-// iochannel.hxx -- High level IO channel class
-//
+/**
+ * \file iochannel.hxx
+ * High level IO channel base class.
+ */
+
// Written by Curtis Olson, started November 1999.
//
-// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 1999 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
// #include "protocol.hxx"
-#include STL_STRING
+#include <string>
#include <vector>
-SG_USING_STD(vector);
-SG_USING_STD(string);
+using std::vector;
+using std::string;
#define SG_IO_MAX_MSG_SIZE 16384
+/**
+ * Specify if this is a read (IN), write (OUT), or r/w (BI) directional
+ * channel
+ */
enum SGProtocolDir {
SG_IO_NONE = 0,
SG_IO_IN = 1,
SG_IO_BI = 3
};
-
+/**
+ * Specify the channel type
+ */
enum SGChannelType {
sgFileType = 0,
sgSerialType = 1,
sgSocketType = 2
};
+
+/**
+ * The SGIOChannel base class provides a consistent method for
+ * applications to communication through various mediums. By providing
+ * a base class with multiple derived classes, and application such as
+ * FlightGear can implement a way to speak any protocol via any kind
+ * of I/O channel.
+ *
+ * All of the SGIOChannel derived classes have exactly the same usage
+ * interface once an instance has been created.
+ *
+ */
class SGIOChannel {
SGChannelType type;
public:
+ /** Constructor */
SGIOChannel();
+
+ /** Destructor */
virtual ~SGIOChannel();
+ /** Open a channel.
+ * @param d channel communication "direction"
+ * Direction can be one of:
+ * - SG_IO_IN - data will be flowing into this object to the application.
+ * - SG_IO_OUT - data will be flowing out of this object from the
+ * application.
+ * - SG_IO_BI - data will be flowing in both directions.
+ * - SG_IO_NONE - data will not be flowing in either direction.
+ * This is here for the sake of completeness.
+ * @return result of open
+ */
virtual bool open( const SGProtocolDir d );
+
+ /**
+ * The read() method is modeled after the read() Unix system
+ * call. You must provide a pointer to a character buffer that has
+ * enough allocated space for your potential read. You can also
+ * specify the maximum number of bytes allowed for this particular
+ * read. The actual number of bytes read is returned. You are
+ * responsible to ensure that the size of buf is large enough to
+ * accomodate your input message
+ * @param buf a char pointer to your input buffer
+ * @param length max number of bytes to read
+ * @return number of bytes read
+ */
virtual int read( char *buf, int length );
+
+ /**
+ * The readline() method is similar to read() except that it will
+ * stop at the first end of line encountered in the input buffer.
+ * @param buf a char pointer to your input buffer
+ * @param length max number of bytes to read
+ * @return number of bytes read
+ */
virtual int readline( char *buf, int length );
+
+
+ /**
+ * The write() method is modeled after the write() Unix system
+ * call and is analogous to the read() method. You provide a
+ * pointer to a buffer of data, and then length of that data to be
+ * written out. The number of bytes written is returned.
+ * @param buf a char pointer to your output buffer
+ * @param length number of bytes to write
+ * @return number of bytes written
+ */
virtual int write( const char *buf, const int length );
+
+ /**
+ * The writestring() method is a simple wrapper that will
+ * calculate the length of a null terminated character array and
+ * write it to the output channel.
+ * @param buf a char pointer to your output buffer
+ * @return number of bytes written
+ */
virtual int writestring( const char *str );
+
+ /**
+ * The close() method is modeled after the close() Unix system
+ * call and will close an open device. You should call this method
+ * when you are done using your IO class, before it is destructed.
+ * @return result of close
+ */
virtual bool close();
+ /**
+ * The eof() method returns true if end of file has been reached
+ * in a context where that makes sense. Otherwise it returns
+ * false.
+ * @return result of eof check
+ */
+ virtual bool eof();
+
inline void set_type( SGChannelType t ) { type = t; }
inline SGChannelType get_type() const { return type; }
inline void set_dir( const SGProtocolDir d ) { dir = d; }
inline SGProtocolDir get_dir() const { return dir; }
inline bool isvalid() const { return valid; }
+ inline void set_valid( const bool v ) { valid = v; }
};