//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
//
#include <stdio.h>
#include <time.h>
+#include <cstring>
+#include <cstdlib> // for system()
#include <vector>
-#include STL_STRING
+#include <string>
+#include <iostream>
#include <simgear/bucket/newbucket.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/math/SGGeometry.hxx>
#include "lowlevel.hxx"
#include "sg_binobj.hxx"
-SG_USING_STD( string );
-SG_USING_STD( vector );
+using std::string;
+using std::vector;
+using std::cout;
+using std::endl;
-
-enum {
+enum sgObjectTypes {
SG_BOUNDING_SPHERE = 0,
SG_VERTEX_LIST = 1,
SG_TRIANGLE_FACES = 10,
SG_TRIANGLE_STRIPS = 11,
SG_TRIANGLE_FANS = 12
-} sgObjectTypes;
+};
-enum {
+enum sgIndexTypes {
SG_IDX_VERTICES = 0x01,
SG_IDX_NORMALS = 0x02,
SG_IDX_COLORS = 0x04,
SG_IDX_TEXCOORDS = 0x08
-} sgIndexTypes;
+};
-enum {
+enum sgPropertyTypes {
SG_MATERIAL = 0,
SG_INDEX_TYPES = 1
-} sgPropertyTypes;
-
+};
class sgSimpleBuffer {
}
};
-
-// calculate the center of a list of points, by taking the halfway
-// point between the min and max points.
-Point3D sgCalcCenter( point_list& wgs84_nodes ) {
- Point3D p, min, max;
-
- if ( wgs84_nodes.size() ) {
- min = max = wgs84_nodes[0];
- } else {
- min = max = Point3D( 0 );
- }
-
- for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
- p = wgs84_nodes[i];
-
- if ( p.x() < min.x() ) { min.setx( p.x() ); }
- if ( p.y() < min.y() ) { min.sety( p.y() ); }
- if ( p.z() < min.z() ) { min.setz( p.z() ); }
-
- if ( p.x() > max.x() ) { max.setx( p.x() ); }
- if ( p.y() > max.y() ) { max.sety( p.y() ); }
- if ( p.z() > max.z() ) { max.setz( p.z() ); }
- }
-
- return ( min + max ) / 2.0;
-}
-
-// calculate the bounding sphere. Center is the center of the
-// tile and zero elevation
-double sgCalcBoundingRadius( Point3D center, point_list& wgs84_nodes ) {
- double dist_squared;
- double radius_squared = 0;
-
- for ( int i = 0; i < (int)wgs84_nodes.size(); ++i ) {
- dist_squared = center.distance3Dsquared( wgs84_nodes[i] );
- if ( dist_squared > radius_squared ) {
- radius_squared = dist_squared;
- }
- }
-
- return sqrt(radius_squared);
-}
-
-
-
// read object properties
static void read_object( gzFile fp,
int obj_type,
int idx_size;
bool do_vertices, do_normals, do_colors, do_texcoords;
int j, k, idx;
- static sgSimpleBuffer buf( 32768 ); // 32 Kb
+ sgSimpleBuffer buf( 32768 ); // 32 Kb
char material[256];
// default values
// read a binary file and populate the provided structures.
bool SGBinObject::read_bin( const string& file ) {
- Point3D p;
+ SGVec3d p;
int i, j, k;
unsigned int nbytes;
- static sgSimpleBuffer buf( 32768 ); // 32 Kb
+ sgSimpleBuffer buf( 32768 ); // 32 Kb
// zero out structures
- gbs_center = Point3D( 0 );
+ gbs_center = SGVec3d(0, 0, 0);
gbs_radius = 0.0;
wgs84_nodes.clear();
string filegz = file + ".gz";
if ( (fp = gzopen( filegz.c_str(), "rb" )) == NULL ) {
SG_LOG( SG_EVENT, SG_ALERT,
- "ERROR: opening " << file << " or " << filegz << "for reading!");
+ "ERROR: opening " << file << " or " << filegz << " for reading!");
return false;
}
#endif
// read number of top level objects
- short nobjects;
- sgReadShort( fp, &nobjects );
+ unsigned short nobjects;
+ if ( version >= 7 ) {
+ sgReadUShort( fp, &nobjects );
+ } else {
+ short tmp;
+ sgReadShort( fp, &tmp );
+ nobjects = tmp;
+ }
// cout << "Total objects to read = " << nobjects << endl;
// read in objects
for ( i = 0; i < nobjects; ++i ) {
// read object header
char obj_type;
- short nproperties, nelements;
