//
// $Id$
-#include <simgear/compiler.h>
+#include "props.hxx"
+
+#if PROPS_STANDALONE
+
+#include <iostream>
+using std::cerr;
+using std::endl;
+using std::sort;
+
+#else
-#include <stdio.h>
-#include <stdlib.h>
-#include STL_IOSTREAM
#include <algorithm>
-#include "props.hxx"
+#include <simgear/compiler.h>
+#include <simgear/debug/logstream.hxx>
SG_USING_STD(sort);
+#endif
+
+#include <stdio.h>
+#include <string.h>
+
\f
////////////////////////////////////////////////////////////////////////
#define TEST_READ(dflt) if (!getAttribute(READ)) return dflt
#define TEST_WRITE if (!getAttribute(WRITE)) return false
-#define GET_BOOL (_value.bool_val->getValue())
-#define GET_INT (_value.int_val->getValue())
-#define GET_LONG (_value.long_val->getValue())
-#define GET_FLOAT (_value.float_val->getValue())
-#define GET_DOUBLE (_value.double_val->getValue())
-#define GET_STRING (_value.string_val->getValue())
-
-#define SET_BOOL(val) (_value.bool_val->setValue(val))
-#define SET_INT(val) (_value.int_val->setValue(val))
-#define SET_LONG(val) (_value.long_val->setValue(val))
-#define SET_FLOAT(val) (_value.float_val->setValue(val))
-#define SET_DOUBLE(val) (_value.double_val->setValue(val))
-#define SET_STRING(val) (_value.string_val->setValue(val))
-
\f
////////////////////////////////////////////////////////////////////////
const long SGRawValue<long>::DefaultValue = 0L;
const float SGRawValue<float>::DefaultValue = 0.0;
const double SGRawValue<double>::DefaultValue = 0.0L;
-const string SGRawValue<string>::DefaultValue = "";
+const char * const SGRawValue<const char *>::DefaultValue = "";
\f
*
* Name: [_a-zA-Z][-._a-zA-Z0-9]*
*/
-static inline string
+static inline const string
parse_name (const string &path, int &i)
{
string name = "";
////////////////////////////////////////////////////////////////////////
+static const char *
+copy_string (const char * s)
+{
+ // FIXME: potential buffer overflow.
+ // For some reason, strnlen and
+ // strncpy cause all kinds of crashes.
+ string str = s;
+ char * copy = new char[str.size() + 1];
+ strcpy(copy, str.c_str());
+ return copy;
+}
+
+static bool
+compare_strings (const char * s1, const char * s2)
+{
+ return !strncmp(s1, s2, SGPropertyNode::MAX_STRING_LEN);
+}
+
/**
* Locate a child node by name and index.
*/
static int
-find_child (const string &name, int index, vector<SGPropertyNode *> nodes)
+find_child (const char * name, int index, vector<SGPropertyNode *> nodes)
{
int nNodes = nodes.size();
for (int i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
- if (node->getName() == name && node->getIndex() == index)
+ if (compare_strings(node->getName(), name) && node->getIndex() == index)
return i;
}
return -1;
// Otherwise, a child name
else {
SGPropertyNode * child =
- current->getChild(components[position].name,
+ current->getChild(components[position].name.c_str(),
components[position].index,
create);
return find_node(child, components, position + 1, create);
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of SGPropertyNode.
+// Private methods from SGPropertyNode (may be inlined for speed).
////////////////////////////////////////////////////////////////////////
+inline bool
+SGPropertyNode::get_bool () const
+{
+ if (_tied)
+ return _value.bool_val->getValue();
+ else
+ return _local_val.bool_val;
+}
-/**
- * Default constructor: always creates a root node.
- */
-SGPropertyNode::SGPropertyNode ()
- : _name(""),
- _index(0),
- _parent(0),
- _type(NONE),
- _tied(false),
- _attr(READ|WRITE)
+inline int
+SGPropertyNode::get_int () const
{
+ if (_tied)
+ return _value.int_val->getValue();
+ else
+ return _local_val.int_val;
}
+inline long
+SGPropertyNode::get_long () const
+{
+ if (_tied)
+ return _value.long_val->getValue();
+ else
+ return _local_val.long_val;
+}
-/**
- * Copy constructor.
