//
// $Id$
-#include <simgear/compiler.h>
+#include "props.hxx"
-#include <stdio.h>
-#include <stdlib.h>
-#include STL_IOSTREAM
#include <algorithm>
-#include "props.hxx"
+#include <stdio.h>
+#include <string.h>
+
+#if PROPS_STANDALONE
+
+#include <iostream>
+using std::cerr;
+using std::endl;
+using std::find;
+using std::sort;
+using std::vector;
+
+#else
+
+#include <simgear/compiler.h>
+#include <simgear/debug/logstream.hxx>
SG_USING_STD(sort);
+SG_USING_STD(find);
+SG_USING_STD(vector);
+
+#ifdef _MSC_VER
+// MSVC is buggy, and needs something strange here
+SG_USING_STD(vector<SGPropertyNode_ptr>);
+SG_USING_STD(vector<SGPropertyChangeListener *>);
+SG_USING_STD(vector<SGPropertyNode *>);
+#endif
+
+#endif
\f
class CompareIndices
{
public:
- int operator() (const SGPropertyNode * n1, const SGPropertyNode *n2) const {
+ int operator() (const SGPropertyNode_ptr n1, const SGPropertyNode_ptr n2) const {
return (n1->getIndex() < n2->getIndex());
}
};
#define TEST_READ(dflt) if (!getAttribute(READ)) return dflt
#define TEST_WRITE if (!getAttribute(WRITE)) return false
-#define GET_BOOL (_value.bool_val->getValue())
-#define GET_INT (_value.int_val->getValue())
-#define GET_LONG (_value.long_val->getValue())
-#define GET_FLOAT (_value.float_val->getValue())
-#define GET_DOUBLE (_value.double_val->getValue())
-#define GET_STRING (_value.string_val->getValue())
-
-#define SET_BOOL(val) (_value.bool_val->setValue(val))
-#define SET_INT(val) (_value.int_val->setValue(val))
-#define SET_LONG(val) (_value.long_val->setValue(val))
-#define SET_FLOAT(val) (_value.float_val->setValue(val))
-#define SET_DOUBLE(val) (_value.double_val->setValue(val))
-#define SET_STRING(val) (_value.string_val->setValue(val))
-
\f
////////////////////////////////////////////////////////////////////////
const long SGRawValue<long>::DefaultValue = 0L;
const float SGRawValue<float>::DefaultValue = 0.0;
const double SGRawValue<double>::DefaultValue = 0.0L;
-const string SGRawValue<string>::DefaultValue = "";
+const char * const SGRawValue<const char *>::DefaultValue = "";
\f
*
* Name: [_a-zA-Z][-._a-zA-Z0-9]*
*/
-static inline string
+static inline const string
parse_name (const string &path, int &i)
{
string name = "";
////////////////////////////////////////////////////////////////////////
+static char *
+copy_string (const char * s)
+{
+ // FIXME: potential buffer overflow.
+ // For some reason, strnlen and
+ // strncpy cause all kinds of crashes.
+ char * copy = new char[strlen(s) + 1];
+ strcpy(copy, s);
+ return copy;
+}
+
+static bool
+compare_strings (const char * s1, const char * s2)
+{
+ return !strncmp(s1, s2, SGPropertyNode::MAX_STRING_LEN);
+}
+
/**
* Locate a child node by name and index.
*/
static int
-find_child (const string &name, int index, vector<SGPropertyNode *> nodes)
+find_child (const char * name, int index, vector<SGPropertyNode_ptr> nodes)
{
int nNodes = nodes.size();
for (int i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
- if (node->getName() == name && node->getIndex() == index)
+ if (compare_strings(node->getName(), name) && node->getIndex() == index)
return i;
}
return -1;
// Otherwise, a child name
else {
SGPropertyNode * child =
- current->getChild(components[position].name,
+ current->getChild(components[position].name.c_str(),
components[position].index,
create);
return find_node(child, components, position + 1, create);
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of SGPropertyNode.
+// Private methods from SGPropertyNode (may be inlined for speed).
////////////////////////////////////////////////////////////////////////
+inline bool
+SGPropertyNode::get_bool () const
+{
+ if (_tied)
+ return _value.bool_val->getValue();
+ else
+ return _local_val.bool_val;
+}
-/**
- * Default constructor: always creates a root node.
- */
-SGPropertyNode::SGPropertyNode ()
- : _name(""),
- _index(0),
- _parent(0),
- _type(NONE),
- _tied(false),
- _attr(READ|WRITE)
+inline int
+SGPropertyNode::get_int () const
{
+ if (_tied)
+ return _value.int_val->getValue();
+ else
+ return _local_val.int_val;
}
+inline long
+SGPropertyNode::get_long () const
+{
+ if (_tied)
+ return _value.long_val->getValue();
+ else
+ return _local_val.long_val;
+}
-/**
- * Copy constructor.
