-// props.cxx -- implementation of FGFS global properties.
+// props.cxx -- implementation of SimGear Property Manager.
//
-// Copyright (C) 2000 David Megginson - david@megginson.com
+// Written by David Megginson - david@megginson.com
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License as
-// published by the Free Software Foundation; either version 2 of the
-// License, or (at your option) any later version.
+// This module is in the PUBLIC DOMAIN.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// General Public License for more details.
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// See props.html for documentation [replace with URL when available].
//
// $Id$
using std::string;
-FGPropertyList current_properties;
+SGPropertyList current_properties;
static string empty_string;
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of FGValue.
+// Implementation of SGValue.
////////////////////////////////////////////////////////////////////////
/**
* Construct a new value.
*/
-FGValue::FGValue ()
+SGValue::SGValue ()
: _type(UNKNOWN), _tied(false)
{
}
/**
* Destroy a value.
*/
-FGValue::~FGValue ()
+SGValue::~SGValue ()
{
- if (!_tied && _type == STRING) {
- delete _value.string_val;
- _value.string_val = 0;
- }
}
+/**
+ * Return a raw boolean value (no type coercion).
+ */
bool
-FGValue::getRawBool () const
+SGValue::getRawBool () const
{
if (_tied) {
if (_value.bool_func.getter != 0)
}
+/**
+ * Return a raw integer value (no type coercion).
+ */
int
-FGValue::getRawInt () const
+SGValue::getRawInt () const
{
if (_tied) {
if (_value.int_func.getter != 0)
}
+/**
+ * Return a raw floating-point value (no type coercion).
+ */
float
-FGValue::getRawFloat () const
+SGValue::getRawFloat () const
{
if (_tied) {
if (_value.float_func.getter != 0)
}
+/**
+ * Return a raw double-precision floating-point value (no type coercion).
+ */
double
-FGValue::getRawDouble () const
+SGValue::getRawDouble () const
{
if (_tied) {
if (_value.double_func.getter != 0)
}
+/**
+ * Return a raw string value (no type coercion).
+ */
const string &
-FGValue::getRawString () const
+SGValue::getRawString () const
{
- if (_tied) {
- if (_value.string_func.getter != 0)
- return (*(_value.string_func.getter))();
- else
- return empty_string;
- } else {
- return *_value.string_val;
- }
+ if (_tied && _value.string_func.getter != 0)
+ return (*(_value.string_func.getter))();
+ else
+ return string_val;
}
+/**
+ * Set a raw boolean value (no type coercion).
+ *
+ * Return false if the value could not be set, true otherwise.
+ */
bool
-FGValue::setRawBool (bool value)
+SGValue::setRawBool (bool value)
{
if (_tied) {
if (_value.bool_func.setter != 0) {
}
+/**
+ * Set a raw integer value (no type coercion).
+ *
+ * Return false if the value could not be set, true otherwise.
+ */
bool
-FGValue::setRawInt (int value)
+SGValue::setRawInt (int value)
{
if (_tied) {
if (_value.int_func.setter != 0) {
}
+/**
+ * Set a raw floating-point value (no type coercion).
+ *
+ * Return false if the value could not be set, true otherwise.
+ */
bool
-FGValue::setRawFloat (float value)
+SGValue::setRawFloat (float value)
{
if (_tied) {
if (_value.float_func.setter != 0) {
}
+/**
+ * Set a raw double-precision floating-point value (no type coercion).
+ *
+ * Return false if the value could not be set, true otherwise.
+ */
bool
-FGValue::setRawDouble (double value)
+SGValue::setRawDouble (double value)
{
if (_tied) {
if (_value.double_func.setter != 0) {
}
+/**
+ * Set a raw string value (no type coercion).
+ *
+ * Return false if the value could not be set, true otherwise.
+ */
bool
-FGValue::setRawString (const string &value)
+SGValue::setRawString (const string &value)
{
if (_tied) {
if (_value.string_func.setter != 0) {
return false;
}
} else {
- if (_value.string_val == 0)
- _value.string_val = new string;
- *(_value.string_val) = value;
+ string_val = value;
return true;
}
}
/**
- * Attempt to get the boolean value of a property.
+ * Get the boolean value of a property.
+ *
+ * If the native type is not boolean, attempt to coerce it.