- */
-SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
- : _name(node._name),
- _index(node._index),
- _parent(0), // don't copy the parent
- _type(node._type),
- _tied(node._tied),
- _attr(node._attr)
+inline float
+SGPropertyNode::get_float () const
+{
+ if (_tied)
+ return _value.float_val->getValue();
+ else
+ return _local_val.float_val;
+}
+
+inline double
+SGPropertyNode::get_double () const
+{
+ if (_tied)
+ return _value.double_val->getValue();
+ else
+ return _local_val.double_val;
+}
+
+inline const char *
+SGPropertyNode::get_string () const
+{
+ if (_tied)
+ return _value.string_val->getValue();
+ else
+ return _local_val.string_val;
+}
+
+inline bool
+SGPropertyNode::set_bool (bool val)
+{
+ if (_tied) {
+ return _value.bool_val->setValue(val);
+ } else {
+ _local_val.bool_val = val;
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_int (int val)
+{
+ if (_tied) {
+ return _value.int_val->setValue(val);
+ } else {
+ _local_val.int_val = val;
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_long (long val)
+{
+ if (_tied) {
+ return _value.long_val->setValue(val);
+ } else {
+ _local_val.long_val = val;
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_float (float val)
+{
+ if (_tied) {
+ return _value.float_val->setValue(val);
+ } else {
+ _local_val.float_val = val;
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_double (double val)
+{
+ if (_tied) {
+ return _value.double_val->setValue(val);
+ } else {
+ _local_val.double_val = val;
+ return true;
+ }
+}
+
+inline bool
+SGPropertyNode::set_string (const char * val)
+{
+ if (_tied) {
+ return _value.string_val->setValue(val);
+ } else {
+ delete (char *)_local_val.string_val;
+ _local_val.string_val = copy_string(val);
+ return true;
+ }
+}
+
+void
+SGPropertyNode::clear_value ()
{
switch (_type) {
case NONE:
break;
case ALIAS:
- _value.alias = node._value.alias;
+ _value.alias = 0;
break;
case BOOL:
- _value.bool_val = node._value.bool_val->clone();
+ if (_tied) {
+ delete _value.bool_val;
+ _value.bool_val = 0;
+ }
+ _local_val.bool_val = SGRawValue<bool>::DefaultValue;
break;
case INT:
- _value.int_val = node._value.int_val->clone();
+ if (_tied) {
+ delete _value.int_val;
+ _value.int_val = 0;
+ }
+ _local_val.int_val = SGRawValue<int>::DefaultValue;
break;
case LONG:
- _value.long_val = node._value.long_val->clone();
+ if (_tied) {
+ delete _value.long_val;
+ _value.long_val = 0L;
+ }
+ _local_val.long_val = SGRawValue<long>::DefaultValue;
break;
case FLOAT:
- _value.float_val = node._value.float_val->clone();
+ if (_tied) {
+ delete _value.float_val;
+ _value.float_val = 0;
+ }
+ _local_val.float_val = SGRawValue<float>::DefaultValue;
break;
case DOUBLE:
- _value.double_val = node._value.double_val->clone();
+ if (_tied) {
+ delete _value.double_val;
+ _value.double_val = 0;
+ }
+ _local_val.double_val = SGRawValue<double>::DefaultValue;
break;
case STRING:
case UNSPECIFIED:
- _value.string_val = node._value.string_val->clone();
+ if (_tied) {
+ delete _value.string_val;
+ _value.string_val = 0;
+ } else {
+ delete (char *)_local_val.string_val;
+ }
+ _local_val.string_val = 0;
break;
}
+ _tied = false;
+ _type = NONE;
}
/**
- * Convenience constructor.
+ * Get the value as a string.
+ */
+const char *
+SGPropertyNode::make_string () const
+{
+ if (!getAttribute(READ))
+ return "";
+
+ switch (_type) {
+ case ALIAS:
+ return _value.alias->getStringValue();
+ case BOOL:
+ if (get_bool())
+ return "true";
+ else
+ return "false";
+ case INT:
+ sprintf(_buffer, "%d", get_int());
+ return _buffer;
+ case LONG:
+ sprintf(_buffer, "%ld", get_long());
+ return _buffer;
+ case FLOAT:
+ sprintf(_buffer, "%f", get_float());
+ return _buffer;
+ case DOUBLE:
+ sprintf(_buffer, "%f", get_double());
+ return _buffer;
+ case STRING:
+ case UNSPECIFIED:
+ return get_string();
+ case NONE:
+ default:
+ return "";
+ }
+}
+
+/**
+ * Trace a write access for a property.
