+// Copyright (C) 2006 Mathias Froehlich - Mathias.Froehlich@web.de
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+
#ifndef SGQuat_H
#define SGQuat_H
{ return fromRealImag(1, SGVec3<T>(0)); }
/// Return a quaternion from euler angles
- static SGQuat fromEuler(T z, T y, T x)
+ static SGQuat fromEulerRad(T z, T y, T x)
{
SGQuat q;
T zd2 = T(0.5)*z; T yd2 = T(0.5)*y; T xd2 = T(0.5)*x;
return q;
}
+ /// Return a quaternion from euler angles in degrees
+ static SGQuat fromEulerDeg(T z, T y, T x)
+ {
+ return fromEulerRad(SGMisc<T>::deg2rad(z), SGMisc<T>::deg2rad(y),
+ SGMisc<T>::deg2rad(x));
+ }
+
/// Return a quaternion from euler angles
static SGQuat fromYawPitchRoll(T y, T p, T r)
- { return fromEuler(y, p, r); }
+ { return fromEulerRad(y, p, r); }
+
+ /// Return a quaternion from euler angles
+ static SGQuat fromYawPitchRollDeg(T y, T p, T r)
+ { return fromEulerDeg(y, p, r); }
/// Return a quaternion from euler angles
static SGQuat fromHeadAttBank(T h, T a, T b)
- { return fromEuler(h, a, b); }
+ { return fromEulerRad(h, a, b); }
+
+ /// Return a quaternion from euler angles
+ static SGQuat fromHeadAttBankDeg(T h, T a, T b)
+ { return fromEulerDeg(h, a, b); }
/// Return a quaternion rotation the the horizontal local frame from given
/// longitude and latitude
- static SGQuat fromLonLat(T lon, T lat)
+ static SGQuat fromLonLatRad(T lon, T lat)
{
SGQuat q;
T zd2 = T(0.5)*lon;
return q;
}
+ /// Return a quaternion rotation the the horizontal local frame from given
+ /// longitude and latitude
+ static SGQuat fromLonLatDeg(T lon, T lat)
+ { return fromLonLatRad(SGMisc<T>::deg2rad(lon), SGMisc<T>::deg2rad(lat)); }
+
+ /// Return a quaternion rotation the the horizontal local frame from given
+ /// longitude and latitude
+ static SGQuat fromLonLat(const SGGeod& geod)
+ { return fromLonLatRad(geod.getLongitudeRad(), geod.getLatitudeRad()); }
+
/// Create a quaternion from the angle axis representation
static SGQuat fromAngleAxis(T angle, const SGVec3<T>& axis)
{
return fromRealImag(cos(angle2), T(sin(angle2))*axis);
}
+ /// Create a quaternion from the angle axis representation
+ static SGQuat fromAngleAxisDeg(T angle, const SGVec3<T>& axis)
+ { return fromAngleAxis(SGMisc<T>::deg2rad(angle), axis); }
+
/// Create a quaternion from the angle axis representation where the angle
/// is stored in the axis' length
static SGQuat fromAngleAxis(const SGVec3<T>& axis)
void getEulerDeg(T& zDeg, T& yDeg, T& xDeg) const
{
getEulerRad(zDeg, yDeg, xDeg);
- zDeg *= 180/SGMisc<value_type>::pi();
- yDeg *= 180/SGMisc<value_type>::pi();
- xDeg *= 180/SGMisc<value_type>::pi();
+ zDeg = SGMisc<T>::rad2deg(zDeg);
+ yDeg = SGMisc<T>::rad2deg(yDeg);
+ xDeg = SGMisc<T>::rad2deg(xDeg);
}
/// write the angle axis representation into the references
T& operator()(unsigned i)
{ return _data[i]; }
+ /// Access raw data by index, the index is unchecked
+ const T& operator[](unsigned i) const
+ { return _data[i]; }
+ /// Access raw data by index, the index is unchecked
+ T& operator[](unsigned i)
+ { return _data[i]; }
+
/// Access the x component
const T& x(void) const
{ return _data[0]; }
operator<<(std::basic_ostream<char_type, traits_type>& s, const SGQuat<T>& v)
{ return s << "[ " << v(0) << ", " << v(1) << ", " << v(2) << ", " << v(3) << " ]"; }
-/// Two classes doing actually the same on different types
-typedef SGQuat<float> SGQuatf;
-typedef SGQuat<double> SGQuatd;
-
inline
SGQuatf
toQuatf(const SGQuatd& v)