-// vector.hxx -- additional vector routines
-//
+/**
+ * \file vector.hxx
+ * Additional vector routines.
+ */
+
// Written by Curtis Olson, started December 1997.
//
-// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
+// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#define _VECTOR_HXX
-#ifndef __cplusplus
+#ifndef __cplusplus
# error This library requires C++
-#endif
-
-#ifdef HAVE_CONFIG_H
-# include <config.h>
#endif
#include <simgear/compiler.h>
#include <plib/sg.h>
+/**
+ * calculate the projection, p, of u along the direction of d.
+ * @param p (out) the projection
+ * @param u (in) the vector to be projected
+ * @param d (in) the direction onto which we project
+ */
+void sgProjection(sgVec3 p, const sgVec3 u, const sgVec3 d);
+void sgProjection(sgdVec3 p, const sgdVec3 u, const sgdVec3 d);
+
+
+/**
+ * Map i.e. project a vector onto a plane.
+ * @param normal (in) normal vector for the plane
+ * @param v0 (in) a point on the plane
+ * @param vec (in) the vector to map onto the plane
+ * @param result (out) the result vector
+ */
inline void sgmap_vec_onto_cur_surface_plane( sgVec3 normal,
sgVec3 v0,
sgVec3 vec,
}
+/**
+ * Copy and negate a vector.
+ * @param dst (out) result vector
+ * @param src (in) input vector
+ */
inline void sgCopyNegateVec4( sgVec4 dst, sgVec4 src )
{
dst [ 0 ] = -src [ 0 ] ;
dst [ 3 ] = -src [ 3 ] ;
}
-// Given a point p, and a line through p0 with direction vector d,
-// find the shortest distance (squared) from the point to the line
-double sgPointLineDistSquared( const sgVec3 p, const sgVec3 p0,
- const sgVec3 d );
-
-// Given a point p, and a line through p0 with direction vector d,
-// find the shortest distance (squared) from the point to the line
-double sgdPointLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
- const sgdVec3 d );
-
-// This is same as
-// sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
-// sgPostMultMat4( sgMat, sgTRANS );
+/**
+ * Given a point p, and a line through p0 with direction vector d,
+ * find the closest point (p1) on the line (float version).
+ * @param p1 (out) closest point to p on the line
+ * @param p (in) original point
+ * @param p0 (in) point on the line
+ * @param d (in) vector defining line direction
+ */
+void sgClosestPointToLine( sgVec3 p1, const sgVec3 p, const sgVec3 p0,
+ const sgVec3 d );
+
+/**
+ * Given a point p, and a line through p0 with direction vector d,
+ * find the closest point (p1) on the line (double version).
+ * @param p1 (out) closest point to p on the line
+ * @param p (in) original point
+ * @param p0 (in) point on the line
+ * @param d (in) vector defining line direction
+ */
+void sgdClosestPointToLine( sgdVec3 p1, const sgdVec3 p, const sgdVec3 p0,
+ const sgdVec3 d );
+
+/**
+ * Given a point p, and a line through p0 with direction vector d,
+ * find the shortest distance (squared) from the point to the line (float
+ * version.)
+ * @param p (in) original point
+ * @param p0 (in) point on the line
+ * @param d (in) vector defining line direction
+ * @return shortest distance (squared) from p to line
+ */
+double sgClosestPointToLineDistSquared( const sgVec3 p, const sgVec3 p0,
+ const sgVec3 d );
+
+/**
+ * Given a point p, and a line through p0 with direction vector d,
+ * find the shortest distance (squared) from the point to the line (double
+ * version.)
+ * @param p (in) original point
+ * @param p0 (in) point on the line
+ * @param d (in) vector defining line direction
+ * @return shortest distance (squared) from p to line
+ */
+double sgdClosestPointToLineDistSquared( const sgdVec3 p, const sgdVec3 p0,
+ const sgdVec3 d );
+
+/**
+ * This is same as:
+ *
+ * <li> sgMakeMatTrans4( sgMat4 sgTrans, sgVec3 trans )
+ * <li> sgPostMultMat4( sgMat4 src, sgTRANS );
+ *
+ * @param src starting sgMat4 matrix
+ * @param trans translation vector
+ */
void sgPostMultMat4ByTransMat4( sgMat4 src, const sgVec3 trans );
+
#endif // _VECTOR_HXX