+ */
+void
+SGPropertyNode::trace_write () const
+{
+#if PROPS_STANDALONE
+ cerr << "TRACE: Write node " << getPath () << ", value\""
+ << make_string() << '"' << endl;
+#else
+ SG_LOG(SG_GENERAL, SG_INFO, "TRACE: Write node " << getPath()
+ << ", value\"" << make_string() << '"');
+#endif
+}
+
+/**
+ * Trace a read access for a property.
*/
-SGPropertyNode::SGPropertyNode (const string &name,
- int index, SGPropertyNode * parent)
- : _name(name), _index(index), _parent(parent), _type(NONE),
- _tied(false), _attr(READ|WRITE)
+void
+SGPropertyNode::trace_read () const
{
+#if PROPS_STANDALONE
+ cerr << "TRACE: Write node " << getPath () << ", value \""
+ << make_string() << '"' << endl;
+#else
+ SG_LOG(SG_GENERAL, SG_INFO, "TRACE: Read node " << getPath()
+ << ", value \"" << make_string() << '"');
+#endif
}
+\f
+////////////////////////////////////////////////////////////////////////
+// Public methods from SGPropertyNode.
+////////////////////////////////////////////////////////////////////////
+
/**
- * Destructor.
+ * Default constructor: always creates a root node.
*/
-SGPropertyNode::~SGPropertyNode ()
+SGPropertyNode::SGPropertyNode ()
+ : _name(copy_string("")),
+ _index(0),
+ _parent(0),
+ _path_cache(0),
+ _type(NONE),
+ _tied(false),
+ _attr(READ|WRITE)
{
- for (int i = 0; i < (int)_children.size(); i++)
- delete _children[i];
- clear_value();
+ _local_val.string_val = 0;
}
/**
- * Delete and clear the current value.
+ * Copy constructor.
*/
-void
-SGPropertyNode::clear_value ()
+SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
+ : _index(node._index),
+ _parent(0), // don't copy the parent
+ _path_cache(0),
+ _type(node._type),
+ _tied(node._tied),
+ _attr(node._attr)
{
+ _name = copy_string(node._name);
+ _local_val.string_val = 0;
switch (_type) {
case NONE:
+ break;
case ALIAS:
- _value.alias = 0;
+ _value.alias = node._value.alias;
+ _tied = false;
break;
case BOOL:
- delete _value.bool_val;
- _value.bool_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.bool_val = node._value.bool_val->clone();
+ } else {
+ _tied = false;
+ set_bool(node.get_bool());
+ }
break;
case INT:
- delete _value.int_val;
- _value.int_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.int_val = node._value.int_val->clone();
+ } else {
+ _tied = false;
+ set_int(node.get_int());
+ }
break;
case LONG:
- delete _value.long_val;
- _value.long_val = 0L;
+ if (_tied) {
+ _tied = true;
+ _value.long_val = node._value.long_val->clone();
+ } else {
+ _tied = false;
+ set_long(node.get_long());
+ }
break;
case FLOAT:
- delete _value.float_val;
- _value.float_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.float_val = node._value.float_val->clone();
+ } else {
+ _tied = false;
+ set_float(node.get_float());
+ }
break;
case DOUBLE:
- delete _value.double_val;
- _value.double_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.double_val = node._value.double_val->clone();
+ } else {
+ _tied = false;
+ set_double(node.get_double());
+ }
break;
case STRING:
case UNSPECIFIED:
- delete _value.string_val;
- _value.string_val = 0;
+ if (_tied) {
+ _tied = true;
+ _value.string_val = node._value.string_val->clone();
+ } else {
+ _tied = false;
+ set_string(node.get_string());
+ }
break;
}
- _type = NONE;
+}
+
+
+/**
+ * Convenience constructor.
+ */
+SGPropertyNode::SGPropertyNode (const char * name,
+ int index,
+ SGPropertyNode * parent)
+ : _index(index),
+ _parent(parent),
+ _path_cache(0),
+ _type(NONE),
+ _tied(false),
+ _attr(READ|WRITE)
+{
+ _name = copy_string(name);
+ _local_val.string_val = 0;
+}
+
+
+/**
+ * Destructor.
+ */
+SGPropertyNode::~SGPropertyNode ()
+{
+ delete (char *)_name;
+ for (int i = 0; i < (int)_children.size(); i++) {
+ delete _children[i];
+ }
+// delete _path_cache;
+ clear_value();
}
* Alias to another node by path.