- */
-SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
- : _name(node._name),
- _index(node._index),
- _parent(0), // don't copy the parent
- _type(node._type),
- _tied(node._tied),
- _attr(node._attr)
+inline float
+SGPropertyNode::get_float () const
+{
+ if (_tied)
+ return _value.float_val->getValue();
+ else
+ return _local_val.float_val;
+}
+
+inline double
+SGPropertyNode::get_double () const
+{
+ if (_tied)
+ return _value.double_val->getValue();
+ else
+ return _local_val.double_val;
+}
+
+inline const char *
+SGPropertyNode::get_string () const
+{
+ if (_tied)
+ return _value.string_val->getValue();
+ else
+ return _local_val.string_val;
+}
+
+inline bool
+SGPropertyNode::set_bool (bool val)
+{
+ if (_tied) {
+ if (_value.bool_val->setValue(val)) {
+ fireValueChanged();
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ _local_val.bool_val = val;
+ fireValueChanged();
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_int (int val)
+{
+ if (_tied) {
+ if (_value.int_val->setValue(val)) {
+ fireValueChanged();
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ _local_val.int_val = val;
+ fireValueChanged();
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_long (long val)
+{
+ if (_tied) {
+ if (_value.long_val->setValue(val)) {
+ fireValueChanged();
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ _local_val.long_val = val;
+ fireValueChanged();
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_float (float val)
+{
+ if (_tied) {
+ if (_value.float_val->setValue(val)) {
+ fireValueChanged();
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ _local_val.float_val = val;
+ fireValueChanged();
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_double (double val)
+{
+ if (_tied) {
+ if (_value.double_val->setValue(val)) {
+ fireValueChanged();
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ _local_val.double_val = val;
+ fireValueChanged();
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_string (const char * val)
+{
+ if (_tied) {
+ if (_value.string_val->setValue(val)) {
+ fireValueChanged();
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ delete [] _local_val.string_val;
+ _local_val.string_val = copy_string(val);
+ fireValueChanged();
+ return true;
+ }
+}
+
+void
+SGPropertyNode::clear_value ()
{
switch (_type) {
case NONE:
break;
case ALIAS:
- _value.alias = node._value.alias;
+ _value.alias = 0;
break;
case BOOL:
- _value.bool_val = node._value.bool_val->clone();
+ if (_tied) {
+ delete _value.bool_val;
+ _value.bool_val = 0;
+ }
+ _local_val.bool_val = SGRawValue<bool>::DefaultValue;
break;
case INT:
- _value.int_val = node._value.int_val->clone();
+ if (_tied) {
+ delete _value.int_val;
+ _value.int_val = 0;
+ }
+ _local_val.int_val = SGRawValue<int>::DefaultValue;
break;
case LONG:
- _value.long_val = node._value.long_val->clone();
+ if (_tied) {
+ delete _value.long_val;
+ _value.long_val = 0L;
+ }
+ _local_val.long_val = SGRawValue<long>::DefaultValue;
break;
case FLOAT:
- _value.float_val = node._value.float_val->clone();
+ if (_tied) {
+ delete _value.float_val;
+ _value.float_val = 0;
+ }
+ _local_val.float_val = SGRawValue<float>::DefaultValue;
break;
case DOUBLE:
- _value.double_val = node._value.double_val->clone();
+ if (_tied) {
+ delete _value.double_val;
+ _value.double_val = 0;
+ }
+ _local_val.double_val = SGRawValue<double>::DefaultValue;
break;
case STRING:
case UNSPECIFIED:
- _value.string_val = node._value.string_val->clone();
+ if (_tied) {
+ delete _value.string_val;
+ _value.string_val = 0;
+ } else {
+ delete [] _local_val.string_val;
+ }
+ _local_val.string_val = 0;
break;
}
+ _tied = false;
+ _type = NONE;
}
/**
- * Convenience constructor.
+ * Get the value as a string.
*/
-SGPropertyNode::SGPropertyNode (const string &name,
- int index, SGPropertyNode * parent)
- : _name(name), _index(index), _parent(parent), _type(NONE),
- _tied(false), _attr(READ|WRITE)
+const char *
+SGPropertyNode::make_string () const
{
-}
+ if (!getAttribute(READ))
+ return "";
+ switch (_type) {
+ case ALIAS:
+ return _value.alias->getStringValue();
+ case BOOL:
+ if (get_bool())
+ return "true";
+ else
+ return "false";
+ case INT:
+ sprintf(_buffer, "%d", get_int());
+ return _buffer;
+ case LONG:
+ sprintf(_buffer, "%ld", get_long());
+ return _buffer;
+ case FLOAT:
+ sprintf(_buffer, "%f", get_float());
+ return _buffer;
+ case DOUBLE:
+ sprintf(_buffer, "%f", get_double());
+ return _buffer;
+ case STRING:
+ case UNSPECIFIED:
+ return get_string();
+ case NONE:
+ default:
+ return "";
+ }
+}
/**
- * Destructor.
+ * Trace a write access for a property.
*/
-SGPropertyNode::~SGPropertyNode ()
+void
+SGPropertyNode::trace_write () const
{
- for (int i = 0; i < (int)_children.size(); i++) {
- delete _children[i];
- }
- clear_value();
+#if PROPS_STANDALONE
+ cerr << "TRACE: Write node " << getPath () << ", value\""
+ << make_string() << '"' << endl;
+#else
+ SG_LOG(SG_GENERAL, SG_INFO, "TRACE: Write node " << getPath()
+ << ", value\"" << make_string() << '"');
+#endif
}
+/**
+ * Trace a read access for a property.
+ */
+void
+SGPropertyNode::trace_read () const
+{
+#if PROPS_STANDALONE
+ cerr << "TRACE: Write node " << getPath () << ", value \""
+ << make_string() << '"' << endl;
+#else
+ SG_LOG(SG_GENERAL, SG_INFO, "TRACE: Read node " << getPath()
+ << ", value \"" << make_string() << '"');
+#endif
+}
/**
- * Delete and clear the current value.
+ * Increment reference counter
*/
void
-SGPropertyNode::clear_value ()
+SGPropertyNode::incrementRef()
{
+ ++_count;
+}
+
+/**
+ * Decrement reference counter
+ */
+int
+SGPropertyNode::decrementRef()
+{
+ return --_count;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Public methods from SGPropertyNode.
+////////////////////////////////////////////////////////////////////////
+
+/**
+ * Last used attribute
+ * Update as needed when enum Attribute is changed
+ */
+const int SGPropertyNode::LAST_USED_ATTRIBUTE = TRACE_WRITE;
+
+/**
+ * Default constructor: always creates a root node.
