# include <simgear_config.h>
#endif
-#include <plib/sg.h>
#include <simgear/constants.h>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
-#include <simgear/sound/soundmgr_openal.hxx>
+#include <simgear/sound/sample_group.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
#include <simgear/props/props.hxx>
#include <vector>
-SG_USING_STD(vector);
+using std::vector;
typedef struct {
lightning_enable_state(false),
elapsed_time(0.0),
dt(0.0),
- soundMgr(NULL),
+ sampleGroup(NULL),
snd_active(false),
snd_dist(0.0),
min_time_before_lt(0.0),
}
SGEnviro::~SGEnviro(void) {
+ if (sampleGroup) delete sampleGroup;
+
+ // OSGFIXME
+ return;
list_of_lightning::iterator iLightning;
for( iLightning = lightnings.begin() ; iLightning != lightnings.end() ; iLightning++ ) {
delete (*iLightning);
}
void SGEnviro::startOfFrame( sgVec3 p, sgVec3 up, double lon, double lat, double alt, double delta_time) {
+ // OSGFIXME
+ return;
view_in_cloud = false;
// ask the impostor cache to do some cleanup
- if(SGNewCloud::cldCache)
- SGNewCloud::cldCache->startNewFrame();
last_cloud_turbulence = cloud_turbulence;
cloud_turbulence = 0.0;
elapsed_time += delta_time;
view_in_cloud = incloud;
}
-int SGEnviro::get_CacheResolution(void) const {
- return SGCloudField::get_CacheResolution();
-}
-
-int SGEnviro::get_clouds_CacheSize(void) const {
- return SGCloudField::get_CacheSize();
-}
-float SGEnviro::get_clouds_visibility(void) const {
- return SGCloudField::get_CloudVis();
-}
-float SGEnviro::get_clouds_density(void) const {
- return SGCloudField::get_density();
-}
-bool SGEnviro::get_clouds_enable_state(void) const {
- return SGCloudField::get_enable3dClouds();
-}
-
bool SGEnviro::get_turbulence_enable_state(void) const {
return turbulence_enable_state;
}
-void SGEnviro::set_CacheResolution(int resolutionPixels) {
- SGCloudField::set_CacheResolution(resolutionPixels);
-}
-
-void SGEnviro::set_clouds_CacheSize(int sizeKb) {
- SGCloudField::set_CacheSize(sizeKb);
-}
-void SGEnviro::set_clouds_visibility(float distance) {
- SGCloudField::set_CloudVis(distance);
-}
-void SGEnviro::set_clouds_density(float density) {
- SGCloudField::set_density(density);
-}
-void SGEnviro::set_clouds_enable_state(bool enable) {
- SGCloudField::set_enable3dClouds(enable);
-}
void SGEnviro::set_turbulence_enable_state(bool enable) {
turbulence_enable_state = enable;
}
}
void SGEnviro::setLight(sgVec4 adj_fog_color) {
+ // OSGFIXME
+ return;
sgCopyVec4( fog_color, adj_fog_color );
if( false ) {
// ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse() );
}
}
-
+#if 0
void SGEnviro::callback_cloud(float heading, float alt, float radius, int family, float dist, int cloudId) {
// send data to wx radar
// compute turbulence
LWC = 0.29*2.0;
break;
}
+
// add to the list for the wxRadar instrument
if( LWC > 0.0 )
radarEcho.push_back( SGWxRadarEcho ( heading, alt, radius, dist, LWC, false, cloudId ) );
}
}
+#endif
+
list_of_SGWxRadarEcho *SGEnviro::get_radar_echo(void) {
return &radarEcho;
}
// precipitation rendering code