*/
bool
-SGPropertyNode::alias (const string &path)
+SGPropertyNode::alias (const char * path)
{
return alias(getNode(path, true));
}
* Get a non-const child by name and index, creating if necessary.
*/
SGPropertyNode *
-SGPropertyNode::getChild (const string &name, int index, bool create)
+SGPropertyNode::getChild (const char * name, int index, bool create)
{
int pos = find_child(name, index, _children);
if (pos >= 0) {
* Get a const child by name and index.
*/
const SGPropertyNode *
-SGPropertyNode::getChild (const string &name, int index) const
+SGPropertyNode::getChild (const char * name, int index) const
{
int pos = find_child(name, index, _children);
if (pos >= 0)
* Get all children with the same name (but different indices).
*/
vector<SGPropertyNode *>
-SGPropertyNode::getChildren (const string &name)
+SGPropertyNode::getChildren (const char * name)
{
vector<SGPropertyNode *> children;
int max = _children.size();
for (int i = 0; i < max; i++)
- if (_children[i]->getName() == name)
+ if (compare_strings(_children[i]->getName(), name))
children.push_back(_children[i]);
sort(children.begin(), children.end(), CompareIndices());
* Get all children const with the same name (but different indices).
*/
vector<const SGPropertyNode *>
-SGPropertyNode::getChildren (const string &name) const
+SGPropertyNode::getChildren (const char * name) const
{
vector<const SGPropertyNode *> children;
int max = _children.size();
for (int i = 0; i < max; i++)
- if (_children[i]->getName() == name)
+ if (compare_strings(_children[i]->getName(), name))
children.push_back(_children[i]);
sort(children.begin(), children.end(), CompareIndices());
}
-string
+const char *
SGPropertyNode::getPath (bool simplify) const
{
if (_parent == 0)
sprintf(buffer, "[%d]", _index);
path += buffer;
}
- return path;
+ return path.c_str();
}
SGPropertyNode::Type
bool
SGPropertyNode::getBoolValue () const
{
- TEST_READ(false);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == BOOL)
+ return get_bool();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<bool>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getBoolValue();
case BOOL:
- return GET_BOOL;
+ return get_bool();
case INT:
- return GET_INT == 0 ? false : true;
+ return get_int() == 0 ? false : true;
case LONG:
- return GET_LONG == 0L ? false : true;
+ return get_long() == 0L ? false : true;
case FLOAT:
- return GET_FLOAT == 0.0 ? false : true;
+ return get_float() == 0.0 ? false : true;
case DOUBLE:
- return GET_DOUBLE == 0.0L ? false : true;
+ return get_double() == 0.0L ? false : true;
case STRING:
case UNSPECIFIED:
- return (GET_STRING == "true" || getDoubleValue() != 0.0L);
+ return (compare_strings(get_string(), "true") || getDoubleValue() != 0.0L);
+ case NONE:
+ default:
+ return SGRawValue<bool>::DefaultValue;
}
-
- return false; // if NONE
}
int
SGPropertyNode::getIntValue () const
{
- TEST_READ(0);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == INT)
+ return get_int();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<int>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getIntValue();
case BOOL:
- return int(GET_BOOL);
+ return int(get_bool());
case INT:
- return GET_INT;
+ return get_int();
case LONG:
- return int(GET_LONG);
+ return int(get_long());
case FLOAT:
- return int(GET_FLOAT);
+ return int(get_float());
case DOUBLE:
- return int(GET_DOUBLE);
+ return int(get_double());
case STRING:
case UNSPECIFIED:
- return atoi(GET_STRING.c_str());
+ return atoi(get_string());
+ case NONE:
+ default:
+ return SGRawValue<int>::DefaultValue;
}
-
- return 0; // if NONE
}
long
SGPropertyNode::getLongValue () const
{
- TEST_READ(0L);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == LONG)
+ return get_long();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<long>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getLongValue();
case BOOL:
- return long(GET_BOOL);
+ return long(get_bool());
case INT:
- return long(GET_INT);
+ return long(get_int());
case LONG:
- return GET_LONG;
+ return get_long();
case FLOAT:
- return long(GET_FLOAT);
+ return long(get_float());
case DOUBLE:
- return long(GET_DOUBLE);
+ return long(get_double());
case STRING:
case UNSPECIFIED:
- return strtol(GET_STRING.c_str(), 0, 0);
+ return strtol(get_string(), 0, 0);
+ case NONE:
+ default:
+ return SGRawValue<long>::DefaultValue;
}
-
- return 0L; // if NONE