*/
bool
-FGValue::getBoolValue () const
+SGValue::getBoolValue () const
{
switch (_type) {
- case UNKNOWN:
- return false;
case BOOL:
return getRawBool();
case INT:
return (getRawFloat() == 0.0 ? false : true);
case DOUBLE:
return (getRawDouble() == 0.0 ? false : true);
+ case UNKNOWN:
case STRING:
- return (getRawString() == "false" ? false : true);
+ return ((getRawString() == "false" || getIntValue() == 0) ? false : true);
}
-
return false;
}
/**
- * Attempt to get the integer value of a property.
+ * Get the integer value of a property.
+ *
+ * If the native type is not integer, attempt to coerce it.
*/
int
-FGValue::getIntValue () const
+SGValue::getIntValue () const
{
switch (_type) {
- case UNKNOWN:
- return 0;
case BOOL:
return getRawBool();
case INT:
return (int)(getRawFloat());
case DOUBLE:
return (int)(getRawDouble());
+ case UNKNOWN:
case STRING:
return atoi(getRawString().c_str());
}
-
- return 0;
+ return false;
}
/**
- * Attempt to get the float value of a property.
+ * Get the floating-point value of a property.
+ *
+ * If the native type is not float, attempt to coerce it.
*/
float
-FGValue::getFloatValue () const
+SGValue::getFloatValue () const
{
switch (_type) {
- case UNKNOWN:
- return 0.0;
case BOOL:
return (float)(getRawBool());
case INT:
return getRawFloat();
case DOUBLE:
return (float)(getRawDouble());
+ case UNKNOWN:
case STRING:
return (float)atof(getRawString().c_str());
}
-
- return 0.0;
+ return false;
}
/**
- * Attempt to get the double value of a property.
+ * Get the double-precision floating-point value of a property.
+ *
+ * If the native type is not double, attempt to coerce it.
*/
double
-FGValue::getDoubleValue () const
+SGValue::getDoubleValue () const
{
switch (_type) {
- case UNKNOWN:
- return 0.0;
case BOOL:
return (double)(getRawBool());
case INT:
return (double)(getRawFloat());
case DOUBLE:
return getRawDouble();
+ case UNKNOWN:
case STRING:
return atof(getRawString().c_str());
}
-
- return 0.0;
+ return false;
}
/**
- * Attempt to get the string value of a property.
+ * Get the string value of a property.
+ *
+ * If the native type is not string, attempt to coerce it.
*/
const string &
-FGValue::getStringValue () const
+SGValue::getStringValue () const
{
+ char buf[512];
switch (_type) {
- case UNKNOWN:
case BOOL:
+ if (getRawBool())
+ string_val = "true";
+ else
+ string_val = "false";
+ return string_val;
case INT:
+ sprintf(buf, "%d", getRawInt());
+ string_val = buf;
+ return string_val;
case FLOAT:
+ sprintf(buf, "%f", getRawFloat());
+ string_val = buf;
+ return string_val;
case DOUBLE:
- return empty_string;
+ sprintf(buf, "%f", getRawDouble());
+ string_val = buf;
+ return string_val;
+ case UNKNOWN:
case STRING:
return getRawString();
}
-
return empty_string;
}
+/**
+ * Set the boolean value and change the type if unknown.
+ *
+ * Returns true on success.
+ */
bool
-FGValue::setBoolValue (bool value)
+SGValue::setBoolValue (bool value)
{
if (_type == UNKNOWN || _type == BOOL) {
_type = BOOL;
}
+/**
+ * Set the integer value and change the type if unknown.
+ *
+ * Returns true on success.
+ */
bool
-FGValue::setIntValue (int value)
+SGValue::setIntValue (int value)
{
if (_type == UNKNOWN || _type == INT) {
_type = INT;
}
+/**
+ * Set the floating-point value and change the type if unknown.
+ *
+ * Returns true on success.
+ */
bool
-FGValue::setFloatValue (float value)
+SGValue::setFloatValue (float value)
{
if (_type == UNKNOWN || _type == FLOAT) {
_type = FLOAT;
}
+/**
+ * Set the double-precision value and change the type if unknown.
+ *
+ * Returns true on success.
+ */
bool
-FGValue::setDoubleValue (double value)
+SGValue::setDoubleValue (double value)
{
if (_type == UNKNOWN || _type == DOUBLE) {
_type = DOUBLE;
}
+/**
+ * Set the string value and change the type if unknown.
+ *
+ * Returns true on success.
