-// props.hxx -- declaration of SimGear Property Manager.
-//
-// Written by David Megginson - david@megginson.com
-//
-// This module is in the PUBLIC DOMAIN.
-//
-// This program is distributed in the hope that it will be useful, but
-// WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-//
-// See props.html for documentation [replace with URL when available].
-//
-// $Id$
+/**
+ * \file props.hxx
+ * Interface definition for a property list.
+ * Started Fall 2000 by David Megginson, david@megginson.com
+ * This code is released into the Public Domain.
+ *
+ * See props.html for documentation [replace with URL when available].
+ *
+ * $Id$
+ */
#ifndef __PROPS_HXX
#define __PROPS_HXX
-#include <stdio.h>
+#ifndef PROPS_STANDALONE
+#define PROPS_STANDALONE 0
+#endif
+
+#include <vector>
+
+#if PROPS_STANDALONE
#include <string>
-#include <map>
#include <iostream>
using std::string;
-using std::map;
+using std::vector;
using std::istream;
using std::ostream;
-#ifdef UNKNOWN
-#pragma warn A sloppy coder has defined UNKNOWN as a macro!
-#undef UNKNOWN
+#else
+
+#include <simgear/compiler.h>
+#include <simgear/debug/logstream.hxx>
+#include STL_STRING
+#include STL_IOSTREAM
+SG_USING_STD(string);
+SG_USING_STD(vector);
+#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
+SG_USING_STD(istream);
+SG_USING_STD(ostream);
+#endif
+
+#endif
+
+
+#ifdef NONE
+#pragma warn A sloppy coder has defined NONE as a macro!
+#undef NONE
+#endif
+
+#ifdef ALIAS
+#pragma warn A sloppy coder has defined ALIAS as a macro!
+#undef ALIAS
+#endif
+
+#ifdef UNSPECIFIED
+#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
+#undef UNSPECIFIED
#endif
#ifdef BOOL
#undef INT
#endif
+#ifdef LONG
+#pragma warn A sloppy coder has defined LONG as a macro!
+#undef LONG
+#endif
+
#ifdef FLOAT
#pragma warn A sloppy coder has defined FLOAT as a macro!
#undef FLOAT
\f
////////////////////////////////////////////////////////////////////////
-// Values.
+// A raw value.
+//
+// This is the mechanism that information-providing routines can
+// use to link their own values to the property manager. Any
+// SGValue can be tied to a raw value and then untied again.
+//
+// Note: we are forced to use inlined methods here to ensure
+// that the templates will be instantiated. We're probably taking
+// a small performance hit for that.
////////////////////////////////////////////////////////////////////////
+
/**
- * Abstract representation of a FlightGear value.
+ * Abstract base class for a raw value.
+ *
+ * <p>The property manager is implemented in two layers. The {@link
+ * SGPropertyNode} is the highest and most abstract layer,
+ * representing an LValue/RValue pair: it records the position of the
+ * property in the property tree and contains facilities for
+ * navigation to other nodes. It is guaranteed to be persistent: the
+ * {@link SGPropertyNode} will not change during a session, even if
+ * the property is bound and unbound multiple times.</p>
+ *
+ * <p>When the property value is not managed internally in the
+ * SGPropertyNode, the SGPropertyNode will contain a reference to an
+ * SGRawValue (this class), which provides an abstract way to get,
+ * set, and clone the underlying value. The SGRawValue may change
+ * frequently during a session as a value is retyped or bound and
+ * unbound to various data source, but the abstract SGPropertyNode
+ * layer insulates the application from those changes. The raw value
+ * contains no facilities for data binding or for type conversion: it
+ * is simply the abstraction of a primitive data type (or a compound
+ * data type, in the case of a string).</p>
*
- * This value is designed to be fairly robust -- it can exist without
- * a specified value, it can be any of several types, and it can
- * be tied to an external variable without disrupting any existing
- * pointers or references to the value. Some basic type conversions
- * are also handled automatically.
+ * <p>The SGPropertyNode class always keeps a *copy* of a raw value,
+ * not the original one passed to it; if you override a derived class
+ * but do not replace the {@link #clone} method, strange things will
+ * happen.</p>
*
- * Values also have attributes that control whether they can be read
- * from, written to, or archived (i.e. saved to disk).