}
float
SGPropertyNode::getFloatValue () const
{
- TEST_READ(0.0);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == FLOAT)
+ return get_float();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<float>::DefaultValue;
switch (_type) {
case ALIAS:
return _value.alias->getFloatValue();
case BOOL:
- return float(GET_BOOL);
+ return float(get_bool());
case INT:
- return float(GET_INT);
+ return float(get_int());
case LONG:
- return float(GET_LONG);
+ return float(get_long());
case FLOAT:
- return GET_FLOAT;
+ return get_float();
case DOUBLE:
- return float(GET_DOUBLE);
+ return float(get_double());
case STRING:
case UNSPECIFIED:
- return atof(GET_STRING.c_str());
+ return atof(get_string());
+ case NONE:
+ default:
+ return SGRawValue<float>::DefaultValue;
}
-
- return 0.0; // if NONE
}
double
SGPropertyNode::getDoubleValue () const
{
- TEST_READ(0.0L);
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == DOUBLE)
+ return get_double();
+
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<double>::DefaultValue;
+
switch (_type) {
case ALIAS:
return _value.alias->getDoubleValue();
case BOOL:
- return double(GET_BOOL);
+ return double(get_bool());
case INT:
- return double(GET_INT);
+ return double(get_int());
case LONG:
- return double(GET_LONG);
+ return double(get_long());
case FLOAT:
- return double(GET_FLOAT);
+ return double(get_float());
case DOUBLE:
- return GET_DOUBLE;
+ return get_double();
case STRING:
case UNSPECIFIED:
- return strtod(GET_STRING.c_str(), 0);
+ return strtod(get_string(), 0);
+ case NONE:
+ default:
+ return SGRawValue<double>::DefaultValue;
}
-
- return 0.0L; // if NONE
}
-string
+const char *
SGPropertyNode::getStringValue () const
{
- TEST_READ("");
- char buf[128];
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == STRING)
+ return get_string();
- switch (_type) {
- case ALIAS:
- return _value.alias->getStringValue();
- case BOOL:
- if (GET_BOOL)
- return "true";
- else
- return "false";
- case INT:
- sprintf(buf, "%d", GET_INT);
- return buf;
- case LONG:
- sprintf(buf, "%ld", GET_LONG);
- return buf;
- case FLOAT:
- sprintf(buf, "%f", GET_FLOAT);
- return buf;
- case DOUBLE:
- sprintf(buf, "%f", GET_DOUBLE);
- return buf;
- case STRING:
- case UNSPECIFIED:
- return GET_STRING;
- }
-
- return ""; // if NONE
+ if (getAttribute(TRACE_READ))
+ trace_read();
+ if (!getAttribute(READ))
+ return SGRawValue<const char *>::DefaultValue;
+ return make_string();
}
bool
SGPropertyNode::setBoolValue (bool value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == BOOL)
+ return set_bool(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.bool_val = new SGRawValueInternal<bool>;
+ _tied = false;
_type = BOOL;
}
switch (_type) {
case ALIAS:
- return _value.alias->setBoolValue(value);
+ result = _value.alias->setBoolValue(value);
+ break;
case BOOL:
- return SET_BOOL(value);
+ result = set_bool(value);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
+ result = set_double(double(value));
+ break;
case STRING:
- return SET_STRING(value ? "true" : "false");
+ case UNSPECIFIED:
+ result = set_string(value ? "true" : "false");
+ break;
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setIntValue (int value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == INT)
+ return set_int(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.int_val = new SGRawValueInternal<int>;
_type = INT;
+ _local_val.int_val = 0;
}
switch (_type) {
case ALIAS:
- return _value.alias->setIntValue(value);
+ result = _value.alias->setIntValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0 ? false : true);
+ result = set_bool(value == 0 ? false : true);
+ break;
case INT:
- return SET_INT(value);
+ result = set_int(value);
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
- case STRING: {
+ result = set_double(double(value));
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
sprintf(buf, "%d", value);
- return SET_STRING(buf);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setLongValue (long value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == LONG)
+ return set_long(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.long_val = new SGRawValueInternal<long>;
_type = LONG;
+ _local_val.long_val = 0L;
}
switch (_type) {
case ALIAS:
- return _value.alias->setLongValue(value);
+ result = _value.alias->setLongValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0L ? false : true);
