// All the core code underneath this is written by Durk Talsma. See
// the headers of all the other individual files for details.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
-// You should have received a copy of the GNU Library General Public
-// License along with this library; if not, write to the
-// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
-// Boston, MA 02111-1307, USA.
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _EPHEMERIS_HXX
#define _EPHEMERIS_HXX
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <plib/sg.h>
+#include <string>
#include <simgear/ephemeris/star.hxx>
#include <simgear/ephemeris/moonpos.hxx>
#include <simgear/ephemeris/neptune.hxx>
#include <simgear/ephemeris/stardata.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/misc/sg_path.hxx>
+
/** Ephemeris class
+ *
+ * Written by Durk Talsma <d.talsma@direct.a2000.nl> and Curtis Olson
+ * <http://www.flightgear.org/~curt>
*
* Introduction
*
// planets[i][1] = Declination
// planets[i][2] = Magnitude
int nplanets;
- sgdVec3 planets[7];
+ SGVec3d planets[7];
SGStarData *stars;
* calling the constructor you need to provide a path pointing to
* your star database file.
* @param path path to your star database */
- SGEphemeris( const string &path );
+ SGEphemeris( const std::string &path );
/** Destructor */
~SGEphemeris( void );
void update(double mjd, double lst, double lat);
/**
- * Returns a pointer to a Star class containing all the positional
+ * @return a pointer to a Star class containing all the positional
* information for Earth's Sun.
*/
inline Star *get_sun() const { return our_sun; }
- /** Returns the right ascension of the Sun. */
+ /** @return the right ascension of the Sun. */
inline double getSunRightAscension() const {
return our_sun->getRightAscension();
}
- /** Returns the declination of the Sun. */
+ /** @return the declination of the Sun. */
inline double getSunDeclination() const {
return our_sun->getDeclination();
}
/**
- * Returns a pointer to a Moon class containing all the positional
+ * @return a pointer to a Moon class containing all the positional
* information for Earth's Moon.
*/
inline MoonPos *get_moon() const { return moon; }
- /** Returns the right ascension of the Moon. */
+ /** @return the right ascension of the Moon. */
inline double getMoonRightAscension() const {
return moon->getRightAscension();
}
- /** Returns the declination of the Moon. */
+ /** @return the declination of the Moon. */
inline double getMoonDeclination() const {
return moon->getDeclination();
}
- /** Returns the numbers of defined planets. */
+ /** @return the numbers of defined planets. */
inline int getNumPlanets() const { return nplanets; }
/**
* the ``sg'' package.) An sgdVec3 is a 3 element double
* array. The first element is the right ascension of the planet,
* the second is the declination, and the third is the magnitude.
+ * @return planets array
*/
- inline sgdVec3 *getPlanets() { return planets; }
+ inline SGVec3d *getPlanets() { return planets; }
+ inline const SGVec3d *getPlanets() const { return planets; }
- /** Returns the numbers of defined stars. */
+ /** @return the numbers of defined stars. */
inline int getNumStars() const { return stars->getNumStars(); }
/**
* format. An The first element of the sgdVec3 is the right
* ascension of the planet, the second is the declination, and the
* third is the magnitude.
+ * @returns star array
*/
- inline sgdVec3 *getStars() { return stars->getStars(); }
+ inline SGVec3d *getStars() { return stars->getStars(); }
+ inline const SGVec3d *getStars() const { return stars->getStars(); }
};