// Written by Curtis Olson, started January 2000.
//
-// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#define _SG_BINOBJ_HXX
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include <plib/sg.h>
-
#include <simgear/compiler.h>
#include <simgear/constants.h>
#include <simgear/math/sg_types.hxx>
#include <time.h>
#include <list>
-#include STL_STRING
+#include <string>
/** STL Structure used to store object information */
-typedef vector < int_list > group_list;
+typedef std::vector < int_list > group_list;
typedef group_list::iterator group_list_iterator;
typedef group_list::const_iterator const_group_list_iterator;
* - property: prop_typecode, nbytes, BYTE+
*
* - obj_typecode: bounding sphere | vertices | normals | texcoords |
- * triangles | fans | strips
+ * points | triangles | fans | strips
*
* - prop_typecode: material_name | ???
*
- * - nelements: SHORT (Gives us 65536 which ought to be enough, right?)
+ * - nelements: USHORT (Gives us 65536 which ought to be enough, right?)
*
- * - nproperties: SHORT
+ * - nproperties: USHORT
*
* - *_typecode: CHAR
*
class SGBinObject {
unsigned short version;
- Point3D gbs_center;
+ SGVec3d gbs_center;
float gbs_radius;
- point_list wgs84_nodes;
- point_list normals;
- point_list texcoords;
- group_list tris_v;
- group_list tris_tc;
- string_list tri_materials;
- group_list strips_v;
- group_list strips_tc;
- string_list strip_materials;
- group_list fans_v;
- group_list fans_tc;
- string_list fan_materials;
+
+ std::vector<SGVec3d> wgs84_nodes; // vertex list
+ std::vector<SGVec4f> colors; // color list
+ std::vector<SGVec3f> normals; // normal list
+ std::vector<SGVec2f> texcoords; // texture coordinate list
+
+ group_list pts_v; // points vertex index
+ group_list pts_n; // points normal index
+ group_list pts_c; // points color index
+ group_list pts_tc; // points texture coordinate index
+ string_list pt_materials; // points materials
+
+ group_list tris_v; // triangles vertex index
+ group_list tris_n; // triangles normal index
+ group_list tris_c; // triangles color index
+ group_list tris_tc; // triangles texture coordinate index
+ string_list tri_materials; // triangles materials
+
+ group_list strips_v; // tristrips vertex index
+ group_list strips_n; // tristrips normal index
+ group_list strips_c; // tristrips color index
+ group_list strips_tc; // tristrips texture coordinate index
+ string_list strip_materials;// tristrips materials
+
+ group_list fans_v; // fans vertex index
+ group_list fans_n; // fans normal index
+ group_list fans_c; // fans color index
+ group_list fans_tc; // fans texture coordinate index
+ string_list fan_materials; // fans materials
public:
inline unsigned short get_version() const { return version; }
- inline Point3D get_gbs_center() const { return gbs_center; }
- inline void set_gbs_center( Point3D p ) { gbs_center = p; }
+ inline const SGVec3d& get_gbs_center() const { return gbs_center; }
+ inline void set_gbs_center( const SGVec3d& p ) { gbs_center = p; }
inline float get_gbs_radius() const { return gbs_radius; }
inline void set_gbs_radius( float r ) { gbs_radius = r; }
- inline point_list get_wgs84_nodes() const { return wgs84_nodes; }
- inline void set_wgs84_nodes( point_list n ) { wgs84_nodes = n; }
-
- inline point_list get_normals() const { return normals; }
- inline void set_normals( point_list n ) { normals = n; }
+ inline const std::vector<SGVec3d>& get_wgs84_nodes() const
+ { return wgs84_nodes; }
+ inline void set_wgs84_nodes( const std::vector<SGVec3d>& n )
+ { wgs84_nodes = n; }
- inline point_list get_texcoords() const { return texcoords; }
- inline void set_texcoords( point_list t ) { texcoords = t; }
-
- inline group_list get_tris_v() const { return tris_v; }
- inline void set_tris_v( group_list g ) { tris_v = g; }
- inline group_list get_tris_tc() const { return tris_tc; }
- inline void set_tris_tc( group_list g ) { tris_tc = g; }
- inline string_list get_tri_materials() const { return tri_materials; }
- inline void set_tri_materials( string_list s ) { tri_materials = s; }
+ inline const std::vector<SGVec4f>& get_colors() const { return colors; }
+ inline void set_colors( const std::vector<SGVec4f>& c ) { colors = c; }
+
+ inline const std::vector<SGVec3f>& get_normals() const { return normals; }
+ inline void set_normals( const std::vector<SGVec3f>& n ) { normals = n; }
+
+ inline const std::vector<SGVec2f>& get_texcoords() const { return texcoords; }
+ inline void set_texcoords( const std::vector<SGVec2f>& t ) { texcoords = t; }
- inline group_list get_strips_v() const { return strips_v; }