+ */
+SGPropertyNode::SGPropertyNode ()
+ : _name(copy_string("")),
+ _display_name(0),
+ _index(0),
+ _parent(0),
+ _path(0),
+ _path_cache(0),
+ _type(NONE),
+ _tied(false),
+ _attr(READ|WRITE),
+ _count(0),
+ _listeners(0)
+{
+ _local_val.string_val = 0;
+}
+
+
+/**
+ * Copy constructor.
+ */
+SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
+ : _display_name(0),
+ _index(node._index),
+ _parent(0), // don't copy the parent
+ _path(0),
+ _path_cache(0),
+ _type(node._type),
+ _tied(node._tied),
+ _attr(node._attr),
+ _count(0),
+ _listeners(0) // CHECK!!
+{
+ _name = copy_string(node._name);
+ _local_val.string_val = 0;
switch (_type) {
case NONE:
+ break;
case ALIAS:
- _value.alias = 0;
+ _value.alias = node._value.alias;
+ _tied = false;
break;
case BOOL:
- delete _value.bool_val;
- _value.bool_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.bool_val = node._value.bool_val->clone();
+ } else {
+ _tied = false;
+ set_bool(node.get_bool());
+ }
break;
case INT:
- delete _value.int_val;
- _value.int_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.int_val = node._value.int_val->clone();
+ } else {
+ _tied = false;
+ set_int(node.get_int());
+ }
break;
case LONG:
- delete _value.long_val;
- _value.long_val = 0L;
+ if (_tied) {
+ _tied = true;
+ _value.long_val = node._value.long_val->clone();
+ } else {
+ _tied = false;
+ set_long(node.get_long());
+ }
break;
case FLOAT:
- delete _value.float_val;
- _value.float_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.float_val = node._value.float_val->clone();
+ } else {
+ _tied = false;
+ set_float(node.get_float());
+ }
break;
case DOUBLE:
- delete _value.double_val;
- _value.double_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.double_val = node._value.double_val->clone();
+ } else {
+ _tied = false;
+ set_double(node.get_double());
+ }
break;
case STRING:
case UNSPECIFIED:
- delete _value.string_val;
- _value.string_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.string_val = node._value.string_val->clone();
+ } else {
+ _tied = false;
+ set_string(node.get_string());
+ }
break;
}
- _type = NONE;
+}
+
+
+/**
+ * Convenience constructor.
+ */
+SGPropertyNode::SGPropertyNode (const char * name,
+ int index,
+ SGPropertyNode * parent)
+ : _display_name(0),
+ _index(index),
+ _parent(parent),
+ _path(0),
+ _path_cache(0),
+ _type(NONE),
+ _tied(false),
+ _attr(READ|WRITE),
+ _count(0),
+ _listeners(0)
+{
+ _name = copy_string(name);
+ _local_val.string_val = 0;
+}
+
+
+/**
+ * Destructor.
+ */
+SGPropertyNode::~SGPropertyNode ()
+{
+ delete [] _name;
+ delete [] _display_name;
+ delete [] _path;
+ delete _path_cache;
+ clear_value();
+ delete _listeners;
}
* Alias to another node by path.
*/
bool
-SGPropertyNode::alias (const string &path)
+SGPropertyNode::alias (const char * path)
{
return alias(getNode(path, true));
}
* Get a non-const child by name and index, creating if necessary.
*/
SGPropertyNode *
-SGPropertyNode::getChild (const string &name, int index, bool create)
+SGPropertyNode::getChild (const char * name, int index, bool create)
{
int pos = find_child(name, index, _children);
if (pos >= 0) {
return _children[pos];
} else if (create) {
- _children.push_back(new SGPropertyNode(name, index, this));
- return _children[_children.size()-1];
+ SGPropertyNode_ptr node;
+ pos = find_child(name, index, _removedChildren);
+ if (pos >= 0) {
+ vector<SGPropertyNode_ptr>::iterator it = _removedChildren.begin();
+ it += pos;
+ node = _removedChildren[pos];
+ _removedChildren.erase(it);
+ node->setAttribute(REMOVED, false);
+ } else {
+ node = new SGPropertyNode(name, index, this);
+ }
+ _children.push_back(node);
+ fireChildAdded(node);
+ return node;
} else {
return 0;
}
* Get a const child by name and index.
*/
const SGPropertyNode *
-SGPropertyNode::getChild (const string &name, int index) const
+SGPropertyNode::getChild (const char * name, int index) const
{
int pos = find_child(name, index, _children);
if (pos >= 0)
/**
* Get all children with the same name (but different indices).
*/
-vector<SGPropertyNode *>
-SGPropertyNode::getChildren (const string &name)
+vector<SGPropertyNode_ptr>
+SGPropertyNode::getChildren (const char * name) const
{
- vector<SGPropertyNode *> children;
+ vector<SGPropertyNode_ptr> children;
int max = _children.size();
for (int i = 0; i < max; i++)
- if (_children[i]->getName() == name)
+ if (compare_strings(_children[i]->getName(), name))
children.push_back(_children[i]);
sort(children.begin(), children.end(), CompareIndices());
/**
- * Get all children const with the same name (but different indices).