+ * <p>All derived SGRawValue classes must implement {@link #getValue},
+ * {@link #setValue}, and {@link #clone} for the appropriate type.</p>
+ *
+ * @see SGPropertyNode
+ * @see SGRawValuePointer
+ * @see SGRawValueFunctions
+ * @see SGRawValueFunctionsIndexed
+ * @see SGRawValueMethods
+ * @see SGRawValueMethodsIndexed
*/
-class SGValue
+template <class T>
+class SGRawValue
{
public:
- // External getters
- typedef bool (*bool_getter)();
- typedef int (*int_getter)();
- typedef float (*float_getter)();
- typedef double (*double_getter)();
- typedef const string &(*string_getter)();
-
- // External setters
- typedef void (*bool_setter)(bool);
- typedef void (*int_setter)(int);
- typedef void (*float_setter)(float);
- typedef void (*double_setter)(double);
- typedef void (*string_setter)(const string &);
-
- enum Type {
- UNKNOWN, // no value assigned yet
- BOOL, // boolean
- INT, // integer
- FLOAT, // floating point
- DOUBLE, // double precision
- STRING // text
- };
-
- SGValue ();
- virtual ~SGValue ();
-
- // Meta information.
- virtual Type getType () const { return _type; }
- virtual bool isTied () const { return _tied; }
-
- // Accessors.
- virtual bool getBoolValue () const;
- virtual int getIntValue () const;
- virtual float getFloatValue () const;
- virtual double getDoubleValue () const;
- virtual const string & getStringValue () const;
-
- // Setters.
- virtual bool setBoolValue (bool value);
- virtual bool setIntValue (int value);
- virtual bool setFloatValue (float value);
- virtual bool setDoubleValue (double value);
- virtual bool setStringValue (const string &value);
- virtual bool setUnknownValue (const string &value);
-
- // Tie to external variables.
- virtual bool tieBool (bool_getter getter,
- bool_setter setter = 0,
- bool useDefault = true);
- virtual bool tieInt (int_getter getter,
- int_setter setter = 0,
- bool useDefault = true);
- virtual bool tieFloat (float_getter getter,
- float_setter setter = 0,
- bool useDefault = true);
- virtual bool tieDouble (double_getter getter,
- double_setter setter = 0,
- bool useDefault = true);
- virtual bool tieString (string_getter getter,
- string_setter setter = 0,
- bool useDefault = true);
-
- // Untie from external variables.
- virtual bool untie ();
+ /**
+ * The default underlying value for this type.
+ *
+ * Every raw value has a default; the default is false for a
+ * boolean, 0 for the various numeric values, and "" for a string.
+ * If additional types of raw values are added in the future, they
+ * may need different kinds of default values (such as epoch for a
+ * date type). The default value is used when creating new values.
+ */
+ static const T DefaultValue; // Default for this kind of raw value.
+
+
+ /**
+ * Constructor.
+ *
+ * Use the default value for this type.
+ */
+ SGRawValue () {}
+
+
+ /**
+ * Destructor.
+ */
+ virtual ~SGRawValue () {}
+
+
+ /**
+ * Return the underlying value.
+ *
+ * @return The actual value for the property.
+ * @see #setValue
+ */
+ virtual T getValue () const = 0;
+
+
+ /**
+ * Assign a new underlying value.
+ *
+ * If the new value cannot be set (because this is a read-only
+ * raw value, or because the new value is not acceptable for
+ * some reason) this method returns false and leaves the original
+ * value unchanged.
+ *
+ * @param value The actual value for the property.
+ * @return true if the value was set successfully, false otherwise.
+ * @see #getValue
+ */
+ virtual bool setValue (T value) = 0;
+
+
+ /**
+ * Create a new deep copy of this raw value.
+ *
+ * The copy will contain its own version of the underlying value
+ * as well.
+ *
+ * @return A deep copy of the current object.
+ */
+ virtual SGRawValue * clone () const = 0;
+};
-protected:
- bool getRawBool () const;
- int getRawInt () const;
- float getRawFloat () const;
- double getRawDouble () const;
- const string &getRawString () const;
+/**
+ * A raw value bound to a pointer.
+ *
+ * This is the most efficient way to tie an external value, but also
+ * the most dangerous, because there is no way for the supplier to
+ * perform bounds checking and derived calculations except by polling
+ * the variable to see if it has changed. There is no default
+ * constructor, because this class would be meaningless without a
+ * pointer.