+ unsigned short nproperties, nelements;
sgReadChar( fp, &obj_type );
- sgReadShort( fp, &nproperties );
- sgReadShort( fp, &nelements );
+ if ( version >= 7 ) {
+ sgReadUShort( fp, &nproperties );
+ sgReadUShort( fp, &nelements );
+ } else {
+ short tmp;
+ sgReadShort( fp, &tmp );
+ nproperties = tmp;
+ sgReadShort( fp, &tmp );
+ nelements = tmp;
+ }
// cout << "object " << i << " = " << (int)obj_type << " props = "
// << nproperties << " elements = " << nelements << endl;
sgEndianSwap( (uint64_t *)&(dptr[1]) );
sgEndianSwap( (uint64_t *)&(dptr[2]) );
}
- gbs_center = Point3D( dptr[0], dptr[1], dptr[2] );
+ gbs_center = SGVec3d( dptr[0], dptr[1], dptr[2] );
// cout << "Center = " << gbs_center << endl;
ptr += sizeof(double) * 3;
sgEndianSwap( (uint32_t *)&(fptr[1]) );
sgEndianSwap( (uint32_t *)&(fptr[2]) );
}
- wgs84_nodes.push_back( Point3D(fptr[0], fptr[1], fptr[2]) );
+ wgs84_nodes.push_back( SGVec3d(fptr[0], fptr[1], fptr[2]) );
fptr += 3;
}
}
sgEndianSwap( (uint32_t *)&(fptr[2]) );
sgEndianSwap( (uint32_t *)&(fptr[3]) );
}
- colors.push_back( Point3D( fptr[0], fptr[1], fptr[2] ) );
+ SGVec4f color( fptr[0], fptr[1], fptr[2], fptr[3] );
+ colors.push_back( color );
fptr += 4;
}
}
int count = nbytes / 3;
normals.reserve( count );
for ( k = 0; k < count; ++k ) {
- sgdVec3 normal;
- sgdSetVec3( normal,
- (ptr[0]) / 127.5 - 1.0,
- (ptr[1]) / 127.5 - 1.0,
- (ptr[2]) / 127.5 - 1.0 );
- sgdNormalizeVec3( normal );
-
- normals.push_back(Point3D(normal[0], normal[1], normal[2]));
+ SGVec3f normal((ptr[0]) / 127.5 - 1.0,
+ (ptr[1]) / 127.5 - 1.0,
+ (ptr[2]) / 127.5 - 1.0);
+
+ normals.push_back(normalize(normal));
ptr += 3;
}
}
sgEndianSwap( (uint32_t *)&(fptr[0]) );
sgEndianSwap( (uint32_t *)&(fptr[1]) );
}
- texcoords.push_back( Point3D( fptr[0], fptr[1], 0 ) );
+ texcoords.push_back( SGVec2f( fptr[0], fptr[1] ) );
fptr += 2;
}
}
bool SGBinObject::write_bin( const string& base, const string& name,
const SGBucket& b )
{
- Point3D p;
- sgVec2 t;
- sgVec3 pt;
- sgVec4 color;
int i, j;
unsigned char idx_mask;
int idx_size;
- string dir = base + "/" + b.gen_base_path();
- string command = "mkdir -p " + dir;
-#if defined(_MSC_VER) || defined(__MINGW32__)
- system( (string("mkdir ") + dir).c_str() );
-#else
- system(command.c_str());
-#endif
-
- string file = dir + "/" + name + ".gz";
- cout << "Output file = " << file << endl;
+ SGPath file = base + "/" + b.gen_base_path() + "/" + name + ".gz";
+ file.create_dir( 0755 );
+ cout << "Output file = " << file.str() << endl;
gzFile fp;
if ( (fp = gzopen( file.c_str(), "wb9" )) == NULL ) {
- cout << "ERROR: opening " << file << " for writing!" << endl;
+ cout << "ERROR: opening " << file.str() << " for writing!" << endl;
return false;
}
string material;
int start;
int end;
- short nobjects = 0;
+ unsigned short nobjects = 0;
nobjects++; // for gbs
nobjects++; // for vertices
nobjects++; // for colors
nobjects++; // for texcoords
// points
- short npts = 0;
+ unsigned short npts = 0;
start = 0; end = 1;
while ( start < (int)pt_materials.size() ) {
material = pt_materials[start];
nobjects += npts;
// tris
- short ntris = 0;
+ unsigned short ntris = 0;
start = 0; end = 1;
while ( start < (int)tri_materials.size() ) {
material = tri_materials[start];
nobjects += ntris;
// strips
- short nstrips = 0;
+ unsigned short nstrips = 0;
start = 0; end = 1;
while ( start < (int)strip_materials.size() ) {
material = strip_materials[start];
nobjects += nstrips;
// fans
- short nfans = 0;
+ unsigned short nfans = 0;
