SGVec3<T> getNormalizedDirection() const
{ return normalize(getDirection()); }
+ SGVec3<T> getClosestPointTo(const SGVec3<T>& point)
+ {
+ SGVec3<T> u(getNormalizedDirection()),
+ v(point - _origin);
+ return (dot(u, v) * u) + _origin;
+ }
private:
SGVec3<T> _origin;
SGVec3<T> _direction;