+ */
+template <class T>
+class SGRawValuePointer : public SGRawValue<T>
+{
+public:
- bool setRawBool (bool value);
- bool setRawInt (int value);
- bool setRawFloat (float value);
- bool setRawDouble (double value);
- bool setRawString (const string & value);
+ /**
+ * Explicit pointer constructor.
+ *
+ * Create a new raw value bound to the value of the variable
+ * referenced by the pointer.
+ *
+ * @param ptr The pointer to the variable to which this raw value
+ * will be bound.
+ */
+ SGRawValuePointer (T * ptr) : _ptr(ptr) {}
+
+ /**
+ * Destructor.
+ */
+ virtual ~SGRawValuePointer () {}
+
+ /**
+ * Get the underlying value.
+ *
+ * This method will dereference the pointer and return the
+ * variable's value.
+ */
+ virtual T getValue () const { return *_ptr; }
+
+ /**
+ * Set the underlying value.
+ *
+ * This method will dereference the pointer and change the
+ * variable's value.
+ */
+ virtual bool setValue (T value) { *_ptr = value; return true; }
+
+ /**
+ * Create a copy of this raw value.
+ *
+ * The copy will use the same external pointer as the original.
+ */
+ virtual SGRawValue<T> * clone () const {
+ return new SGRawValuePointer<T>(_ptr);
+ }
private:
+ T * _ptr;
+};
- Type _type;
- bool _tied;
-
- mutable string string_val;
- // The value is one of the following...
- union {
+/**
+ * A value managed through static functions.
+ *
+ * A read-only value will not have a setter; a write-only value will
+ * not have a getter.
+ */
+template <class T>
+class SGRawValueFunctions : public SGRawValue<T>
+{
+public:
- bool bool_val;
- int int_val;
- float float_val;
- double double_val;
+ /**
+ * The template type of a static getter function.
+ */
+ typedef T (*getter_t)();
+
+ /**
+ * The template type of a static setter function.
+ */
+ typedef void (*setter_t)(T);
+
+ /**
+ * Explicit constructor.
+ *
+ * Create a new raw value bound to the getter and setter supplied.
+ *
+ * @param getter A static function for getting a value, or 0
+ * to read-disable the value.
+ * @param setter A static function for setting a value, or 0
+ * to write-disable the value.
+ */
+ SGRawValueFunctions (getter_t getter = 0, setter_t setter = 0)
+ : _getter(getter), _setter(setter) {}
+
+ /**
+ * Destructor.
+ */
+ virtual ~SGRawValueFunctions () {}
+
+ /**
+ * Get the underlying value.
+ *
+ * This method will invoke the getter function to get a value.
+ * If no getter function was supplied, this method will always
+ * return the default value for the type.
+ */
+ virtual T getValue () const {
+ if (_getter) return (*_getter)();
+ else return SGRawValue<T>::DefaultValue;
+ }
- struct {
- bool_setter setter;
- bool_getter getter;
- } bool_func;
-
- struct {
- int_setter setter;
- int_getter getter;
- } int_func;
-
- struct {
- void * obj;
- float_setter setter;
- float_getter getter;
- } float_func;
-
- struct {
- void * obj;
- double_setter setter;
- double_getter getter;
- } double_func;
-
- struct {
- string_setter setter;
- string_getter getter;
- } string_func;
+ /**
+ * Set the underlying value.
+ *
+ * This method will invoke the setter function to change the
+ * underlying value. If no setter function was supplied, this
+ * method will return false.
+ */
+ virtual bool setValue (T value) {
+ if (_setter) { (*_setter)(value); return true; }
+ else return false;
+ }
- } _value;
+ /**
+ * Create a copy of this raw value, bound to the same functions.
+ */
+ virtual SGRawValue<T> * clone () const {
+ return new SGRawValueFunctions<T>(_getter,_setter);
+ }
+private:
+ getter_t _getter;
+ setter_t _setter;
};
-\f
-////////////////////////////////////////////////////////////////////////
-// Top-level manager.
-////////////////////////////////////////////////////////////////////////
-
-
/**
- * A list of FlightGear properties.
- *
- * This list associates names (conventional written as paths,
- * i.e. "/foo/bar/hack") with SGValue classes. Once an SGValue
- * object is associated with the name, the association is
- * permanent -- it is safe to keep a pointer or reference.
- * however, that the type of a value may change if it is tied
- * to a variable.
- *
- * When iterating through the list, the value type is
- *
- * pair<string,SGValue>
- *
- * To get the name from a const_iterator, use
+ * An indexed value bound to static functions.