- inline void set_strips_v( group_list g ) { strips_v = g; }
- inline group_list get_strips_tc() const { return strips_tc; }
- inline void set_strips_tc( group_list g ) { strips_tc = g; }
- inline string_list get_strip_materials() const { return strip_materials; }
- inline void set_strip_materials( string_list s ) { strip_materials = s; }
+ inline const group_list& get_pts_v() const { return pts_v; }
+ inline void set_pts_v( const group_list& g ) { pts_v = g; }
+ inline const group_list& get_pts_n() const { return pts_n; }
+ inline void set_pts_n( const group_list& g ) { pts_n = g; }
+ inline const group_list& get_pts_c() const { return pts_c; }
+ inline void set_pts_c( const group_list& g ) { pts_c = g; }
+ inline const group_list& get_pts_tc() const { return pts_tc; }
+ inline void set_pts_tc( const group_list& g ) { pts_tc = g; }
+ inline const string_list& get_pt_materials() const { return pt_materials; }
+ inline void set_pt_materials( const string_list& s ) { pt_materials = s; }
+
+ inline const group_list& get_tris_v() const { return tris_v; }
+ inline void set_tris_v( const group_list& g ) { tris_v = g; }
+ inline const group_list& get_tris_n() const { return tris_n; }
+ inline void set_tris_n( const group_list& g ) { tris_n = g; }
+ inline const group_list& get_tris_c() const { return tris_c; }
+ inline void set_tris_c( const group_list& g ) { tris_c = g; }
+ inline const group_list& get_tris_tc() const { return tris_tc; }
+ inline void set_tris_tc( const group_list& g ) { tris_tc = g; }
+ inline const string_list& get_tri_materials() const { return tri_materials; }
+ inline void set_tri_materials( const string_list& s ) { tri_materials = s; }
- inline group_list get_fans_v() const { return fans_v; }
- inline void set_fans_v( group_list g ) { fans_v = g; }
- inline group_list get_fans_tc() const { return fans_tc; }
- inline void set_fans_tc( group_list g ) { fans_tc = g; }
- inline string_list get_fan_materials() const { return fan_materials; }
- inline void set_fan_materials( string_list s ) { fan_materials = s; }
+ inline const group_list& get_strips_v() const { return strips_v; }
+ inline void set_strips_v( const group_list& g ) { strips_v = g; }
+ inline const group_list& get_strips_n() const { return strips_n; }
+ inline void set_strips_n( const group_list& g ) { strips_n = g; }
+ inline const group_list& get_strips_c() const { return strips_c; }
+ inline void set_strips_c( const group_list& g ) { strips_c = g; }
+
+ inline const group_list& get_strips_tc() const { return strips_tc; }
+ inline void set_strips_tc( const group_list& g ) { strips_tc = g; }
+ inline const string_list& get_strip_materials() const { return strip_materials; }
+ inline void set_strip_materials( const string_list& s ) { strip_materials = s; }
+
+ inline const group_list& get_fans_v() const { return fans_v; }
+ inline void set_fans_v( const group_list& g ) { fans_v = g; }
+ inline const group_list& get_fans_n() const { return fans_n; }
+ inline void set_fans_n( const group_list& g ) { fans_n = g; }
+ inline const group_list& get_fans_c() const { return fans_c; }
+ inline void set_fans_c( const group_list& g ) { fans_c = g; }
+
+ inline const group_list& get_fans_tc() const { return fans_tc; }
+ inline void set_fans_tc( const group_list& g ) { fans_tc = g; }
+ inline const string_list& get_fan_materials() const { return fan_materials; }
+ inline void set_fan_materials( const string_list& s ) { fan_materials = s; }
/**
* Read a binary file object and populate the provided structures.
* @param file input file name
* @return result of read
*/
- bool read_bin( const string& file );
+ bool read_bin( const std::string& file );
/**
* Write out the structures to a binary file. We assume that the
* @param b bucket for object location
* @return result of write
*/
- bool write_bin( const string& base, const string& name, const SGBucket& b );
+ bool write_bin( const std::string& base, const std::string& name, const SGBucket& b );
/**
* Write out the structures to an ASCII file. We assume that the
* @param b bucket for object location
* @return result of write
*/
- bool write_ascii( const string& base, const string& name,
+ bool write_ascii( const std::string& base, const std::string& name,
const SGBucket& b );
};
-
-/**
- * \relates SGBinObject
- * Calculate the bounding sphere of a set of nodes.
- * Center is the center of the tile and zero elevation.
- * @param center center of our bounding radius
- * @param wgs84_nodes list of points in wgs84 coordinates
- * @return radius
- */
-double sgCalcBoundingRadius( Point3D center, point_list& wgs84_nodes );
-
-
#endif // _SG_BINOBJ_HXX