+ */
bool
-FGValue::setStringValue (const string &value)
+SGValue::setStringValue (const string &value)
{
if (_type == UNKNOWN || _type == STRING) {
_type = STRING;
}
+/**
+ * Set a string value and don't modify the type.
+ *
+ * Returns true on success.
+ */
bool
-FGValue::tieBool (bool_getter getter, bool_setter setter = 0,
- bool useDefault = true)
+SGValue::setUnknownValue (const string &value)
+{
+ if (_type == UNKNOWN || _type == STRING) {
+ return setRawString(value);
+ } else {
+ return false;
+ }
+}
+
+
+/**
+ * Tie a boolean value to external functions.
+ *
+ * If useDefault is true, attempt the assign the current value
+ * (if any) after tying the functions.
+ *
+ * Returns true on success (i.e. the value is not currently tied).
+ */
+bool
+SGValue::tieBool (bool_getter getter, bool_setter setter,
+ bool useDefault)
{
if (_tied) {
return false;
}
+/**
+ * Tie an integer value to external functions.
+ *
+ * If useDefault is true, attempt the assign the current value
+ * (if any) after tying the functions.
+ *
+ * Returns true on success (i.e. the value is not currently tied).
+ */
bool
-FGValue::tieInt (int_getter getter, int_setter setter = 0,
- bool useDefault = true)
+SGValue::tieInt (int_getter getter, int_setter setter,
+ bool useDefault)
{
if (_tied) {
return false;
}
+/**
+ * Tie a floating-point value to external functions.
+ *
+ * If useDefault is true, attempt the assign the current value
+ * (if any) after tying the functions.
+ *
+ * Returns true on success (i.e. the value is not currently tied).
+ */
bool
-FGValue::tieFloat (float_getter getter, float_setter setter = 0,
- bool useDefault = true)
+SGValue::tieFloat (float_getter getter, float_setter setter,
+ bool useDefault)
{
if (_tied) {
return false;
}
+/**
+ * Tie a double-precision floating-point value to external functions.
+ *
+ * If useDefault is true, attempt the assign the current value
+ * (if any) after tying the functions.
+ *
+ * Returns true on success (i.e. the value is not currently tied).
+ */
bool
-FGValue::tieDouble (double_getter getter, double_setter setter = 0,
- bool useDefault = true)
+SGValue::tieDouble (double_getter getter, double_setter setter,
+ bool useDefault)
{
if (_tied) {
return false;
}
+/**
+ * Tie a string value to external functions.
+ *
+ * If useDefault is true, attempt the assign the current value
+ * (if any) after tying the functions.
+ *
+ * Returns true on success (i.e. the value is not currently tied).
+ */
bool
-FGValue::tieString (string_getter getter, string_setter setter = 0,
- bool useDefault = true)
+SGValue::tieString (string_getter getter, string_setter setter,
+ bool useDefault)
{
if (_tied) {
return false;
} else {
if (useDefault && setter && _type != UNKNOWN)
(*setter)(getStringValue());
- if (_type == STRING)
- delete _value.string_val;
_tied = true;
_type = STRING;
_value.string_func.getter = getter;
}
+/**
+ * Untie a value from external functions.
+ *
+ * Will always attempt to intialize the internal value from
+ * the getter before untying.
+ *
+ * Returns true on success (i.e. the value had been tied).
+ */
bool
-FGValue::untieBool ()
+SGValue::untie ()
{
- if (_tied && _type == BOOL) {
+ if (!_tied)
+ return false;
+
+ switch (_type) {
+ case BOOL: {
bool value = getRawBool();
- _value.bool_val = value;
_tied = false;
- return true;
- } else {
- return false;
+ setRawBool(value);
+ break;
}
-}
-
-
-bool
-FGValue::untieInt ()
-{
- if (_tied && _type == INT) {
+ case INT: {
int value = getRawInt();
- _value.int_val = value;
_tied = false;
- return true;
- } else {
- return false;
+ setRawInt(value);
+ break;
}
-}
-
-
-bool
-FGValue::untieFloat ()
-{
- if (_tied && _type == FLOAT) {
+ case FLOAT: {
float value = getRawFloat();
- _value.float_val = value;
_tied = false;
- return true;
- } else {
- return false;
+ setRawFloat(value);
+ break;
}
-}
-
-
-bool
-FGValue::untieDouble ()
-{
- if (_tied && _type == DOUBLE) {
+ case DOUBLE: {
double value = getRawDouble();
- _value.double_val = value;
_tied = false;
- return true;
- } else {
- return false;
+ setRawDouble(value);
+ break;
}
-}
-
-
-bool
-FGValue::untieString ()
-{
- if (_tied && _type == STRING) {
- const string &value = getRawString();
- _value.string_val = new string(value);
+ case STRING: {
+ string value = getRawString();
_tied = false;
- return true;
- } else {
- return false;
+ setRawString(value);
+ break;
+ }
}
+
+ return true;
}
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of FGPropertyList.