*
- * it->first
+ * A read-only value will not have a setter; a write-only value will
+ * not have a getter. An indexed value is useful for binding one
+ * of a list of possible values (such as multiple engines for a
+ * plane). The index is hard-coded at creation time.
*
- * and to get the value from a const_iterator, use
- *
- * it->second
+ * @see SGRawValue
*/
-class SGPropertyList
+template <class T>
+class SGRawValueFunctionsIndexed : public SGRawValue<T>
{
public:
- typedef map<string, SGValue> value_map;
-
- typedef SGValue::bool_getter bool_getter;
- typedef SGValue::int_getter int_getter;
- typedef SGValue::float_getter float_getter;
- typedef SGValue::double_getter double_getter;
- typedef SGValue::string_getter string_getter;
-
- typedef SGValue::bool_setter bool_setter;
- typedef SGValue::int_setter int_setter;
- typedef SGValue::float_setter float_setter;
- typedef SGValue::double_setter double_setter;
- typedef SGValue::string_setter string_setter;
-
- typedef value_map::value_type value_type;
- typedef value_map::size_type size_type;
- typedef value_map::const_iterator const_iterator;
-
- SGPropertyList ();
- virtual ~SGPropertyList ();
-
- virtual size_type size () const { return _props.size(); }
-
- virtual const_iterator begin () const { return _props.begin(); }
- virtual const_iterator end () const { return _props.end(); }
-
- virtual bool hasValue (const string &name) const;
-
- virtual SGValue * getValue (const string &name, bool create = false);
- virtual const SGValue * getValue (const string &name) const;
-
- virtual bool getBoolValue (const string &name,
- bool defaultValue = false) const;
- virtual int getIntValue (const string &name,
- int defaultValue = 0) const;
- virtual float getFloatValue (const string &name,
- float defaultValue = 0.0) const;
- virtual double getDoubleValue (const string &name,
- double defaultValue = 0.0L) const;
- virtual const string & getStringValue (const string &name,
- const string &defaultValue = "")
- const;
-
- virtual bool setBoolValue (const string &name, bool value);
- virtual bool setIntValue (const string &name, int value);
- virtual bool setFloatValue (const string &name, float value);
- virtual bool setDoubleValue (const string &name, double value);
- virtual bool setStringValue (const string &name, const string &value);
- virtual bool setUnknownValue (const string &name, const string &value);
-
- virtual bool tieBool (const string &name,
- bool_getter getter,
- bool_setter setter = 0,
- bool useDefault = true);
- virtual bool tieInt (const string &name,
- int_getter getter,
- int_setter setter = 0,
- bool useDefault = true);
- virtual bool tieFloat (const string &name,
- float_getter getter,
- float_setter setter = 0,
- bool useDefault = true);
- virtual bool tieDouble (const string &name,
- double_getter getter,
- double_setter setter = 0,
- bool useDefault = true);
- virtual bool tieString (const string &name,
- string_getter getter,
- string_setter setter = 0,
- bool useDefault = true);
-
- virtual bool untie (const string &name);
-
+ typedef T (*getter_t)(int);
+ typedef void (*setter_t)(int,T);
+ SGRawValueFunctionsIndexed (int index, getter_t getter = 0, setter_t setter = 0)
+ : _index(index), _getter(getter), _setter(setter) {}
+ virtual ~SGRawValueFunctionsIndexed () {}
+ virtual T getValue () const {
+ if (_getter) return (*_getter)(_index);
+ else return SGRawValue<T>::DefaultValue;
+ }
+ virtual bool setValue (T value) {
+ if (_setter) { (*_setter)(_index, value); return true; }
+ else return false;
+ }
+ virtual SGRawValue<T> * clone () const {
+ return new SGRawValueFunctionsIndexed<T>(_index, _getter, _setter);
+ }
private:
- value_map _props;
+ int _index;
+ getter_t _getter;
+ setter_t _setter;
};
-\f
-////////////////////////////////////////////////////////////////////////
-// Tree/node/directory view.
-////////////////////////////////////////////////////////////////////////
+/**
+ * A value managed through an object and access methods.
+ *
+ * A read-only value will not have a setter; a write-only value will
+ * not have a getter.