+ * Remove a child node
*/
-vector<const SGPropertyNode *>
-SGPropertyNode::getChildren (const string &name) const
+SGPropertyNode_ptr
+SGPropertyNode::removeChild (const char * name, int index, bool keep)
{
- vector<const SGPropertyNode *> children;
- int max = _children.size();
+ SGPropertyNode_ptr ret;
+ int pos = find_child(name, index, _children);
+ if (pos >= 0) {
+ vector<SGPropertyNode_ptr>::iterator it = _children.begin();
+ it += pos;
+ SGPropertyNode_ptr node = _children[pos];
+ _children.erase(it);
+ if (keep) {
+ _removedChildren.push_back(node);
+ }
+ node->setAttribute(REMOVED, true);
+ ret = node;
+ fireChildRemoved(node);
+ }
+ return ret;
+}
- for (int i = 0; i < max; i++)
- if (_children[i]->getName() == name)
- children.push_back(_children[i]);
- sort(children.begin(), children.end(), CompareIndices());
- return children;
+const char *
+SGPropertyNode::getDisplayName (bool simplify) const
+{
+ string display = _name;
+ if (_index != 0 || !simplify) {
+ char buffer[64];
+ sprintf(buffer, "[%d]", _index);
+ display += buffer;
+ }
+ _display_name = copy_string(display.c_str());
+ return _display_name;
}
-string
+const char *
SGPropertyNode::getPath (bool simplify) const
{
- if (_parent == 0)
- return "";
-
- string path = _parent->getPath(simplify);
- path += '/';
- path += _name;
- if (_index != 0 || !simplify) {
- char buffer[128];
- sprintf(buffer, "[%d]", _index);
- path += buffer;
+ // Calculate the complete path only once.
+ if (_path == 0) {
+ string path;
+ if (_parent == 0) {
+ path = "";
+ } else {
+ path = _parent->getPath(simplify);
+ path += '/';
+ path += getDisplayName(simplify);
+ }
+ _path = copy_string(path.c_str());
}
- return path;
+
+ return _path;
}
SGPropertyNode::Type
bool
SGPropertyNode::getBoolValue () const
{
- TEST_READ(false);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == BOOL)
+ return get_bool();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<bool>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getBoolValue();
case BOOL:
- return GET_BOOL;
+ return get_bool();
case INT:
- return GET_INT == 0 ? false : true;
+ return get_int() == 0 ? false : true;
case LONG:
- return GET_LONG == 0L ? false : true;
+ return get_long() == 0L ? false : true;
case FLOAT:
- return GET_FLOAT == 0.0 ? false : true;
+ return get_float() == 0.0 ? false : true;
case DOUBLE:
- return GET_DOUBLE == 0.0L ? false : true;
+ return get_double() == 0.0L ? false : true;
case STRING:
case UNSPECIFIED:
- return (GET_STRING == "true" || getDoubleValue() != 0.0L);
+ return (compare_strings(get_string(), "true") || getDoubleValue() != 0.0L);
+ case NONE:
+ default:
+ return SGRawValue<bool>::DefaultValue;
}
-
- return false; // if NONE
}
int
SGPropertyNode::getIntValue () const
{
- TEST_READ(0);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == INT)
+ return get_int();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<int>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getIntValue();
case BOOL:
- return int(GET_BOOL);
+ return int(get_bool());
case INT:
- return GET_INT;
+ return get_int();
case LONG:
- return int(GET_LONG);
+ return int(get_long());
case FLOAT:
- return int(GET_FLOAT);
+ return int(get_float());
case DOUBLE:
- return int(GET_DOUBLE);
+ return int(get_double());
case STRING:
case UNSPECIFIED:
- return atoi(GET_STRING.c_str());
+ return atoi(get_string());
+ case NONE:
+ default:
+ return SGRawValue<int>::DefaultValue;
}
-
- return 0; // if NONE
}
long
SGPropertyNode::getLongValue () const
{
- TEST_READ(0L);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == LONG)
+ return get_long();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<long>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getLongValue();
case BOOL:
- return long(GET_BOOL);
+ return long(get_bool());
case INT:
- return long(GET_INT);
+ return long(get_int());
case LONG:
- return GET_LONG;
+ return get_long();
case FLOAT:
- return long(GET_FLOAT);
+ return long(get_float());
case DOUBLE:
- return long(GET_DOUBLE);
+ return long(get_double());
case STRING:
case UNSPECIFIED:
- return strtol(GET_STRING.c_str(), 0, 0);
+ return strtol(get_string(), 0, 0);
+ case NONE:
+ default:
+ return SGRawValue<long>::DefaultValue;
}
-
- return 0L; // if NONE
}
float
SGPropertyNode::getFloatValue () const
{
- TEST_READ(0.0);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == FLOAT)
+ return get_float();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<float>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getFloatValue();
case BOOL:
- return float(GET_BOOL);
+ return float(get_bool());
case INT:
- return float(GET_INT);
+ return float(get_int());
case LONG:
- return float(GET_LONG);
+ return float(get_long());
case FLOAT:
- return GET_FLOAT;
+ return get_float();
case DOUBLE:
- return float(GET_DOUBLE);
+ return float(get_double());
case STRING:
case UNSPECIFIED:
- return atof(GET_STRING.c_str());
+ return atof(get_string());
+ case NONE:
+ default:
+ return SGRawValue<float>::DefaultValue;
}
-
- return 0.0; // if NONE
}
double
SGPropertyNode::getDoubleValue () const
{
- TEST_READ(0.0L);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == DOUBLE)
+ return get_double();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<double>::DefaultValue;
+
switch (_type) {
case ALIAS:
return _value.alias->getDoubleValue();
case BOOL:
- return double(GET_BOOL);
+ return double(get_bool());
case INT:
- return double(GET_INT);
+ return double(get_int());
case LONG:
- return double(GET_LONG);
+ return double(get_long());
case FLOAT:
- return double(GET_FLOAT);
+ return double(get_float());
case DOUBLE:
- return GET_DOUBLE;
+ return get_double();
case STRING:
case UNSPECIFIED:
- return strtod(GET_STRING.c_str(), 0);
+ return strtod(get_string(), 0);
+ case NONE:
+ default:
+ return SGRawValue<double>::DefaultValue;
}
-
- return 0.0L; // if NONE
}
-string
+const char *
SGPropertyNode::getStringValue () const
{
- TEST_READ("");
- char buf[128];
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == STRING)
+ return get_string();
- switch (_type) {
- case ALIAS:
- return _value.alias->getStringValue();
- case BOOL:
- if (GET_BOOL)
- return "true";
- else
