowIntensity(float);
+ void setRainDropletSize(float);
+ void setSnowFlakeSize(float);
+ void setIllumination(float);
+ void setClipDistance(float);
void setEnabled( bool );
bool getEnabled() const;