+ */
+template <class C, class T>
+class SGRawValueMethods : public SGRawValue<T>
+{
+public:
+ typedef T (C::*getter_t)() const;
+ typedef void (C::*setter_t)(T);
+ SGRawValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
+ : _obj(obj), _getter(getter), _setter(setter) {}
+ virtual ~SGRawValueMethods () {}
+ virtual T getValue () const {
+ if (_getter) { return (_obj.*_getter)(); }
+ else { return SGRawValue<T>::DefaultValue; }
+ }
+ virtual bool setValue (T value) {
+ if (_setter) { (_obj.*_setter)(value); return true; }
+ else return false;
+ }
+ virtual SGRawValue<T> * clone () const {
+ return new SGRawValueMethods<C,T>(_obj, _getter, _setter);
+ }
+private:
+ C &_obj;
+ getter_t _getter;
+ setter_t _setter;
+};
/**
- * Tree view of a property list.
- *
- * This class provides a virtual tree view of a property list, without
- * actually constructing a tree -- the view always stays in sync with
- * the property list itself.
+ * An indexed value managed through an object and access methods.
*
- * This class is designed to be used for setup and configuration; it is
- * optimized for ease of use rather than performance, and shouldn't be
- * used inside a tight loop.
- *
- * Every node is actually just a path together with a pointer to
- * the real property list and a few convenient operations; to the
- * user, however, it looks like a node in a tree or a file system,
- * with the regular operations such as getChild and getParent.
- *
- * Note that a node may be both a branch and a leaf -- that is, it
- * may have a value itself and it may have children. Here is a simple
- * example that prints the names of all of the different nodes inside
- * "/controls":
- *
- * SGPropertyNode controls("/controls", current_property_list);
- * SGPropertyNode child;
- * int size = controls.size();
- * for (int i = 0; i < size; i++) {
- * if (controls.getChild(child, i))
- * cout << child.getName() << endl;
- * else
- * cerr << "Failed to read child " << i << endl;
- * }
+ * A read-only value will not have a setter; a write-only value will
+ * not have a getter.
+ */
+template <class C, class T>
+class SGRawValueMethodsIndexed : public SGRawValue<T>
+{
+public:
+ typedef T (C::*getter_t)(int) const;
+ typedef void (C::*setter_t)(int, T);
+ SGRawValueMethodsIndexed (C &obj, int index,
+ getter_t getter = 0, setter_t setter = 0)
+ : _obj(obj), _index(index), _getter(getter), _setter(setter) {}
+ virtual ~SGRawValueMethodsIndexed () {}
+ virtual T getValue () const {
+ if (_getter) { return (_obj.*_getter)(_index); }
+ else { return SGRawValue<T>::DefaultValue; }
+ }
+ virtual bool setValue (T value) {
+ if (_setter) { (_obj.*_setter)(_index, value); return true; }
+ else return false;
+ }
+ virtual SGRawValue<T> * clone () const {
+ return new SGRawValueMethodsIndexed<C,T>(_obj, _index, _getter, _setter);
+ }
+private:
+ C &_obj;
+ int _index;
+ getter_t _getter;
+ setter_t _setter;
+};
+
+
+\f
+/**
+ * A node in a property tree.
*/
class SGPropertyNode
{
public:
- // Constructor and destructor
- SGPropertyNode (const string &path = "", SGPropertyList * props = 0);
+
+ /**
+ * Public constants.
+ */
+ enum {
+ MAX_STRING_LEN = 1024
+ };
+
+ /**
+ * Property value types.
+ */
+ enum Type {
+ NONE,
+ ALIAS,
+ BOOL,
+ INT,
+ LONG,
+ FLOAT,
+ DOUBLE,
+ STRING,
+ UNSPECIFIED
+ };
+
+
+ /**
+ * Access mode attributes.
+ *
+ * <p>The ARCHIVE attribute is strictly advisory, and controls
+ * whether the property should normally be saved and restored.</p>
+ */
+ enum Attribute {
+ READ = 1,
+ WRITE = 2,
+ ARCHIVE = 4,
+ TRACE_READ = 8,
+ TRACE_WRITE = 16
+ };
+
+
+ /**
+ * Default constructor.
+ */
+ SGPropertyNode ();
+
+
+ /**
+ * Copy constructor.
+ */
+ SGPropertyNode (const SGPropertyNode &node);
+
+
+ /**
+ * Destructor.
+ */
virtual ~SGPropertyNode ();
- // Accessor and setter for the internal
- // path.
- virtual const string &getPath () const { return _path; }
- virtual void setPath (const string &path);
- // Accessor and setter for the real
- // property list.