+// Implementation of SGPropertyList.
////////////////////////////////////////////////////////////////////////
-FGPropertyList::FGPropertyList ()
+
+/**
+ * Constructor.
+ */
+SGPropertyList::SGPropertyList ()
{
}
-FGPropertyList::~FGPropertyList ()
+
+/**
+ * Destructor.
+ */
+SGPropertyList::~SGPropertyList ()
{
}
-FGValue *
-FGPropertyList::getValue (const string &name, bool create = false)
+/**
+ * Look up the SGValue structure associated with a property.
+ *
+ * Run some basic validity checks on the property name: it must
+ * not be empty, must begin with '/', must never have two '//' in a row,
+ * and must not end with '/'.
+ */
+SGValue *
+SGPropertyList::getValue (const string &name, bool create)
{
const_iterator el = _props.find(name);
if (el == _props.end()) {
return 0;
else {
FG_LOG(FG_GENERAL, FG_INFO, "Creating new property '" << name << '\'');
+ if (name.size() == 0 ||
+ name[0] != '/' ||
+ name[name.size()-1] == '/' ||
+ name.find("//") != string::npos) {
+ FG_LOG(FG_GENERAL, FG_ALERT, "Illegal property name: '"
+ << name << '\'');
+ return 0;
+ }
}
}
return &(_props[name]);
}
-const FGValue *
-FGPropertyList::getValue (const string &name) const
+/**
+ * Look up a const value (never created).
+ */
+const SGValue *
+SGPropertyList::getValue (const string &name) const
{
value_map::const_iterator el = _props.find(name);
- return &(el->second);
+ if (el == _props.end())
+ return 0;
+ else
+ return &(el->second);
}
+/**
+ * Extract a boolean from the value.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to get the SGValue and query it repeatedly.
+ */
bool
-FGPropertyList::getBoolValue (const string &name) const
+SGPropertyList::getBoolValue (const string &name, bool defaultValue) const
{
- const FGValue * val = getValue(name);
+ const SGValue * val = getValue(name);
if (val == 0)
- return false;
+ return defaultValue;
else
return val->getBoolValue();
}
+/**
+ * Extract an integer from the value.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to get the SGValue and query it repeatedly.
+ */
int
-FGPropertyList::getIntValue (const string &name) const
+SGPropertyList::getIntValue (const string &name, int defaultValue) const
{
- const FGValue * val = getValue(name);
+ const SGValue * val = getValue(name);
if (val == 0)
- return 0;
+ return defaultValue;
else
return val->getIntValue();
}
+/**
+ * Extract a float from the value.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to get the SGValue and query it repeatedly.
+ */
float
-FGPropertyList::getFloatValue (const string &name) const
+SGPropertyList::getFloatValue (const string &name, float defaultValue) const
{
- const FGValue * val = getValue(name);
+ const SGValue * val = getValue(name);
if (val == 0)
- return 0.0;
+ return defaultValue;
else
return val->getFloatValue();
}
+/**
+ * Extract a double from the value.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to get the SGValue and query it repeatedly.
+ */
double
-FGPropertyList::getDoubleValue (const string &name) const
+SGPropertyList::getDoubleValue (const string &name, double defaultValue) const
{
- const FGValue * val = getValue(name);
+ const SGValue * val = getValue(name);
if (val == 0)
- return 0.0;
+ return defaultValue;
else
return val->getDoubleValue();
}
+/**
+ * Extract a string from the value.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and query it repeatedly.
+ */
const string &
-FGPropertyList::getStringValue (const string &name) const
+SGPropertyList::getStringValue (const string &name,
+ const string &defaultValue) const
{
- const FGValue * val = getValue(name);
+ const SGValue * val = getValue(name);
if (val == 0)
- return empty_string;
+ return defaultValue;
else
return val->getStringValue();
}
+/**
+ * Assign a bool to the value and change the type if unknown.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and modify it repeatedly.
