]> git.mxchange.org Git - simgear.git/blobdiff - simgear/environment/visual_enviro.cxx
hla: Make use of SGLocation.
[simgear.git] / simgear / environment / visual_enviro.cxx
index 0fdeae26fbea2dede1f580295ac0aa395b8d5cb5..8ff6232177b45db1822b134c500f87dea9042ebb 100644 (file)
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 //
+#ifdef HAVE_CONFIG_H
+#  include <simgear_config.h>
+#endif
 
+#include <simgear/constants.h>
+#include <simgear/structure/SGReferenced.hxx>
+#include <simgear/structure/SGSharedPtr.hxx>
+#include <simgear/math/sg_random.h>
+#include <simgear/math/sg_geodesy.hxx>
+#include <simgear/sound/sample_group.hxx>
 #include <simgear/scene/sky/cloudfield.hxx>
 #include <simgear/scene/sky/newcloud.hxx>
+#include <simgear/props/props.hxx>
 #include "visual_enviro.hxx"
 
+#include <vector>
+
+using std::vector;
+
+
+typedef struct {
+       SGVec3d         pt;
+       int                     depth;
+       int                     prev;
+} lt_tree_seg;
+
+#define MAX_RAIN_SLICE 200
+static float rainpos[MAX_RAIN_SLICE];
+#define MAX_LT_TREE_SEG        400
+
+#define DFL_MIN_LIGHT 0.35
+SGVec3f SGEnviro::min_light(DFL_MIN_LIGHT, DFL_MIN_LIGHT, DFL_MIN_LIGHT);
+#define DFL_STREAK_BRIGHT_NEARMOST_LAYER 0.9
+float SGEnviro::streak_bright_nearmost_layer = DFL_STREAK_BRIGHT_NEARMOST_LAYER;
+#define DFL_STREAK_BRIGHT_FARMOST_LAYER 0.5
+float SGEnviro::streak_bright_farmost_layer = DFL_STREAK_BRIGHT_FARMOST_LAYER;
+#define DFL_STREAK_PERIOD_MAX 2.5
+float SGEnviro::streak_period_max = DFL_STREAK_PERIOD_MAX;
+#define DFL_STREAK_PERIOD_CHANGE_PER_KT 0.005
+float SGEnviro::streak_period_change_per_kt = DFL_STREAK_PERIOD_CHANGE_PER_KT;
+#define DFL_STREAK_PERIOD_MIN 1.0
+float SGEnviro::streak_period_min = DFL_STREAK_PERIOD_MIN;
+#define DFL_STREAK_LENGTH_MIN 0.03
+float SGEnviro::streak_length_min = DFL_STREAK_LENGTH_MIN;
+#define DFL_STREAK_LENGTH_CHANGE_PER_KT 0.0005
+float SGEnviro::streak_length_change_per_kt = DFL_STREAK_LENGTH_CHANGE_PER_KT;
+#define DFL_STREAK_LENGTH_MAX 0.1
+float SGEnviro::streak_length_max = DFL_STREAK_LENGTH_MAX;
+#define DFL_STREAK_COUNT_MIN 40
+int SGEnviro::streak_count_min = DFL_STREAK_COUNT_MIN;
+#define DFL_STREAK_COUNT_MAX 190
+#if (DFL_STREAK_COUNT_MAX > MAX_RAIN_SLICE)
+#error "Bad default!"
+#endif
+int SGEnviro::streak_count_max = DFL_STREAK_COUNT_MAX;
+#define DFL_CONE_BASE_RADIUS 15.0
+float SGEnviro::cone_base_radius = DFL_CONE_BASE_RADIUS;
+#define DFL_CONE_HEIGHT 30.0
+float SGEnviro::cone_height = DFL_CONE_HEIGHT;
+
+
+void SGEnviro::config(const SGPropertyNode* n)
+{
+       if (!n)
+               return;
+
+       const float ml = n->getFloatValue("min-light", DFL_MIN_LIGHT);
+  min_light = SGVec3f(ml, ml, ml);
+
+       streak_bright_nearmost_layer = n->getFloatValue(
+                       "streak-brightness-nearmost-layer",
+                       DFL_STREAK_BRIGHT_NEARMOST_LAYER);
+       streak_bright_farmost_layer = n->getFloatValue(
+                       "streak-brightness-farmost-layer",
+                       DFL_STREAK_BRIGHT_FARMOST_LAYER);
+
+       streak_period_max = n->getFloatValue(
+                       "streak-period-max",
+                       DFL_STREAK_PERIOD_MAX);
+       streak_period_min = n->getFloatValue(
+                       "streak-period-min",
+                       DFL_STREAK_PERIOD_MIN);
+       streak_period_change_per_kt = n->getFloatValue(
+                       "streak-period-change-per-kt",
+                       DFL_STREAK_PERIOD_CHANGE_PER_KT);
+
+       streak_length_max = n->getFloatValue(
+                       "streak-length-max",
+                       DFL_STREAK_LENGTH_MAX);
+       streak_length_min = n->getFloatValue(
+                       "streak-length-min",
+                       DFL_STREAK_LENGTH_MIN);
+       streak_length_change_per_kt = n->getFloatValue(
+                       "streak-length-change-per-kt",
+                       DFL_STREAK_LENGTH_CHANGE_PER_KT);
+
+       streak_count_min = n->getIntValue(
+                       "streak-count-min", DFL_STREAK_COUNT_MIN);
+       streak_count_max = n->getIntValue(
+                       "streak-count-max", DFL_STREAK_COUNT_MAX);
+       if (streak_count_max > MAX_RAIN_SLICE)
+               streak_count_max = MAX_RAIN_SLICE;
+
+       cone_base_radius = n->getFloatValue(
+                       "cone-base-radius", DFL_CONE_BASE_RADIUS);
+       cone_height = n->getFloatValue("cone_height", DFL_CONE_HEIGHT);
+}
+
+
+/**
+ * A class to render lightnings.
+ */
+class SGLightning {
+public:
+    /**
+     * Build a new lightning.
+     * The lightning has a limited life time. It will also play a thunder sounder once.
+     * @param lon lon longitude in degree
+     * @param lat lat latitude in degree
+     * @param alt asl of top of lightning
+     */
+       SGLightning(double lon, double lat, double alt);
+       ~SGLightning();
+       void lt_Render(void);
+       void lt_build(void);
+       void lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy, int nbseg, float segsize);
+
+       // contains all the segments of the lightning
+       lt_tree_seg lt_tree[MAX_LT_TREE_SEG];
+       // segment count
+       int             nb_tree;
+       // position of lightning
+       double  lon, lat, alt;
+       int             sequence_count;
+       // time to live
+       double  age;
+};
+
+typedef vector<SGLightning *> list_of_lightning;
+static list_of_lightning lightnings;
+
 SGEnviro sgEnviro;
 