- virtual SGPropertyList * getPropertyList () { return _props; }
- virtual void setPropertyList (SGPropertyList * props) {
- _props = props;
+
+ //
+ // Basic properties.
+ //
+
+ /**
+ * Test whether this node contains a primitive leaf value.
+ */
+ bool hasValue () const { return (_type != NONE); }
+
+
+ /**
+ * Get the node's simple (XML) name.
+ */
+ const char * getName () const { return _name; }
+
+
+ /**
+ * Get the node's integer index.
+ */
+ const int getIndex () const { return _index; }
+
+
+ /**
+ * Get a non-const pointer to the node's parent.
+ */
+ SGPropertyNode * getParent () { return _parent; }
+
+
+ /**
+ * Get a const pointer to the node's parent.
+ */
+ const SGPropertyNode * getParent () const { return _parent; }
+
+
+ //
+ // Children.
+ //
+
+
+ /**
+ * Get the number of child nodes.
+ */
+ const int nChildren () const { return _children.size(); }
+
+
+ /**
+ * Get a child node by position (*NOT* index).
+ */
+ SGPropertyNode * getChild (int position);
+
+
+ /**
+ * Get a const child node by position (*NOT* index).
+ */
+ const SGPropertyNode * getChild (int position) const;
+
+
+ /**
+ * Get a child node by name and index.
+ */
+ SGPropertyNode * getChild (const char * name, int index = 0,
+ bool create = false);
+
+
+ /**
+ * Get a const child node by name and index.
+ */
+ const SGPropertyNode * getChild (const char * name, int index = 0) const;
+
+
+ /**
+ * Get a vector of all children with the specified name.
+ */
+ vector<SGPropertyNode *> getChildren (const char * name);
+
+
+ /**
+ * Get a vector all all children (const) with the specified name.
+ */
+ vector<const SGPropertyNode *> getChildren (const char * name) const;
+
+
+ //
+ // Alias support.
+ //
+
+
+ /**
+ * Alias this node's leaf value to another's.
+ */
+ bool alias (SGPropertyNode * target);
+
+
+ /**
+ * Alias this node's leaf value to another's by relative path.
+ */
+ bool alias (const char * path);
+
+
+ /**
+ * Remove any alias for this node.
+ */
+ bool unalias ();
+
+
+ /**
+ * Test whether the node's leaf value is aliased to another's.
+ */
+ bool isAlias () const { return (_type == ALIAS); }
+
+
+ /**
+ * Get a non-const pointer to the current alias target, if any.
+ */
+ SGPropertyNode * getAliasTarget ();
+
+
+ /**
+ * Get a const pointer to the current alias target, if any.
+ */
+ const SGPropertyNode * getAliasTarget () const;
+
+
+ //
+ // Path information.
+ //
+
+
+ /**
+ * Get the path to this node from the root.
+ */
+ const char * getPath (bool simplify = false) const;
+
+
+ /**
+ * Get a pointer to the root node.
+ */
+ SGPropertyNode * getRootNode ();
+
+
+ /**
+ * Get a const pointer to the root node.
+ */
+ const SGPropertyNode * getRootNode () const;
+
+
+ /**
+ * Get a pointer to another node by relative path.
+ */
+ SGPropertyNode * getNode (const char * relative_path, bool create = false);
+
+
+ /**
+ * Get a pointer to another node by relative path.
+ *
+ * This method leaves the index off the last member of the path,
+ * so that the user can specify it separately (and save some
+ * string building). For example, getNode("/bar[1]/foo", 3) is
+ * exactly equivalent to getNode("bar[1]/foo[3]"). The index
+ * provided overrides any given in the path itself for the last
+ * component.
+ */
+ SGPropertyNode * getNode (const char * relative_path, int index,
+ bool create = false);
+
+
+ /**
+ * Get a const pointer to another node by relative path.
+ */
+ const SGPropertyNode * getNode (const char * relative_path) const;
+
+
+ /**
+ * Get a const pointer to another node by relative path.
+ *
+ * This method leaves the index off the last member of the path,
+ * so that the user can specify it separate.
+ */
+ const SGPropertyNode * getNode (const char * relative_path,
+ int index) const;
+
+
+ //
+ // Access Mode.
+ //
+
+ /**
+ * Check a single mode attribute for the property node.
+ */
+ bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
+
+
+ /**
+ * Set a single mode attribute for the property node.