+ result = set_bool(value == 0L ? false : true);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(value);
+ result = set_long(value);
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
- case STRING: {
+ result = set_double(double(value));
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
- sprintf(buf, "%d", value);
- return SET_STRING(buf);
+ sprintf(buf, "%ld", value);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setFloatValue (float value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == FLOAT)
+ return set_float(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.float_val = new SGRawValueInternal<float>;
_type = FLOAT;
+ _local_val.float_val = 0;
}
switch (_type) {
case ALIAS:
- return _value.alias->setFloatValue(value);
+ result = _value.alias->setFloatValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0.0 ? false : true);
+ result = set_bool(value == 0.0 ? false : true);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(value);
+ result = set_float(value);
+ break;
case DOUBLE:
- return SET_DOUBLE(double(value));
- case STRING: {
+ result = set_double(double(value));
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
- return SET_STRING(buf);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
SGPropertyNode::setDoubleValue (double value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == DOUBLE)
+ return set_double(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.double_val = new SGRawValueInternal<double>;
+ _local_val.double_val = value;
_type = DOUBLE;
}
switch (_type) {
case ALIAS:
- return _value.alias->setDoubleValue(value);
+ result = _value.alias->setDoubleValue(value);
+ break;
case BOOL:
- return SET_BOOL(value == 0.0L ? false : true);
+ result = set_bool(value == 0.0L ? false : true);
+ break;
case INT:
- return SET_INT(int(value));
+ result = set_int(int(value));
+ break;
case LONG:
- return SET_LONG(long(value));
+ result = set_long(long(value));
+ break;
case FLOAT:
- return SET_FLOAT(float(value));
+ result = set_float(float(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(value);
- case STRING: {
+ result = set_double(value);
+ break;
+ case STRING:
+ case UNSPECIFIED: {
char buf[128];
- sprintf(buf, "%lf", value);
- return SET_STRING(buf);
+ sprintf(buf, "%f", value);
+ result = set_string(buf);
+ break;
}
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
-SGPropertyNode::setStringValue (string value)
+SGPropertyNode::setStringValue (const char * value)
{
+ // Shortcut for common case
+ if (_attr == (READ|WRITE) && _type == STRING)
+ return set_string(value);
+
+ bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
clear_value();
- _value.string_val = new SGRawValueInternal<string>;
_type = STRING;
}
switch (_type) {
case ALIAS:
- return _value.alias->setStringValue(value);
+ result = _value.alias->setStringValue(value);
+ break;
case BOOL:
- return SET_BOOL((value == "true" || atoi(value.c_str())) ? true : false);
+ result = set_bool((compare_strings(value, "true")
+ || atoi(value)) ? true : false);
+ break;
case INT:
- return SET_INT(atoi(value.c_str()));
+ result = set_int(atoi(value));
+ break;
case LONG:
- return SET_LONG(strtol(value.c_str(), 0, 0));
+ result = set_long(strtol(value, 0, 0));
+ break;
case FLOAT:
- return SET_FLOAT(atof(value.c_str()));
+ result = set_float(atof(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(strtod(value.c_str(), 0));
+ result = set_double(strtod(value, 0));
+ break;
case STRING:
- return SET_STRING(value);
+ case UNSPECIFIED:
+ result = set_string(value);
+ break;
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
-SGPropertyNode::setUnspecifiedValue (string value)
+SGPropertyNode::setUnspecifiedValue (const char * value)
{
+ bool result = false;
TEST_WRITE;
if (_type == NONE) {
clear_value();
- _value.string_val = new SGRawValueInternal<string>;
_type = UNSPECIFIED;
}
switch (_type) {
case ALIAS:
- return _value.alias->setUnspecifiedValue(value);
+ result = _value.alias->setUnspecifiedValue(value);
+ break;
case BOOL:
- return SET_BOOL((value == "true" || atoi(value.c_str())) ? true : false);
+ result = set_bool((compare_strings(value, "true")
+ || atoi(value)) ? true : false);
+ break;
case INT:
- return SET_INT(atoi(value.c_str()));
+ result = set_int(atoi(value));
+ break;
case LONG:
- return SET_LONG(strtol(value.c_str(), 0, 0));
+ result = set_long(strtol(value, 0, 0));
+ break;
case FLOAT:
- return SET_FLOAT(atof(value.c_str()));
+ result = set_float(atof(value));
+ break;
case DOUBLE:
- return SET_DOUBLE(strtod(value.c_str(), 0));
+ result = set_double(strtod(value, 0));
+ break;
case STRING:
case UNSPECIFIED:
- return SET_STRING(value);
+ result = set_string(value);
+ break;
+ case NONE:
+ default:
+ break;
}
- return false; // should never happen
+ if (getAttribute(TRACE_WRITE))
+ trace_write();
+ return result;
}
bool
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
bool old_val = false;
if (useDefault)
old_val = getBoolValue();
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
int old_val = 0;
if (useDefault)
old_val = getIntValue();
if (_type == ALIAS || _tied)
return false;
- long old_val;
+ useDefault = useDefault && hasValue();
+ long old_val = 0;
if (useDefault)
old_val = getLongValue();
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
float old_val = 0.0;
if (useDefault)
old_val = getFloatValue();
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
double old_val = 0.0;
if (useDefault)
old_val = getDoubleValue();
}
bool
-SGPropertyNode::tie (const SGRawValue<string> &rawValue, bool useDefault)
+SGPropertyNode::tie (const SGRawValue<const char *> &rawValue, bool useDefault)
{
if (_type == ALIAS || _tied)
return false;
+ useDefault = useDefault && hasValue();
string old_val;
if (useDefault)
old_val = getStringValue();
_value.string_val = rawValue.clone();
if (useDefault)
- setStringValue(old_val);
+ setStringValue(old_val.c_str());
return true;
}
bool val = getBoolValue();
clear_value();
_type = BOOL;
- _value.bool_val = new SGRawValueInternal<bool>;
- SET_BOOL(val);
+ _local_val.bool_val = val;
break;
}
case INT: {
int val = getIntValue();
clear_value();
_type = INT;
- _value.int_val = new SGRawValueInternal<int>;
- SET_INT(val);
+ _local_val.int_val = val;
break;
}
case LONG: {
long val = getLongValue();
clear_value();
_type = LONG;
- _value.long_val = new SGRawValueInternal<long>;
- SET_LONG(val);
+ _local_val.long_val = val;
break;
}
case FLOAT: {
float val = getFloatValue();
clear_value();
_type = FLOAT;
- _value.float_val = new SGRawValueInternal<float>;
- SET_FLOAT(val);
+ _local_val.float_val = val;
break;
}
case DOUBLE: {
double val = getDoubleValue();
clear_value();
_type = DOUBLE;
- _value.double_val = new SGRawValueInternal<double>;
- SET_DOUBLE(val);
+ _local_val.double_val = val;
break;
}
- case STRING: {
+ case STRING:
+ case UNSPECIFIED: {
string val = getStringValue();
clear_value();
_type = STRING;
- _value.string_val = new SGRawValueInternal<string>;
- SET_STRING(val);
+ _local_val.string_val = copy_string(val.c_str());
break;
}
+ case NONE:
+ default:
+ break;
}
_tied = false;
}
SGPropertyNode *
-SGPropertyNode::getNode (const string &relative_path, bool create)
-{
+SGPropertyNode::getNode (const char * relative_path, bool create)
+{
+// if (_path_cache == 0)
+// _path_cache = new cache_map;
+
+// SGPropertyNode * result = (*_path_cache)[relative_path];
+// if (result == 0) {
+// vector<PathComponent> components;
+// parse_path(relative_path, components);
+// result = find_node(this, components, 0, create);
+// if (result != 0)
+// (*_path_cache)[relative_path] = result;
+// }
+
+// return result;
vector<PathComponent> components;
parse_path(relative_path, components);
return find_node(this, components, 0, create);
}
-const SGPropertyNode *
-SGPropertyNode::getNode (const string &relative_path) const
+SGPropertyNode *
+SGPropertyNode::getNode (const char * relative_path, int index, bool create)
{
vector<PathComponent> components;
parse_path(relative_path, components);
- // FIXME: cast away const
- return find_node((SGPropertyNode *)this, components, 0, false);
+ if (components.size() > 0)
+ components[components.size()-1].index = index;
+ return find_node(this, components, 0, create);
}
+const SGPropertyNode *
+SGPropertyNode::getNode (const char * relative_path) const
+{
+ return ((SGPropertyNode *)this)->getNode(relative_path, false);
+}
+
+const SGPropertyNode *
+SGPropertyNode::getNode (const char * relative_path, int index) const
+{
+ return ((SGPropertyNode *)this)->getNode(relative_path, index, false);
+}
\f
////////////////////////////////////////////////////////////////////////
* Test whether another node has a value attached.