+ *
+ * Returns true on success.
+ */
bool
-FGPropertyList::setBoolValue (const string &name, bool value)
+SGPropertyList::setBoolValue (const string &name, bool value)
{
return getValue(name, true)->setBoolValue(value);
}
+/**
+ * Assign an integer to the value and change the type if unknown.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and modify it repeatedly.
+ *
+ * Returns true on success.
+ */
bool
-FGPropertyList::setIntValue (const string &name, int value)
+SGPropertyList::setIntValue (const string &name, int value)
{
return getValue(name, true)->setIntValue(value);
}
+/**
+ * Assign a float to the value and change the type if unknown.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and modify it repeatedly.
+ *
+ * Returns true on success.
+ */
bool
-FGPropertyList::setFloatValue (const string &name, float value)
+SGPropertyList::setFloatValue (const string &name, float value)
{
return getValue(name, true)->setFloatValue(value);
}
+/**
+ * Assign a double to the value and change the type if unknown.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and modify it repeatedly.
+ *
+ * Returns true on success.
+ */
bool
-FGPropertyList::setDoubleValue (const string &name, double value)
+SGPropertyList::setDoubleValue (const string &name, double value)
{
return getValue(name, true)->setDoubleValue(value);
}
+/**
+ * Assign a string to the value and change the type if unknown.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and modify it repeatedly.
+ *
+ * Returns true on success.
+ */
bool
-FGPropertyList::setStringValue (const string &name, const string &value)
+SGPropertyList::setStringValue (const string &name, const string &value)
{
return getValue(name, true)->setStringValue(value);
}
+/**
+ * Assign a string to the value, but don't change the type.
+ *
+ * Note that this is inefficient for use in a tight loop: it is
+ * better to save the SGValue and modify it repeatedly.
+ *
+ * Returns true on success.
+ */
bool
-FGPropertyList::tieBool (const string &name,
+SGPropertyList::setUnknownValue (const string &name, const string &value)
+{
+ return getValue(name, true)->setUnknownValue(value);
+}
+
+
+/**
+ * Tie a boolean value to external functions.
+ *
+ * Invokes SGValue::tieBool
+ */
+bool
+SGPropertyList::tieBool (const string &name,
bool_getter getter,
bool_setter setter,
- bool useDefault = true)
+ bool useDefault)
{
FG_LOG(FG_GENERAL, FG_INFO, "Tying bool property '" << name << '\'');
return getValue(name, true)->tieBool(getter, setter, useDefault);
}
+/**
+ * Tie an integer value to external functions.
+ *
+ * Invokes SGValue::tieInt
+ */
bool
-FGPropertyList::tieInt (const string &name,
+SGPropertyList::tieInt (const string &name,
int_getter getter,
int_setter setter,
- bool useDefault = true)
+ bool useDefault)
{
FG_LOG(FG_GENERAL, FG_INFO, "Tying int property '" << name << '\'');
return getValue(name, true)->tieInt(getter, setter, useDefault);
}
+/**
+ * Tie a float value to external functions.
+ *
+ * Invokes SGValue::tieFloat
+ */
bool
-FGPropertyList::tieFloat (const string &name,
+SGPropertyList::tieFloat (const string &name,
float_getter getter,
float_setter setter,
- bool useDefault = true)
+ bool useDefault)
{
FG_LOG(FG_GENERAL, FG_INFO, "Tying float property '" << name << '\'');
return getValue(name, true)->tieFloat(getter, setter, useDefault);
}
+/**
+ * Tie a double value to external functions.
+ *
+ * Invokes SGValue::tieDouble
+ */
bool
-FGPropertyList::tieDouble (const string &name,
+SGPropertyList::tieDouble (const string &name,
double_getter getter,
double_setter setter,
- bool useDefault = true)
+ bool useDefault)
{
FG_LOG(FG_GENERAL, FG_INFO, "Tying double property '" << name << '\'');
return getValue(name, true)->tieDouble(getter, setter, useDefault);
}
+/**
+ * Tie a string value to external functions.
+ *
+ * Invokes SGValue::tieString
+ */
bool
-FGPropertyList::tieString (const string &name,
+SGPropertyList::tieString (const string &name,
string_getter getter,
string_setter setter,
- bool useDefault = true)
+ bool useDefault)
{
FG_LOG(FG_GENERAL, FG_INFO, "Tying string property '" << name << '\'');
return getValue(name, true)->tieString(getter, setter, useDefault);
}
+/**
+ * Untie a value from external functions.