+ */
+ void setAttribute (Attribute attr, bool state) {
+ (state ? _attr |= attr : _attr &= ~attr);
}
- // Accessors for derived information.
- virtual int size () const;
- virtual const string &getName () const;
- virtual SGPropertyNode &getParent () const;
- virtual SGPropertyNode &getChild (int n) const;
- virtual SGPropertyNode &getSubNode (const string &subpath) const;
-
- // Check for a value.
- virtual bool hasValue (const string &subpath = "") const;
-
- // Get values directly.
- virtual SGValue * getValue (const string &subpath = "");
- virtual bool getBoolValue (const string &subpath = "",
- bool defaultValue = false) const;
- virtual int getIntValue (const string &subpath = "",
- int defaultValue = 0) const;
- virtual float getFloatValue (const string &subpath = "",
- float defaultValue = 0.0) const;
- virtual double getDoubleValue (const string &subpath = "",
- double defaultValue = 0.0L) const;
- virtual const string &
- getStringValue (const string &subpath = "",
- const string &defaultValue = "") const;
+
+ /**
+ * Get all of the mode attributes for the property node.
+ */
+ int getAttributes () const { return _attr; }
+
+
+ /**
+ * Set all of the mode attributes for the property node.
+ */
+ void setAttributes (int attr) { _attr = attr; }
+
+
+ //
+ // Leaf Value (primitive).
+ //
+
+
+ /**
+ * Get the type of leaf value, if any, for this node.
+ */
+ Type getType () const;
+
+
+ /**
+ * Get a bool value for this node.
+ */
+ bool getBoolValue () const;
+
+
+ /**
+ * Get an int value for this node.
+ */
+ int getIntValue () const;
+
+
+ /**
+ * Get a long int value for this node.
+ */
+ long getLongValue () const;
+
+
+ /**
+ * Get a float value for this node.
+ */
+ float getFloatValue () const;
+
+
+ /**
+ * Get a double value for this node.
+ */
+ double getDoubleValue () const;
+
+
+ /**
+ * Get a string value for this node.
+ */
+ const char * getStringValue () const;
+
+
+
+ /**
+ * Set a bool value for this node.
+ */
+ bool setBoolValue (bool value);
+
+
+ /**
+ * Set an int value for this node.
+ */
+ bool setIntValue (int value);
+
+
+ /**
+ * Set a long int value for this node.
+ */
+ bool setLongValue (long value);
+
+
+ /**
+ * Set a float value for this node.
+ */
+ bool setFloatValue (float value);
+
+
+ /**
+ * Set a double value for this node.
+ */
+ bool setDoubleValue (double value);
+
+
+ /**
+ * Set a string value for this node.
+ */
+ bool setStringValue (const char * value);
+
+
+ /**
+ * Set a value of unspecified type for this node.
+ */
+ bool setUnspecifiedValue (const char * value);
+
+
+ //
+ // Data binding.
+ //
+
+
+ /**
+ * Test whether this node is bound to an external data source.
+ */
+ bool isTied () const { return _tied; }
+
+
+ /**
+ * Bind this node to an external bool source.
+ */
+ bool tie (const SGRawValue<bool> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external int source.
+ */
+ bool tie (const SGRawValue<int> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external long int source.
+ */
+ bool tie (const SGRawValue<long> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external float source.
+ */
+ bool tie (const SGRawValue<float> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external double source.
+ */
+ bool tie (const SGRawValue<double> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external string source.
+ */
+ bool tie (const SGRawValue<const char *> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Unbind this node from any external data source.
+ */
+ bool untie ();
+
+
+ //
+ // Convenience methods using paths.
+ // TODO: add attribute methods
+ //
+
+
+ /**
+ * Get another node's type.
+ */
+ Type getType (const char * relative_path) const;
+
+
+ /**
+ * Test whether another node has a leaf value.
+ */
+ bool hasValue (const char * relative_path) const;
+
+
+ /**
+ * Get another node's value as a bool.
+ */
+ bool getBoolValue (const char * relative_path,
+ bool defaultValue = false) const;
+
+
+ /**
+ * Get another node's value as an int.
+ */
+ int getIntValue (const char * relative_path,
+ int defaultValue = 0) const;
+
+
+ /**
+ * Get another node's value as a long int.
+ */
+ long getLongValue (const char * relative_path,
+ long defaultValue = 0L) const;
+
+
+ /**
+ * Get another node's value as a float.