- return "false";
- case INT:
- sprintf(buf, "%d", GET_INT);
- return buf;
- case LONG:
- sprintf(buf, "%ld", GET_LONG);
- return buf;
- case FLOAT:
- sprintf(buf, "%f", GET_FLOAT);
- return buf;
- case DOUBLE:
- sprintf(buf, "%f", GET_DOUBLE);
- return buf;
- case STRING:
- case UNSPECIFIED:
- return GET_STRING;
- }
-
- return ""; // if NONE
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<const char *>::DefaultValue;
+ return make_string();
}
bool
SGPropertyNode::setBoolValue (bool value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == BOOL)
+ return set_bool(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.bool_val = new SGRawValueInternal<bool>;
+ _tied = false;
_type = BOOL;
}
switch (_type) {
case ALIAS:
- return _value.alias->setBoolValue(value);
+ result = _value.alias->setBoolValue(value);
+ break;
case BOOL:
- return SET_BOOL(value);
+ result = set_bool(value);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
+ result = set_double(double(value));
+ break;
case STRING:
- return SET_STRING(value ? "true" : "false");
+ case UNSPECIFIED:
+ result = set_string(value ? "true" : "false");
+ break;
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setIntValue (int value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == INT)
+ return set_int(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.int_val = new SGRawValueInternal<int>;
_type = INT;
+ _local_val.int_val = 0;
}
switch (_type) {
case ALIAS:
- return _value.alias->setIntValue(value);
+ result = _value.alias->setIntValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0 ? false : true);
+ result = set_bool(value == 0 ? false : true);
+ break;
case INT:
- return SET_INT(value);
+ result = set_int(value);
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
- case STRING: {
+ result = set_double(double(value));
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
sprintf(buf, "%d", value);
- return SET_STRING(buf);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setLongValue (long value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == LONG)
+ return set_long(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.long_val = new SGRawValueInternal<long>;
_type = LONG;
+ _local_val.long_val = 0L;
}
switch (_type) {
case ALIAS:
- return _value.alias->setLongValue(value);
+ result = _value.alias->setLongValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0L ? false : true);
+ result = set_bool(value == 0L ? false : true);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(value);
+ result = set_long(value);
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
- case STRING: {
+ result = set_double(double(value));
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
- sprintf(buf, "%d", value);
- return SET_STRING(buf);
+ sprintf(buf, "%ld", value);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setFloatValue (float value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == FLOAT)
+ return set_float(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.float_val = new SGRawValueInternal<float>;
_type = FLOAT;
+ _local_val.float_val = 0;
}
switch (_type) {
case ALIAS:
- return _value.alias->setFloatValue(value);
+ result = _value.alias->setFloatValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0.0 ? false : true);
+ result = set_bool(value == 0.0 ? false : true);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(value);
+ result = set_float(value);
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
- case STRING: {
+ result = set_double(double(value));
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
- return SET_STRING(buf);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setDoubleValue (double value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == DOUBLE)
+ return set_double(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.double_val = new SGRawValueInternal<double>;
+ _local_val.double_val = value;
_type = DOUBLE;
}
switch (_type) {
case ALIAS:
- return _value.alias->setDoubleValue(value);
+ result = _value.alias->setDoubleValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0.0L ? false : true);
+ result = set_bool(value == 0.0L ? false : true);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(value);
- case STRING: {
+ result = set_double(value);
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
- sprintf(buf, "%lf", value);
- return SET_STRING(buf);
+ sprintf(buf, "%f", value);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
-SGPropertyNode::setStringValue (string value)
+SGPropertyNode::setStringValue (const char * value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == STRING)
+ return set_string(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.string_val = new SGRawValueInternal<string>;
_type = STRING;
}
switch (_type) {
case ALIAS:
- return _value.alias->setStringValue(value);
+ result = _value.alias->setStringValue(value);
+ break;
case BOOL:
- return SET_BOOL((value == "true" || atoi(value.c_str())) ? true : false);
+ result = set_bool((compare_strings(value, "true")
+ || atoi(value)) ? true : false);
+ break;
case INT:
- return SET_INT(atoi(value.c_str()));
+ result = set_int(atoi(value));
+ break;
case LONG:
- return SET_LONG(strtol(value.c_str(), 0, 0));
+ result = set_long(strtol(value, 0, 0));
+ break;
case FLOAT:
- return SET_FLOAT(atof(value.c_str()));
+ result = set_float(atof(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(strtod(value.c_str(), 0));
+ result = set_double(strtod(value, 0));
+ break;
case STRING:
- return SET_STRING(value);
+ case UNSPECIFIED:
+ result = set_string(value);
+ break;
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
-SGPropertyNode::setUnspecifiedValue (string value)
+SGPropertyNode::setUnspecifiedValue (const char * value)
{
+ bool result = false;
TEST_WRITE;
if (_type == NONE) {
clear_value();
- _value.string_val = new SGRawValueInternal<string>;
_type = UNSPECIFIED;
}
switch (_type) {
case ALIAS:
- return _value.alias->setUnspecifiedValue(value);
+ result = _value.alias->setUnspecifiedValue(value);
+ break;
case BOOL:
- return SET_BOOL((value == "true" || atoi(value.c_str())) ? true : false);
+ result = set_bool((compare_strings(value, "true")