+ *
+ * Invokes SGValue::untie
+ */
bool
-FGPropertyList::untieBool (const string &name)
+SGPropertyList::untie (const string &name)
{
- FG_LOG(FG_GENERAL, FG_INFO, "Untying bool property '" << name << '\'');
- return getValue(name, true)->untieBool();
+ FG_LOG(FG_GENERAL, FG_INFO, "Untying property '" << name << '\'');
+ return getValue(name, true)->untie();
}
-bool
-FGPropertyList::untieInt (const string &name)
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of SGPropertyNode.
+////////////////////////////////////////////////////////////////////////
+
+
+/**
+ * Extract the base name of the next level down from the parent.
+ *
+ * The parent must have a '/' appended. Note that basename may
+ * be modified even if the test fails.
+ */
+static bool
+get_base (const string &parent, const string &child,
+ string &basename)
+{
+ // First, check that the parent name
+ // is a prefix of the child name, and
+ // extract the remainder
+ if (child.find(parent) != 0)
+ return false;
+
+ basename = child.substr(parent.size());
+
+ string::size_type pos = basename.find('/');
+ if (pos != string::npos) {
+ basename.resize(pos);
+ }
+
+ if (basename.size() == 0)
+ return false;
+ else
+ return true;
+}
+
+
+/**
+ * Constructor.
+ */
+SGPropertyNode::SGPropertyNode (const string &path,
+ SGPropertyList * props)
+ : _props(props), _node(0)
{
- FG_LOG(FG_GENERAL, FG_INFO, "Untying int property '" << name << '\'');
- return getValue(name, true)->untieInt();
+ setPath(path);
}
-bool
-FGPropertyList::untieFloat (const string &name)
+/**
+ * Destructor.
+ */
+SGPropertyNode::~SGPropertyNode ()
{
- FG_LOG(FG_GENERAL, FG_INFO, "Untying float property '" << name << '\'');
- return getValue(name, true)->untieFloat();
+ delete _node;
+ _node = 0;
}
-bool
-FGPropertyList::untieDouble (const string &name)
+/**
+ * Set the path.
+ *
+ * Strip the trailing '/', if any.
+ */
+void
+SGPropertyNode::setPath (const string &path)
{
- FG_LOG(FG_GENERAL, FG_INFO, "Untying double property '" << name << '\'');
- return getValue(name, true)->untieDouble();
+ _path = path;
+
+ // Chop the final '/', if present.
+ if (_path.size() > 0 && _path[_path.size()-1] == '/')
+ _path.resize(_path.size()-1);
}
-bool
-FGPropertyList::untieString (const string &name)
+/**
+ * Return the local name of the property.
+ *
+ * The local name is just everything after the last slash.
+ */
+const string &
+SGPropertyNode::getName () const
{
- FG_LOG(FG_GENERAL, FG_INFO, "Untying string property '" << name << '\'');
- return getValue(name, true)->untieString();
+ string::size_type pos = _path.rfind('/');
+ if (pos != string::npos) {
+ _name = _path.substr(pos+1);
+ return _name;
+ } else {
+ return empty_string;
+ }
}
-void
-FGPropertyList::dumpToLog () const
+/**
+ * Return the number of children for the current node.
+ */
+int
+SGPropertyNode::size () const
+{
+ if (_props == 0)
+ return 0;
+
+ int s = 0;
+
+ string base;
+ string lastBase;
+ string pattern = _path;
+ pattern += '/';
+
+ SGPropertyList::const_iterator it = _props->begin();
+ SGPropertyList::const_iterator end = _props->end();
+ while (it != end) {
+ if (get_base(pattern, it->first, base) && base != lastBase) {
+ s++;
+ lastBase = base;
+ }
+ it++;
+ }
+
+ return s;
+}
+
+
+/**
+ * Initialize a node to represent this node's parent.
+ *
+ * A return value of true means success; otherwise, the node supplied
+ * is unmodified.