start = 0; end = 1;
while ( start < (int)fan_materials.size() ) {
material = fan_materials[start];
nobjects += nfans;
cout << "total top level objects = " << nobjects << endl;
- sgWriteShort( fp, nobjects );
+ sgWriteUShort( fp, nobjects );
// write bounding sphere
sgWriteChar( fp, (char)SG_BOUNDING_SPHERE ); // type
- sgWriteShort( fp, 0 ); // nproperties
- sgWriteShort( fp, 1 ); // nelements
+ sgWriteUShort( fp, 0 ); // nproperties
+ sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, sizeof(double) * 3 + sizeof(float) ); // nbytes
- sgdVec3 center;
- sgdSetVec3( center, gbs_center.x(), gbs_center.y(), gbs_center.z() );
- sgWritedVec3( fp, center );
+ sgWritedVec3( fp, gbs_center );
sgWriteFloat( fp, gbs_radius );
// dump vertex list
sgWriteChar( fp, (char)SG_VERTEX_LIST ); // type
- sgWriteShort( fp, 0 ); // nproperties
- sgWriteShort( fp, 1 ); // nelements
+ sgWriteUShort( fp, 0 ); // nproperties
+ sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, wgs84_nodes.size() * sizeof(float) * 3 ); // nbytes
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
- p = wgs84_nodes[i] - gbs_center;
- sgSetVec3( pt, p.x(), p.y(), p.z() );
- sgWriteVec3( fp, pt );
+ sgWriteVec3( fp, toVec3f(wgs84_nodes[i] - gbs_center));
}
// dump vertex color list
sgWriteChar( fp, (char)SG_COLOR_LIST ); // type
- sgWriteShort( fp, 0 ); // nproperties
- sgWriteShort( fp, 1 ); // nelements
+ sgWriteUShort( fp, 0 ); // nproperties
+ sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, colors.size() * sizeof(float) * 4 ); // nbytes
for ( i = 0; i < (int)colors.size(); ++i ) {
- p = colors[i];
- // Right now we have a place holder for color alpha but we
- // need to update the interface so the calling program can
- // provide the info.
- sgSetVec4( color, p.x(), p.y(), p.z(), 1.0 );
- sgWriteVec4( fp, color );
+ sgWriteVec4( fp, colors[i]);
}
// dump vertex normal list
sgWriteChar( fp, (char)SG_NORMAL_LIST ); // type
- sgWriteShort( fp, 0 ); // nproperties
- sgWriteShort( fp, 1 ); // nelements
+ sgWriteUShort( fp, 0 ); // nproperties
+ sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, normals.size() * 3 ); // nbytes
char normal[3];
for ( i = 0; i < (int)normals.size(); ++i ) {
- p = normals[i];
+ SGVec3f p = normals[i];
normal[0] = (unsigned char)((p.x() + 1.0) * 127.5);
normal[1] = (unsigned char)((p.y() + 1.0) * 127.5);
normal[2] = (unsigned char)((p.z() + 1.0) * 127.5);
// dump texture coordinates
sgWriteChar( fp, (char)SG_TEXCOORD_LIST ); // type
- sgWriteShort( fp, 0 ); // nproperties
- sgWriteShort( fp, 1 ); // nelements
+ sgWriteUShort( fp, 0 ); // nproperties
+ sgWriteUShort( fp, 1 ); // nelements
sgWriteUInt( fp, texcoords.size() * sizeof(float) * 2 ); // nbytes
for ( i = 0; i < (int)texcoords.size(); ++i ) {
- p = texcoords[i];
- sgSetVec2( t, p.x(), p.y() );
- sgWriteVec2( fp, t );
+ sgWriteVec2( fp, texcoords[i]);
}
// dump point groups if they exist
// write group headers
sgWriteChar( fp, (char)SG_POINTS ); // type
- sgWriteShort( fp, 2 ); // nproperties
- sgWriteShort( fp, end - start ); // nelements
+ sgWriteUShort( fp, 2 ); // nproperties
+ sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
// write strips
for ( i = start; i < end; ++i ) {
// nbytes
- sgWriteUInt( fp, pts_v[i].size() * idx_size * sizeof(short) );
+ sgWriteUInt( fp, pts_v[i].size() * idx_size
+ * sizeof(unsigned short) );
for ( j = 0; j < (int)pts_v[i].size(); ++j ) {
if ( pts_v.size() ) {
- sgWriteShort( fp, (short)pts_v[i][j] );
