lib_LIBRARIES = libsgmath.a
include_HEADERS = \
- fg_geodesy.hxx \
- fg_memory.h \
- fg_random.h \
interpolater.hxx \
leastsqs.hxx \
+ localconsts.hxx \
point3d.hxx \
polar3d.hxx \
+ sg_geodesy.hxx \
+ sg_memory.h \
+ sg_random.h \
sg_types.hxx \
vector.hxx
EXTRA_DIST = linintp2.h linintp2.inl sphrintp.h sphrintp.inl
libsgmath_a_SOURCES = \
- fg_geodesy.cxx \
- fg_random.c \
interpolater.cxx \
leastsqs.cxx \
polar3d.cxx \
+ sg_geodesy.cxx \
+ sg_random.c \
vector.cxx
INCLUDES += -I$(top_srcdir) $(ZLIB_INCL)