+ */
+SGPropertyNode &
+SGPropertyNode::getParent () const
{
- const_iterator it = FGPropertyList::begin();
- FG_LOG(FG_GENERAL, FG_INFO, "Begin property list dump...");
- while (it != end()) {
- FG_LOG(FG_GENERAL, FG_INFO, "Property: " << it->first);
+ if (_node == 0)
+ _node = new SGPropertyNode();
+
+ string::size_type pos = _path.rfind('/');
+ if (pos != string::npos) {
+ _node->setPropertyList(_props);
+ _node->setPath(_path.substr(0, pos-1));
+ }
+ return *_node;
+}
+
+
+/**
+ * Initialize a node to represent this node's nth child.
+ *
+ * A return value of true means success; otherwise, the node supplied
+ * is unmodified.
+ */
+SGPropertyNode &
+SGPropertyNode::getChild (int n) const
+{
+ if (_node == 0)
+ _node = new SGPropertyNode();
+
+ if (_props == 0)
+ return *_node;
+
+ int s = 0;
+ string base;
+ string lastBase;
+ string pattern = _path;
+ pattern += '/';
+
+ SGPropertyList::const_iterator it = _props->begin();
+ SGPropertyList::const_iterator end = _props->end();
+ while (it != end) {
+ if (get_base(pattern, it->first, base) && base != lastBase) {
+ if (s == n) {
+ _node->setPropertyList(_props);
+ _node->setPath(_path + string("/") + base);
+ return *_node;
+ } else {
+ s++;
+ lastBase = base;
+ }
+ }
it++;
}
- FG_LOG(FG_GENERAL, FG_INFO, "...End property list dump");
+
+ return *_node;
+}
+
+
+/**
+ * Return a node for an arbitrary subpath.
+ *
+ * Never returns 0.
+ */
+SGPropertyNode &
+SGPropertyNode::getSubNode (const string &subpath) const
+{
+ if (_node == 0)
+ _node = new SGPropertyNode();
+
+ _node->setPropertyList(_props);
+ _node->setPath(_path + string("/") + subpath);
+ return *_node;
+}
+
+
+/**
+ * Return the value of the current node.
+ *
+ * Currently, this does a lookup each time, but we could cache the
+ * value safely as long as it's non-zero.
+ *
+ * Note that this will not create the value if it doesn't already exist.
+ */
+SGValue *
+SGPropertyNode::getValue (const string &subpath)
+{
+ if (_props == 0)
+ return 0;
+
+ if (subpath.size() == 0)
+ return _props->getValue(_path);
+ else
+ return _props->getValue(_path + string("/") + subpath);
+}
+
+
+/**
+ * Return a bool value.
+ */
+bool
+SGPropertyNode::getBoolValue (const string &subpath, bool defaultValue) const
+{
+ if (_props == 0)
+ return defaultValue;
+
+ if (subpath == "")
+ return _props->getBoolValue(_path, defaultValue);
+ else
+ return _props->getBoolValue(_path + string("/") + subpath,
+ defaultValue);
+}
+
+
+/**
+ * Return an int value.
+ */
+int
+SGPropertyNode::getIntValue (const string &subpath, int defaultValue) const
+{
+ if (_props == 0)
+ return defaultValue;
+
+ if (subpath == "")
+ return _props->getIntValue(_path, defaultValue);
+ else
+ return _props->getIntValue(_path + string("/") + subpath,
+ defaultValue);
+}
+
+
+/**
+ * Return a float value.
+ */
+float
+SGPropertyNode::getFloatValue (const string &subpath, float defaultValue) const
+{
+ if (_props == 0)
+ return defaultValue;
+
+ if (subpath == "")
+ return _props->getFloatValue(_path, defaultValue);
+ else
+ return _props->getFloatValue(_path + string("/") + subpath,
+ defaultValue);
}
+/**
+ * Return a double value.
+ */
+double
+SGPropertyNode::getDoubleValue (const string &subpath,
+ double defaultValue) const
+{
+ if (_props == 0)
+ return defaultValue;
+
+ if (subpath == "")
+ return _props->getDoubleValue(_path, defaultValue);
+ else
+ return _props->getDoubleValue(_path + string("/") + subpath,
+ defaultValue);
+}
+
+
+/**
+ * Return a string value.
+ */
+const string &
+SGPropertyNode::getStringValue (const string &subpath,
+ const string &defaultValue) const
+{
+ if (_props == 0)
+ return defaultValue;
+
+ if (subpath == "")
+ return _props->getStringValue(_path, defaultValue);
+ else
+ return _props->getStringValue(_path + string("/") + subpath,
+ defaultValue);
+}
+
// end of props.cxx