+ sgWriteUShort( fp, (unsigned short)pts_v[i][j] );
}
if ( pts_n.size() ) {
- sgWriteShort( fp, (short)pts_n[i][j] );
+ sgWriteUShort( fp, (unsigned short)pts_n[i][j] );
}
if ( pts_c.size() ) {
- sgWriteShort( fp, (short)pts_c[i][j] );
+ sgWriteUShort( fp, (unsigned short)pts_c[i][j] );
}
if ( pts_tc.size() ) {
- sgWriteShort( fp, (short)pts_tc[i][j] );
+ sgWriteUShort( fp, (unsigned short)pts_tc[i][j] );
}
}
}
// find next group
material = tri_materials[start];
while ( (end < (int)tri_materials.size()) &&
- (material == tri_materials[end]) )
+ (material == tri_materials[end]) &&
+ 3*(end-start) < 32760 )
{
// cout << "end = " << end << endl;
end++;
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_FACES ); // type
- sgWriteShort( fp, 2 ); // nproperties
- sgWriteShort( fp, 1 ); // nelements
+ sgWriteUShort( fp, 2 ); // nproperties
+ sgWriteUShort( fp, 1 ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
sgWriteChar( fp, idx_mask );
// nbytes
- sgWriteUInt( fp, (end - start) * 3 * idx_size * sizeof(short) );
+ sgWriteUInt( fp, (end - start) * 3 * idx_size
+ * sizeof(unsigned short) );
// write group
for ( i = start; i < end; ++i ) {
for ( j = 0; j < 3; ++j ) {
if ( tris_v.size() ) {
- sgWriteShort( fp, (short)tris_v[i][j] );
+ sgWriteUShort( fp, (unsigned short)tris_v[i][j] );
}
if ( tris_n.size() ) {
- sgWriteShort( fp, (short)tris_n[i][j] );
+ sgWriteUShort( fp, (unsigned short)tris_n[i][j] );
}
if ( tris_c.size() ) {
- sgWriteShort( fp, (short)tris_c[i][j] );
+ sgWriteUShort( fp, (unsigned short)tris_c[i][j] );
}
if ( tris_tc.size() ) {
- sgWriteShort( fp, (short)tris_tc[i][j] );
+ sgWriteUShort( fp, (unsigned short)tris_tc[i][j] );
}
}
}
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_STRIPS ); // type
- sgWriteShort( fp, 2 ); // nproperties
- sgWriteShort( fp, end - start ); // nelements
+ sgWriteUShort( fp, 2 ); // nproperties
+ sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
// write strips
for ( i = start; i < end; ++i ) {
// nbytes
- sgWriteUInt( fp, strips_v[i].size() * idx_size * sizeof(short));
+ sgWriteUInt( fp, strips_v[i].size() * idx_size
+ * sizeof(unsigned short));
for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
if ( strips_v.size() ) {
- sgWriteShort( fp, (short)strips_v[i][j] );
+ sgWriteUShort( fp, (unsigned short)strips_v[i][j] );
}
if ( strips_n.size() ) {
- sgWriteShort( fp, (short)strips_n[i][j] );
+ sgWriteUShort( fp, (unsigned short)strips_n[i][j] );
}
if ( strips_c.size() ) {
- sgWriteShort( fp, (short)strips_c[i][j] );
+ sgWriteUShort( fp, (unsigned short)strips_c[i][j] );
}
if ( strips_tc.size() ) {
- sgWriteShort( fp, (short)strips_tc[i][j] );
+ sgWriteUShort( fp, (unsigned short)strips_tc[i][j] );
}
}
}
// write group headers
sgWriteChar( fp, (char)SG_TRIANGLE_FANS ); // type
- sgWriteShort( fp, 2 ); // nproperties
- sgWriteShort( fp, end - start ); // nelements
+ sgWriteUShort( fp, 2 ); // nproperties
+ sgWriteUShort( fp, end - start ); // nelements
sgWriteChar( fp, (char)SG_MATERIAL ); // property
sgWriteUInt( fp, material.length() ); // nbytes
// write fans
for ( i = start; i < end; ++i ) {
// nbytes
- sgWriteUInt( fp, fans_v[i].size() * idx_size * sizeof(short) );
+ sgWriteUInt( fp, fans_v[i].size() * idx_size
+ * sizeof(unsigned short) );
for ( j = 0; j < (int)fans_v[i].size(); ++j ) {
if ( fans_v.size() ) {
- sgWriteShort( fp, (short)fans_v[i][j] );
+ sgWriteUShort( fp, (unsigned short)fans_v[i][j] );
}
if ( fans_n.size() ) {
- sgWriteShort( fp, (short)fans_n[i][j] );