-SGEnviro::SGEnviro(void) {
+SGEnviro::SGEnviro() :
+       view_in_cloud(false),
+       precipitation_enable_state(true),
+       precipitation_density(100.0),
+       precipitation_max_alt(0.0),
+       turbulence_enable_state(false),
+       last_cloud_turbulence(0.0),
+       cloud_turbulence(0.0),
+       lightning_enable_state(false),
+       elapsed_time(0.0),
+       dt(0.0),
+       sampleGroup(NULL),
+       snd_active(false),
+       snd_dist(0.0),
+       min_time_before_lt(0.0),
+       fov_width(55.0),
+       fov_height(55.0)
+
+{
+       for(int i = 0; i < MAX_RAIN_SLICE ; i++)
+               rainpos[i] = sg_random();
+       radarEcho.reserve(100);
 }
 
 SGEnviro::~SGEnviro(void) {
-}
+  // if (sampleGroup) delete sampleGroup;
 
-int SGEnviro::get_clouds_CacheSize(void) const {
-       return SGCloudField::get_CacheSize();
-}
-float SGEnviro::get_clouds_visibility(void) const {
-       return SGCloudField::get_CloudVis();
+  // OSGFIXME
+  return;
+       list_of_lightning::iterator iLightning;
+       for( iLightning = lightnings.begin() ; iLightning != lightnings.end() ; ++iLightning ) {
+               delete (*iLightning);
+       }
+       lightnings.clear();
 }
-float SGEnviro::get_clouds_density(void) const {
-       return SGCloudField::get_density();
+
+void SGEnviro::startOfFrame( SGVec3f p, SGVec3f up, double lon, double lat, double alt, double delta_time) {
+  // OSGFIXME
+  return;
+       view_in_cloud = false;
+       // ask the impostor cache to do some cleanup
+       last_cloud_turbulence = cloud_turbulence;
+       cloud_turbulence = 0.0;
+       elapsed_time += delta_time;
+       min_time_before_lt -= delta_time;
+       dt = delta_time;
+#if 0
+       sgMat4 T1, LON, LAT;
+    sgVec3 axis;
+
+    sgMakeTransMat4( T1, p );
+
+    sgSetVec3( axis, 0.0, 0.0, 1.0 );
+    sgMakeRotMat4( LON, lon, axis );
+
+    sgSetVec3( axis, 0.0, 1.0, 0.0 );
+    sgMakeRotMat4( LAT, 90.0 - lat, axis );
+
+    sgMat4 TRANSFORM;
+
+    sgCopyMat4( TRANSFORM, T1 );
+    sgPreMultMat4( TRANSFORM, LON );
+    sgPreMultMat4( TRANSFORM, LAT );
+
+    sgCoord pos;
+    sgSetCoord( &pos, TRANSFORM );
+
+       sgMakeCoordMat4( transform, &pos );
+  #endif
+    last_lon = lon;
+    last_lat = lat;
+       last_alt = alt;
+
+       radarEcho.clear();
+       precipitation_max_alt = 400.0;
 }
-bool SGEnviro::get_clouds_enable_state(void) const {
-       return SGCloudField::get_enable3dClouds();
+
+void SGEnviro::endOfFrame(void) {
 }
 
