#ifndef SGVec3_H
#define SGVec3_H
-#ifndef NO_OPENSCENEGRAPH_INTERFACE
-#include <osg/Vec3f>
-#include <osg/Vec3d>
-#endif
+#include <iosfwd>
/// 3D Vector Class
template<typename T>
public:
typedef T value_type;
+#ifdef __GNUC__
+// Avoid "_data not initialized" warnings (see comment below).
+# pragma GCC diagnostic ignored "-Wuninitialized"
+#endif
+
/// Default constructor. Does not initialize at all.
/// If you need them zero initialized, use SGVec3::zeros()
SGVec3(void)
data()[i] = SGLimits<T>::quiet_NaN();
#endif
}
+
+#ifdef __GNUC__
+ // Restore warning settings.
+# pragma GCC diagnostic warning "-Wuninitialized"
+#endif
+
/// Constructor. Initialize by the given values
SGVec3(T x, T y, T z)
{ data()[0] = x; data()[1] = y; data()[2] = z; }
toVec3d(const SGVec3f& v)
{ return SGVec3d(v(0), v(1), v(2)); }
-#ifndef NO_OPENSCENEGRAPH_INTERFACE
-inline
-SGVec3d
-toSG(const osg::Vec3d& v)
-{ return SGVec3d(v[0], v[1], v[2]); }
-
-inline
-SGVec3f
-toSG(const osg::Vec3f& v)
-{ return SGVec3f(v[0], v[1], v[2]); }
-
-inline
-osg::Vec3d
-toOsg(const SGVec3d& v)
-{ return osg::Vec3d(v[0], v[1], v[2]); }
-
-inline
-osg::Vec3f
-toOsg(const SGVec3f& v)
-{ return osg::Vec3f(v[0], v[1], v[2]); }
-#endif
-
#endif