+ sgWriteUShort( fp, (unsigned short)fans_n[i][j] );
}
if ( fans_c.size() ) {
- sgWriteShort( fp, (short)fans_c[i][j] );
+ sgWriteUShort( fp, (unsigned short)fans_c[i][j] );
}
if ( fans_tc.size() ) {
- sgWriteShort( fp, (short)fans_tc[i][j] );
+ sgWriteUShort( fp, (unsigned short)fans_tc[i][j] );
}
}
}
bool SGBinObject::write_ascii( const string& base, const string& name,
const SGBucket& b )
{
- Point3D p;
int i, j;
- string dir = base + "/" + b.gen_base_path();
- string command = "mkdir -p " + dir;
-#if defined(_MSC_VER) || defined(__MINGW32__)
- system( (string("mkdir ") + dir).c_str() );
-#else
- system(command.c_str());
-#endif
-
- // string file = dir + "/" + b.gen_index_str();
- string file = dir + "/" + name;
- cout << "Output file = " << file << endl;
+ SGPath file = base + "/" + b.gen_base_path() + "/" + name;
+ file.create_dir( 0755 );
+ cout << "Output file = " << file.str() << endl;
FILE *fp;
if ( (fp = fopen( file.c_str(), "w" )) == NULL ) {
- cout << "ERROR: opening " << file << " for writing!" << endl;
+ cout << "ERROR: opening " << file.str() << " for writing!" << endl;
return false;
}
// dump vertex list
fprintf(fp, "# vertex list\n");
for ( i = 0; i < (int)wgs84_nodes.size(); ++i ) {
- p = wgs84_nodes[i] - gbs_center;
+ SGVec3d p = wgs84_nodes[i] - gbs_center;
fprintf(fp, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
}
fprintf(fp, "# vertex normal list\n");
for ( i = 0; i < (int)normals.size(); ++i ) {
- p = normals[i];
+ SGVec3f p = normals[i];
fprintf(fp, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
}
fprintf(fp, "\n");
// dump texture coordinates
fprintf(fp, "# texture coordinate list\n");
for ( i = 0; i < (int)texcoords.size(); ++i ) {
- p = texcoords[i];
+ SGVec2f p = texcoords[i];
fprintf(fp, "vt %.5f %.5f\n", p.x(), p.y() );
}
fprintf(fp, "\n");
}
// cout << "group = " << start << " to " << end - 1 << endl;
- // make a list of points for the group
- point_list group_nodes;
- group_nodes.clear();
- Point3D bs_center;
- double bs_radius = 0;
- for ( i = start; i < end; ++i ) {
- for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
- group_nodes.push_back( wgs84_nodes[ tris_v[i][j] ] );
- bs_center = sgCalcCenter( group_nodes );
- bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
- }
- }
-
+ SGSphered d;
+ for ( i = start; i < end; ++i ) {
+ for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
+ d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
+ }
+ }
+
+ SGVec3d bs_center = d.getCenter();
+ double bs_radius = d.getRadius();
+
// write group headers
fprintf(fp, "\n");
fprintf(fp, "# usemtl %s\n", material.c_str());
}
// cout << "group = " << start << " to " << end - 1 << endl;
- // make a list of points for the group
- point_list group_nodes;
- group_nodes.clear();
- Point3D bs_center;
- double bs_radius = 0;
- for ( i = start; i < end; ++i ) {
- for ( j = 0; j < (int)strips_v[i].size(); ++j ) {
- group_nodes.push_back( wgs84_nodes[ strips_v[i][j] ] );
- bs_center = sgCalcCenter( group_nodes );
- bs_radius = sgCalcBoundingRadius( bs_center, group_nodes );
- }
- }
+
+ SGSphered d;
+ for ( i = start; i < end; ++i ) {
+ for ( j = 0; j < (int)tris_v[i].size(); ++j ) {
+ d.expandBy(wgs84_nodes[ tris_v[i][j] ]);
+ }
+ }
+
+ SGVec3d bs_center = d.getCenter();
+ double bs_radius = d.getRadius();
// write group headers
fprintf(fp, "\n");
// close the file
fclose(fp);
- command = "gzip --force --best " + file;
+ string command = "gzip --force --best " + file.str();
system(command.c_str());
return true;