*/
bool
-SGPropertyNode::hasValue (const string &relative_path) const
+SGPropertyNode::hasValue (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? false : node->hasValue());
* Get the value type for another node.
*/
SGPropertyNode::Type
-SGPropertyNode::getType (const string &relative_path) const
+SGPropertyNode::getType (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? UNSPECIFIED : (Type)(node->getType()));
* Get a bool value for another node.
*/
bool
-SGPropertyNode::getBoolValue (const string &relative_path,
+SGPropertyNode::getBoolValue (const char * relative_path,
bool defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get an int value for another node.
*/
int
-SGPropertyNode::getIntValue (const string &relative_path,
+SGPropertyNode::getIntValue (const char * relative_path,
int defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get a long value for another node.
*/
long
-SGPropertyNode::getLongValue (const string &relative_path,
+SGPropertyNode::getLongValue (const char * relative_path,
long defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get a float value for another node.
*/
float
-SGPropertyNode::getFloatValue (const string &relative_path,
+SGPropertyNode::getFloatValue (const char * relative_path,
float defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
* Get a double value for another node.
*/
double
-SGPropertyNode::getDoubleValue (const string &relative_path,
+SGPropertyNode::getDoubleValue (const char * relative_path,
double defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
/**
* Get a string value for another node.
*/
-string
-SGPropertyNode::getStringValue (const string &relative_path,
- string defaultValue) const
+const char *
+SGPropertyNode::getStringValue (const char * relative_path,
+ const char * defaultValue) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? defaultValue : node->getStringValue());
* Set a bool value for another node.
*/
bool
-SGPropertyNode::setBoolValue (const string &relative_path, bool value)
+SGPropertyNode::setBoolValue (const char * relative_path, bool value)
{
return getNode(relative_path, true)->setBoolValue(value);
}
* Set an int value for another node.
*/
bool
-SGPropertyNode::setIntValue (const string &relative_path, int value)
+SGPropertyNode::setIntValue (const char * relative_path, int value)
{
return getNode(relative_path, true)->setIntValue(value);
}
* Set a long value for another node.
*/
bool
-SGPropertyNode::setLongValue (const string &relative_path, long value)
+SGPropertyNode::setLongValue (const char * relative_path, long value)
{
return getNode(relative_path, true)->setLongValue(value);
}
* Set a float value for another node.
*/
bool
-SGPropertyNode::setFloatValue (const string &relative_path, float value)
+SGPropertyNode::setFloatValue (const char * relative_path, float value)
{
return getNode(relative_path, true)->setFloatValue(value);
}
* Set a double value for another node.
*/
bool
-SGPropertyNode::setDoubleValue (const string &relative_path, double value)
+SGPropertyNode::setDoubleValue (const char * relative_path, double value)
{
return getNode(relative_path, true)->setDoubleValue(value);
}
* Set a string value for another node.
*/
bool
-SGPropertyNode::setStringValue (const string &relative_path, string value)
+SGPropertyNode::setStringValue (const char * relative_path, const char * value)
{
return getNode(relative_path, true)->setStringValue(value);
}
* Set an unknown value for another node.
*/
bool
-SGPropertyNode::setUnspecifiedValue (const string &relative_path, string value)
+SGPropertyNode::setUnspecifiedValue (const char * relative_path,
+ const char * value)
{
return getNode(relative_path, true)->setUnspecifiedValue(value);
}
* Test whether another node is tied.
*/
bool
-SGPropertyNode::isTied (const string &relative_path) const
+SGPropertyNode::isTied (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? false : node->isTied());
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<bool> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<int> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<long> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<float> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
+SGPropertyNode::tie (const char * relative_path,
const SGRawValue<double> &rawValue,
bool useDefault)
{
* Tie a node reached by a relative path, creating it if necessary.
*/
bool
-SGPropertyNode::tie (const string &relative_path,
- const SGRawValue<string> &rawValue,
+SGPropertyNode::tie (const char * relative_path,
+ const SGRawValue<const char *> &rawValue,
bool useDefault)
{
return getNode(relative_path, true)->tie(rawValue, useDefault);
* Attempt to untie another node reached by a relative path.
*/
bool
-SGPropertyNode::untie (const string &relative_path)
+SGPropertyNode::untie (const char * relative_path)
{
SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? false : node->untie());