-void SGEnviro::set_clouds_CacheSize(int sizeKb) {
-       SGCloudField::set_CacheSize(sizeKb);
+double SGEnviro::get_cloud_turbulence(void) const {
+       return last_cloud_turbulence;
 }
-void SGEnviro::set_clouds_visibility(float distance) {
-       SGCloudField::set_CloudVis(distance);
+
+// this can be queried to add some turbulence for example
+bool SGEnviro::is_view_in_cloud(void) const {
+       return view_in_cloud;
 }
-void SGEnviro::set_clouds_density(float density) {
-       SGCloudField::set_density(density);
+void SGEnviro::set_view_in_cloud(bool incloud) {
+       view_in_cloud = incloud;
 }
-void SGEnviro::set_clouds_enable_state(bool enable) {
-       SGCloudField::set_enable3dClouds(enable);
+
+bool SGEnviro::get_turbulence_enable_state(void) const {
+       return turbulence_enable_state;
 }
 
+void SGEnviro::set_turbulence_enable_state(bool enable) {
+       turbulence_enable_state = enable;
+}
 // rain/snow
 float SGEnviro::get_precipitation_density(void) const {
-       return 0.0;
+       return precipitation_density;
 }
 bool SGEnviro::get_precipitation_enable_state(void) const {
-       return false;
+       return precipitation_enable_state;
 }
 
 void SGEnviro::set_precipitation_density(float density) {
+       precipitation_density = density;
 }
 void SGEnviro::set_precipitation_enable_state(bool enable) {
+       precipitation_enable_state = enable;
 }
 
 // others
 bool SGEnviro::get_lightning_enable_state(void) const {
-       return false;
+       return lightning_enable_state;
 }
 
 void SGEnviro::set_lightning_enable_state(bool enable) {
+       lightning_enable_state = enable;
+       if( ! enable ) {
+               // TODO:cleanup
+       }
+}
+
+void SGEnviro::setLight(SGVec4f adj_fog_color) {
+  // OSGFIXME
+  return;
+        fog_color = adj_fog_color;
+       if( false ) {
+       //    ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse() );
+       }
 }
+#if 0
+void SGEnviro::callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId) {
+       // send data to wx radar
+       // compute turbulence
+       // draw precipitation
+       // draw lightning
+       // compute illumination
+
+       // http://www.pilotfriend.com/flight_training/weather/THUNDERSTORM%20HAZARDS1.htm
+       double turbulence = 0.0;
+       if( dist < radius * radius * 2.25f ) {
+               switch(family) {
+                       case SGNewCloud::CLFamilly_st:
+                               turbulence = 0.2;
+                               break;
+                       case SGNewCloud::CLFamilly_ci:
+                       case SGNewCloud::CLFamilly_cs:
+                       case SGNewCloud::CLFamilly_cc:
+                       case SGNewCloud::CLFamilly_ac:
+                       case SGNewCloud::CLFamilly_as:
+                               turbulence = 0.1;
+                               break;
+                       case SGNewCloud::CLFamilly_sc:
+                               turbulence = 0.3;
+                               break;
+                       case SGNewCloud::CLFamilly_ns:
+                               turbulence = 0.4;
+                               break;
+                       case SGNewCloud::CLFamilly_cu:
+                               turbulence = 0.5;
+                               break;
+                       case SGNewCloud::CLFamilly_cb:
+                               turbulence = 0.6;
+                               break;
+               }
+               // full turbulence inside cloud, half in the vicinity
+               if( dist > radius * radius )
+                       turbulence *= 0.5;
+               if( turbulence > cloud_turbulence )
+                       cloud_turbulence = turbulence;
+               // we can do 'local' precipitations too
+       }
 