+ || atoi(value)) ? true : false);
+ break;
case INT:
- return SET_INT(atoi(value.c_str()));
+ result = set_int(atoi(value));
+ break;
case LONG:
- return SET_LONG(strtol(value.c_str(), 0, 0));
+ result = set_long(strtol(value, 0, 0));
+ break;
case FLOAT:
- return SET_FLOAT(atof(value.c_str()));
+ result = set_float(atof(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(strtod(value.c_str(), 0));
+ result = set_double(strtod(value, 0));
+ break;
case STRING:
case UNSPECIFIED:
- return SET_STRING(value);
+ result = set_string(value);
+ break;
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
bool old_val = false;
if (useDefault)
old_val = getBoolValue();
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
int old_val = 0;
if (useDefault)
old_val = getIntValue();
if (_type == ALIAS || _tied)
return false;
- long old_val;
+ useDefault = useDefault && hasValue();
+ long old_val = 0;
if (useDefault)
old_val = getLongValue();
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
float old_val = 0.0;
if (useDefault)
old_val = getFloatValue();
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
double old_val = 0.0;
if (useDefault)
old_val = getDoubleValue();
}
bool
-SGPropertyNode::tie (const SGRawValue<string> &rawValue, bool useDefault)
+SGPropertyNode::tie (const SGRawValue<const char *> &rawValue, bool useDefault)
{
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
string old_val;
if (useDefault)
old_val = getStringValue();
_value.string_val = rawValue.clone();
if (useDefault)
- setStringValue(old_val);
+ setStringValue(old_val.c_str());
return true;
}
bool val = getBoolValue();
clear_value();
_type = BOOL;
- _value.bool_val = new SGRawValueInternal<bool>;
- SET_BOOL(val);
+ _local_val.bool_val = val;
break;
}
case INT: {
int val = getIntValue();
clear_value();
_type = INT;
- _value.int_val = new SGRawValueInternal<int>;
- SET_INT(val);
+ _local_val.int_val = val;
break;
}
case LONG: {
long val = getLongValue();
clear_value();
_type = LONG;
- _value.long_val = new SGRawValueInternal<long>;
- SET_LONG(val);
+ _local_val.long_val = val;
break;
}
case FLOAT: {
float val = getFloatValue();
clear_value();
_type = FLOAT;
- _value.float_val = new SGRawValueInternal<float>;
- SET_FLOAT(val);
+ _local_val.float_val = val;
break;
}
case DOUBLE: {
double val = getDoubleValue();
clear_value();
_type = DOUBLE;
- _value.double_val = new SGRawValueInternal<double>;
- SET_DOUBLE(val);
+ _local_val.double_val = val;
break;
}
- case STRING: {
+ case STRING:
+ case UNSPECIFIED: {
string val = getStringValue();
clear_value();
_type = STRING;
- _value.string_val = new SGRawValueInternal<string>;
- SET_STRING(val);
+ _local_val.string_val = copy_string(val.c_str());
break;
}
+ case NONE:
+ default:
+ break;
}
_tied = false;
}
SGPropertyNode *
-SGPropertyNode::getNode (const string &relative_path, bool create)
+SGPropertyNode::getNode (const char * relative_path, bool create)
+{
+ if (_path_cache == 0)
+ _path_cache = new hash_table;
+
+ SGPropertyNode * result = _path_cache->get(relative_path);
+ if (result == 0) {
+ vector<PathComponent> components;
+ parse_path(relative_path, components);
+ result = find_node(this, components, 0, create);
+ if (result != 0)
+ _path_cache->put(relative_path, result);
+ }
+
+ return result;
+}
+
+SGPropertyNode *
+SGPropertyNode::getNode (const char * relative_path, int index, bool create)
{
vector<PathComponent> components;
parse_path(relative_path, components);
+ if (components.size() > 0)
+ components[components.size()-1].index = index;
return find_node(this, components, 0, create);
}
const SGPropertyNode *
-SGPropertyNode::getNode (const string &relative_path) const
+SGPropertyNode::getNode (const char * relative_path) const
{
- vector<PathComponent> components;
- parse_path(relative_path, components);
- // FIXME: cast away const
- return find_node((SGPropertyNode *)this, components, 0, false);
+ return ((SGPropertyNode *)this)->getNode(relative_path, false);
}
+const SGPropertyNode *
+SGPropertyNode::getNode (const char * relative_path, int index) const
+{
+ return ((SGPropertyNode *)this)->getNode(relative_path, index, false);
+}
\f
////////////////////////////////////////////////////////////////////////
* Test whether another node has a value attached.
*/
bool
-SGPropertyNode::hasValue (const string &relative_path) const
+SGPropertyNode::hasValue (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? false : node->hasValue());
* Get the value type for another node.
*/
SGPropertyNode::Type
-SGPropertyNode::getType (const string &relative_path) const
+SGPropertyNode::getType (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? UNSPECIFIED : (Type)(node->getType()));
* Get a bool value for another node.
*/
bool
-SGPropertyNode::getBoolValue (const string &relative_path,
+SGPropertyNode::getBoolValue (const char * relative_path,
bool defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get an int value for another node.
*/
int
-SGPropertyNode::getIntValue (const string &relative_path,
+SGPropertyNode::getIntValue (const char * relative_path,
int defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get a long value for another node.
*/
long
-SGPropertyNode::getLongValue (const string &relative_path,
+SGPropertyNode::getLongValue (const char * relative_path,
long defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get a float value for another node.
*/
float
-SGPropertyNode::getFloatValue (const string &relative_path,
+SGPropertyNode::getFloatValue (const char * relative_path,
float defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get a double value for another node.
*/
double
-SGPropertyNode::getDoubleValue (const string &relative_path,
+SGPropertyNode::getDoubleValue (const char * relative_path,
double defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
/**
* Get a string value for another node.
*/
-string
-SGPropertyNode::getStringValue (const string &relative_path,
- string defaultValue) const
+const char *
+SGPropertyNode::getStringValue (const char * relative_path,
+ const char * defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? defaultValue : node->getStringValue());
* Set a bool value for another node.