void SGEnviro::DrawCone2(float baseRadius, float height, int slices, bool down, double rain_norm, double speed) {
+ // OSGFIXME
+ return;
sgVec3 light;
sgAddVec3( light, fog_color, min_light );
float da = SG_PI * 2.0f / (float) slices;
}
void SGEnviro::drawRain(double pitch, double roll, double heading, double hspeed, double rain_norm) {
+ // OSGFIXME
+ return;
#if 0
static int debug_period = 0;
}
-void SGEnviro::set_soundMgr(SGSoundMgr *mgr) {
- soundMgr = mgr;
+void SGEnviro::set_sampleGroup(SGSampleGroup *sgr) {
+ sampleGroup = sgr;
}
void SGEnviro::drawPrecipitation(double rain_norm, double snow_norm, double hail_norm, double pitch, double roll, double heading, double hspeed) {
+ // OSGFIXME
+ return;
if( precipitation_enable_state && rain_norm > 0.0)
if( precipitation_max_alt >= last_alt )
drawRain(pitch, roll, heading, hspeed, rain_norm);
// lightning rendering code
void SGLightning::lt_build_tree_branch(int tree_nr, Point3D &start, float energy, int nbseg, float segsize) {
+ // OSGFIXME
+ return;
sgVec3 dir, newdir;
int nseg = 0;
}
void SGLightning::lt_build(void) {
+ // OSGFIXME
+ return;
Point3D top;
nb_tree = 0;
top[PX] = 0 ;
top[PY] = alt;
top[PZ] = 0;
lt_build_tree_branch(0, top, 1.0, 50, top[PY] / 8.0);
- if( ! sgEnviro.soundMgr )
+ if( ! sgEnviro.sampleGroup )
return;
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
void SGLightning::lt_Render(void) {
+ // OSGFIXME
+ return;
float flash = 0.5;
if( fmod(sgEnviro.elapsed_time*100.0, 100.0) > 50.0 )
flash = sg_random() * 0.75f + 0.25f;
glDisable( GL_FOG );
glPushMatrix();
sgMat4 modelview, tmp;
- ssgGetModelviewMatrix( modelview );
+ // OSGFIXME
+// ssgGetModelviewMatrix( modelview );
sgCopyMat4( tmp, sgEnviro.transform );
sgPostMultMat4( tmp, modelview );
- ssgLoadModelviewMatrix( tmp );
+ // OSGFIXME
+// ssgLoadModelviewMatrix( tmp );
Point3D start( sgEnviro.last_lon*SG_DEGREES_TO_RADIANS, sgEnviro.last_lat*SG_DEGREES_TO_RADIANS, 0.0 );
Point3D dest( lon*SG_DEGREES_TO_RADIANS, lat*SG_DEGREES_TO_RADIANS, 0.0 );
}
void SGEnviro::addLightning(double lon, double lat, double alt) {
+ // OSGFIXME
+ return;
if( lightnings.size() > 10)
return;
SGLightning *lt= new SGLightning(lon, lat, alt);
}
void SGEnviro::drawLightning(void) {
+ // OSGFIXME
+ return;
list_of_lightning::iterator iLightning;
// play 'thunder' for lightning
- if( snd_active )
+ if( snd_active ) {
if( !snd_playing ) {
// wait until sound has reached us
snd_timer += dt;
double ax = 0.0, ay = 0.0;
ax = cos(course) * dist;
ay = sin(course) * dist;
- SGSharedPtr<SGSoundSample> snd = soundMgr->find("thunder");
+ SGSharedPtr<SGSoundSample> snd = sampleGroup->find("thunder");
if( snd ) {
- ALfloat pos[3]={ax, ay, -sgEnviro.last_alt };
- snd->set_source_pos(pos);
+ SGVec3d pos = SGVec3d(ax, ay, -sgEnviro.last_alt);
+ snd->set_position(pos);
snd->play_once();
}
}
} else {
- if( !soundMgr->is_playing("thunder") ) {
+ if( !sampleGroup->is_playing("thunder") ) {
snd_active = false;
snd_playing = false;
}
}
+ }
if( ! lightning_enable_state )
return;