+       // convert to LWC for radar (experimental)
+       // http://www-das.uwyo.edu/~geerts/cwx/notes/chap08/moist_cloud.html
+       double LWC = 0.0;
+       switch(family) {
+               case SGNewCloud::CLFamilly_st:
+                       LWC = 0.29;
+                       break;
+               case SGNewCloud::CLFamilly_cu:
+                       LWC = 0.27;
+                       break;
+               case SGNewCloud::CLFamilly_cb:
+                       LWC = 2.0;
+                       break;
+               case SGNewCloud::CLFamilly_sc:
+                       LWC = 0.44;
+                       break;
+               case SGNewCloud::CLFamilly_ci:
+                       LWC = 0.03;
+                       break;
+               // no data
+               case SGNewCloud::CLFamilly_cs:
+               case SGNewCloud::CLFamilly_cc:
+               case SGNewCloud::CLFamilly_ac:
+               case SGNewCloud::CLFamilly_as:
+                       LWC = 0.03;
+                       break;
+               case SGNewCloud::CLFamilly_ns:
+                       LWC = 0.29*2.0;
+                       break;
+       }
+
+       // add to the list for the wxRadar instrument
+       if( LWC > 0.0 )
+               radarEcho.push_back( SGWxRadarEcho ( heading, alt, radius, dist, LWC, false, cloudId ) );
+
+       // NB:data valid only from cockpit view
+
+       // spawn a new lightning
+       if(lightning_enable_state && min_time_before_lt <= 0.0 && (family == SGNewCloud::CLFamilly_cb) &&
+               dist < 15000.0 * 15000.0 && sg_random() > 0.9f) {
+               double lat, lon;
+               SGVec3d orig, dest;
+               orig.setlat(last_lat * SG_DEGREES_TO_RADIANS );
+               orig.setlon(last_lon * SG_DEGREES_TO_RADIANS );
+               orig.setelev(0.0);
+               dist = sgSqrt(dist);
+               dest = calc_gc_lon_lat(orig, heading, dist);
+               lon = dest.lon() * SG_RADIANS_TO_DEGREES;
+               lat = dest.lat() * SG_RADIANS_TO_DEGREES;
+               addLightning( lon, lat, alt );
+
+               // reset timer
+               min_time_before_lt = 5.0 + sg_random() * 30;
+               // DEBUG only
+//             min_time_before_lt = 5.0;
+       }
+       if( (alt - radius * 0.1) > precipitation_max_alt )
+               switch(family) {
+                       case SGNewCloud::CLFamilly_st:
+                       case SGNewCloud::CLFamilly_cu:
+                       case SGNewCloud::CLFamilly_cb:
+                       case SGNewCloud::CLFamilly_ns:
+                       case SGNewCloud::CLFamilly_sc:
+                               precipitation_max_alt = alt - radius * 0.1;
+                               break;
+               }
+}
+
+#endif
+
+list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
+       return &radarEcho;
+}
+
+// precipitation rendering code
+void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed) {
+  // OSGFIXME
+  return;
+}
+
+void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm) {
+  // OSGFIXME
+  return;
+}
+
+void SGEnviro::set_sampleGroup(SGSampleGroup *sgr) {
+       sampleGroup = sgr;
+}
+
+void SGEnviro::drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, double pitch, double roll, double heading, double hspeed) {
+  // OSGFIXME
+  return;
+       if( precipitation_enable_state && rain_norm > 0.0)
+         if( precipitation_max_alt >= last_alt )
+               drawRain(pitch, roll, heading, hspeed, rain_norm);
+}
+
+
+SGLightning::SGLightning(double _lon, double _lat, double _alt) :
+       nb_tree(0),
+       lon(_lon),
+       lat(_lat),
+       alt(_alt),
+       age(1.0 + sg_random() * 4.0)
+{
+//     sequence_count = 1 + sg_random() * 5.0;
+       lt_build();
+}
+
+SGLightning::~SGLightning() {
+}
+
+// lightning rendering code
+void SGLightning::lt_build_tree_branch(int tree_nr, SGVec3d &start, float energy, int nbseg, float segsize) {
+  // OSGFIXME
+  return;
+}
+
+void SGLightning::lt_build(void) {
+  // OSGFIXME
+  return;
+}
+
+
+void SGLightning::lt_Render(void) {
+  // OSGFIXME
+  return;
+}
+
+void SGEnviro::addLightning(double lon, double lat, double alt) {
+  // OSGFIXME
+  return;
+       if( lightnings.size() > 10)
+               return;
+       SGLightning *lt= new SGLightning(lon, lat, alt);
+       lightnings.push_back(lt);
+}
+
+void SGEnviro::drawLightning(void) {
+  // OSGFIXME
+  return;
+}
+
+
+void SGEnviro::setFOV( float w, float h ) {
+       fov_width = w;
+       fov_height = h;
+}
+
+void SGEnviro::getFOV( float &w, float &h ) {
+       w = fov_width;
+       h = fov_height;
+}