*/
bool
-SGPropertyNode::setBoolValue (const string &relative_path, bool value)
+SGPropertyNode::setBoolValue (const char * relative_path, bool value)
{
return getNode(relative_path, true)->setBoolValue(value);
}
* Set an int value for another node.
*/
bool
-SGPropertyNode::setIntValue (const string &relative_path, int value)
+SGPropertyNode::setIntValue (const char * relative_path, int value)
{
return getNode(relative_path, true)->setIntValue(value);
}
* Set a long value for another node.
*/
bool
-SGPropertyNode::setLongValue (const string &relative_path, long value)
+SGPropertyNode::setLongValue (const char * relative_path, long value)
{
return getNode(relative_path, true)->setLongValue(value);
}
* Set a float value for another node.
*/
bool
-SGPropertyNode::setFloatValue (const string &relative_path, float value)
+SGPropertyNode::setFloatValue (const char * relative_path, float value)
{
return getNode(relative_path, true)->setFloatValue(value);
}
* Set a double value for another node.
*/
bool
-SGPropertyNode::setDoubleValue (const string &relative_path, double value)
+SGPropertyNode::setDoubleValue (const char * relative_path, double value)
{
return getNode(relative_path, true)->setDoubleValue(value);
}
* Set a string value for another node.
*/
bool
-SGPropertyNode::setStringValue (const string &relative_path, string value)
+SGPropertyNode::setStringValue (const char * relative_path, const char * value)
{
return getNode(relative_path, true)->setStringValue(value);
}
* Set an unknown value for another node.
*/
bool
-SGPropertyNode::setUnspecifiedValue (const string &relative_path, string value)
+SGPropertyNode::setUnspecifiedValue (const char * relative_path,
+ const char * value)
{
return getNode(relative_path, true)->setUnspecifiedValue(value);
}
* Test whether another node is tied.
*/
bool
-SGPropertyNode::isTied (const string &relative_path) const
+SGPropertyNode::isTied (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? false : node->isTied());
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<bool> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<int> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<long> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<float> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<double> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
- const SGRawValue<string> &rawValue,
+SGPropertyNode::tie (const char * relative_path,
+ const SGRawValue<const char *> &rawValue,
bool useDefault)
{
return getNode(relative_path, true)->tie(rawValue, useDefault);
* Attempt to untie another node reached by a relative path.
*/
bool
-SGPropertyNode::untie (const string &relative_path)
+SGPropertyNode::untie (const char * relative_path)
{
SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? false : node->untie());
}
+void
+SGPropertyNode::addChangeListener (SGPropertyChangeListener * listener)
+{
+ if (_listeners == 0)
+ _listeners = new vector<SGPropertyChangeListener *>;
+ _listeners->push_back(listener);
+ listener->register_property(this);
+}
+
+void
+SGPropertyNode::removeChangeListener (SGPropertyChangeListener * listener)
+{
+ vector<SGPropertyChangeListener *>::iterator it =
+ find(_listeners->begin(), _listeners->end(), listener);
+ if (it != _listeners->end()) {
+ _listeners->erase(it);
+ listener->unregister_property(this);
+ if (_listeners->empty()) {
+ vector<SGPropertyChangeListener *> * tmp = _listeners;
+ _listeners = 0;
+ delete tmp;
+ }
+ }
+}
+
+void
+SGPropertyNode::fireValueChanged ()
+{
+ fireValueChanged(this);
+}
+
+void
+SGPropertyNode::fireChildAdded (SGPropertyNode * child)
+{
+ fireChildAdded(this, child);
+}
+
+void
+SGPropertyNode::fireChildRemoved (SGPropertyNode * child)
+{
+ fireChildRemoved(this, child);
+}
+
+void
+SGPropertyNode::fireValueChanged (SGPropertyNode * node)
+{
+ if (_listeners != 0) {
+ for (unsigned int i = 0; i < _listeners->size(); i++) {
+ (*_listeners)[i]->valueChanged(node);
+ }
+ }
+ if (_parent != 0)
+ _parent->fireValueChanged(node);
+}
+
+void
+SGPropertyNode::fireChildAdded (SGPropertyNode * parent,
+ SGPropertyNode * child)
+{
+ if (_listeners != 0) {
+ for (unsigned int i = 0; i < _listeners->size(); i++) {
+ (*_listeners)[i]->childAdded(parent, child);
+ }
+ }
+ if (_parent != 0)
+ _parent->fireChildAdded(parent, child);
+}
+
+void
+SGPropertyNode::fireChildRemoved (SGPropertyNode * parent,
+ SGPropertyNode * child)
+{
+ if (_listeners != 0) {
+ for (unsigned int i = 0; i < _listeners->size(); i++) {
+ (*_listeners)[i]->childRemoved(parent, child);
+ }
+ }
+ if (_parent != 0)
+ _parent->fireChildRemoved(parent, child);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Simplified hash table for caching paths.
+////////////////////////////////////////////////////////////////////////
+
+#define HASH_TABLE_SIZE 199
+
+SGPropertyNode::hash_table::entry::entry ()
+ : _key(0),
+ _value(0)
+{
+}
+
+SGPropertyNode::hash_table::entry::~entry ()
+{
+ // Don't delete the value; we don't own
+ // the pointer.
+ delete [] _key;
+}
+
+void
+SGPropertyNode::hash_table::entry::set_key (const char * key)
+{
+ _key = copy_string(key);
+}
+
+void
+SGPropertyNode::hash_table::entry::set_value (SGPropertyNode * value)
+{
+ _value = value;
+}
+
+SGPropertyNode::hash_table::bucket::bucket ()
+ : _length(0),
+ _entries(0)
+{
+}
+
+SGPropertyNode::hash_table::bucket::~bucket ()
+{
+ for (int i = 0; i < _length; i++)
+ delete _entries[i];
+}
+
+SGPropertyNode::hash_table::entry *
+SGPropertyNode::hash_table::bucket::get_entry (const char * key, bool create)
+{
+ int i;
+ for (i = 0; i < _length; i++) {
+ if (!strcmp(_entries[i]->get_key(), key))
+ return _entries[i];
+ }
+ if (create) {
+ entry ** new_entries = new entry*[_length+1];
+ for (i = 0; i < _length; i++) {
+ new_entries[i] = _entries[i];
+ }
+ delete [] _entries;
+ _entries = new_entries;
+ _entries[_length] = new entry;
+ _entries[_length]->set_key(key);
+ _length++;
+ return _entries[_length - 1];
+ } else {
+ return 0;
+ }
+}
+
+
+SGPropertyNode::hash_table::hash_table ()
+ : _data_length(0),
+ _data(0)
+{
+}
+
+SGPropertyNode::hash_table::~hash_table ()
+{
+ for (unsigned int i = 0; i < _data_length; i++)
+ delete _data[i];
+}
+
+SGPropertyNode *
+SGPropertyNode::hash_table::get (const char * key)
+{
+ if (_data_length == 0)
+ return 0;
+ unsigned int index = hashcode(key) % _data_length;
+ if (_data[index] == 0)
+ return 0;
+ entry * e = _data[index]->get_entry(key);
+ if (e == 0)
+ return 0;
+ else
+ return e->get_value();
+}
+
+void
+SGPropertyNode::hash_table::put (const char * key, SGPropertyNode * value)
+{
+ if (_data_length == 0) {
+ _data = new bucket*[HASH_TABLE_SIZE];
+ _data_length = HASH_TABLE_SIZE;
+ for (unsigned int i = 0; i < HASH_TABLE_SIZE; i++)
+ _data[i] = 0;
+ }
+ unsigned int index = hashcode(key) % _data_length;
+ if (_data[index] == 0) {
+ _data[index] = new bucket;
+ }
+ entry * e = _data[index]->get_entry(key, true);
+ e->set_value(value);
+}
+
+unsigned int
+SGPropertyNode::hash_table::hashcode (const char * key)
+{
+ unsigned int hash = 0;
+ while (*key != 0) {
+ hash = 31 * hash + *key;
+ key++;
+ }
+ return hash;
+}
+
+
+
+/**
+ * Default constructor
+ */
+SGPropertyNode_ptr::SGPropertyNode_ptr()
+{
+ _ptr = 0;
+}
+
+/**
+ * Copy constructor
+ */
+SGPropertyNode_ptr::SGPropertyNode_ptr( const SGPropertyNode_ptr &r )
+{
+ _ptr = r._ptr;
+ if (_ptr)
+ _ptr->incrementRef();
+}
+
+/**
+ * Constructor from a pointer to a node
+ */
+SGPropertyNode_ptr::SGPropertyNode_ptr( SGPropertyNode *p )
+{
+ _ptr = p;
+ if (_ptr)
+ _ptr->incrementRef();
+}
+
+/**
+ * Destructor
+ */
+SGPropertyNode_ptr::~SGPropertyNode_ptr()
+{
+ if (_ptr && _ptr->decrementRef() == 0)
+ delete _ptr;
+}
+
+/**
+ * Assignement operator
+ */
+SGPropertyNode_ptr &
+SGPropertyNode_ptr::operator=( const SGPropertyNode_ptr &r )
+{
+ if (_ptr && _ptr->decrementRef() == 0)
+ delete _ptr;
+ _ptr = r._ptr;
+ if (_ptr)
+ _ptr->incrementRef();
+
+ return *this;
+}
+
+/**
+ * Pointer access operator
+ */
+SGPropertyNode *
+SGPropertyNode_ptr::operator->()
+{
+ return _ptr;
+}
+
+/**
+ * Pointer access operator (const)
+ */
+const SGPropertyNode *
+SGPropertyNode_ptr::operator->() const
+{
+ return _ptr;
+}
+
+/**
+ * Conversion to SGPropertyNode * operator
+ */
+SGPropertyNode_ptr::operator SGPropertyNode *()
+{
+ return _ptr;
+}
+
+/**
+ * Conversion to const SGPropertyNode * operator
+ */
+SGPropertyNode_ptr::operator const SGPropertyNode *() const
+{
+ return _ptr;
+}
+
+/**
+ * Validity test
+ */
+bool
+SGPropertyNode_ptr::valid() const
+{
+ return _ptr != 0;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of SGPropertyChangeListener.
+////////////////////////////////////////////////////////////////////////
+
+SGPropertyChangeListener::~SGPropertyChangeListener ()
+{
+ // This will come back and remove
+ // the current item each time. Is
+ // that OK?
+ vector<SGPropertyNode *>::iterator it;
+ for (it = _properties.begin(); it != _properties.end(); it++)
+ (*it)->removeChangeListener(this);
+}
+
+void
+SGPropertyChangeListener::valueChanged (SGPropertyNode * node)
+{
+ // NO-OP
+}
+
+void
+SGPropertyChangeListener::childAdded (SGPropertyNode * node,
+ SGPropertyNode * child)
+{
+ // NO-OP
+}
+
+void
+SGPropertyChangeListener::childRemoved (SGPropertyNode * parent,
+ SGPropertyNode * child)
+{
+ // NO-OP
+}
+
+void
+SGPropertyChangeListener::register_property (SGPropertyNode * node)
+{
+ _properties.push_back(node);
+}
+
+void
+SGPropertyChangeListener::unregister_property (SGPropertyNode * node)
+{
+ vector<SGPropertyNode *>::iterator it =
+ find(_properties.begin(), _properties.end(), node);
+ if (it != _properties.end())
+ _properties.erase(it);
+}
+
+
// end of props.cxx