+ */
+ float getFloatValue (const char * relative_path,
+ float defaultValue = 0.0) const;
+
+
+ /**
+ * Get another node's value as a double.
+ */
+ double getDoubleValue (const char * relative_path,
+ double defaultValue = 0.0L) const;
+
+
+ /**
+ * Get another node's value as a string.
+ */
+ const char * getStringValue (const char * relative_path,
+ const char * defaultValue = "") const;
+
+
+ /**
+ * Set another node's value as a bool.
+ */
+ bool setBoolValue (const char * relative_path, bool value);
+
+
+ /**
+ * Set another node's value as an int.
+ */
+ bool setIntValue (const char * relative_path, int value);
+
+
+ /**
+ * Set another node's value as a long int.
+ */
+ bool setLongValue (const char * relative_path, long value);
+
+
+ /**
+ * Set another node's value as a float.
+ */
+ bool setFloatValue (const char * relative_path, float value);
+
+
+ /**
+ * Set another node's value as a double.
+ */
+ bool setDoubleValue (const char * relative_path, double value);
+
+
+ /**
+ * Set another node's value as a string.
+ */
+ bool setStringValue (const char * relative_path, const char * value);
+
+
+ /**
+ * Set another node's value with no specified type.
+ */
+ bool setUnspecifiedValue (const char * relative_path, const char * value);
+
+
+ /**
+ * Test whether another node is bound to an external data source.
+ */
+ bool isTied (const char * relative_path) const;
+
+
+ /**
+ * Bind another node to an external bool source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
+ bool useDefault = true);
+
+
+ /**
+ * Bind another node to an external int source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
+ bool useDefault = true);
+
+
+ /**
+ * Bind another node to an external long int source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
+ bool useDefault = true);
+
+
+ /**
+ * Bind another node to an external float source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
+ bool useDefault = true);
+
+
+ /**
+ * Bind another node to an external double source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
+ bool useDefault = true);
+
+
+ /**
+ * Bind another node to an external string source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
+ bool useDefault = true);
+
+
+ /**
+ * Unbind another node from any external data source.
+ */
+ bool untie (const char * relative_path);
+
+
+protected:
+
+
+ /**
+ * Protected constructor for making new nodes on demand.
+ */
+ SGPropertyNode (const char * name, int index, SGPropertyNode * parent);
+
private:
- string _path;
- SGPropertyList * _props;
- // for pointer persistence...
- // NOT THREAD SAFE!!!
- // (each thread must have its own node
- // object)
- mutable string _name;
- mutable SGPropertyNode * _node;
-};
+ // Get the raw value
+ bool get_bool () const;
+ int get_int () const;
+ long get_long () const;
+ float get_float () const;
+ double get_double () const;
+ const char * get_string () const;
-\f
-////////////////////////////////////////////////////////////////////////
-// Input and output.
-////////////////////////////////////////////////////////////////////////
+ // Set the raw value
+ bool set_bool (bool value);
+ bool set_int (int value);
+ bool set_long (long value);
+ bool set_float (float value);
+ bool set_double (double value);
+ bool set_string (const char * value);
-extern bool readPropertyList (istream &input, SGPropertyList * props);
-extern bool readPropertyList (const string &file, SGPropertyList * props);
-extern bool writePropertyList (ostream &output, const SGPropertyList * props);
-extern bool writePropertyList (const string &file,
- const SGPropertyList * props);
+ /**
+ * Clear any existing value and set the type to NONE.
+ */
+ void clear_value ();
+
+
+ /**
+ * Get the value as a string.
+ */
+ const char * make_string () const;
+
+
+ /**
+ * Trace a read access.
+ */
+ void trace_read () const;
-\f
-////////////////////////////////////////////////////////////////////////
-// Global property manager.
-////////////////////////////////////////////////////////////////////////
-extern SGPropertyList current_properties;
+ /**
+ * Trace a write access.
+ */
+ void trace_write () const;
+ mutable char _buffer[MAX_STRING_LEN+1];
+
+ class hash_table;
+
+ char * _name;
+ int _index;
+ SGPropertyNode * _parent;
+ vector<SGPropertyNode *> _children;
+ hash_table * _path_cache;
+ Type _type;
+ bool _tied;
+ int _attr;
+
+ // The right kind of pointer...
+ union {
+ SGPropertyNode * alias;
+ SGRawValue<bool> * bool_val;
+ SGRawValue<int> * int_val;
+ SGRawValue<long> * long_val;
+ SGRawValue<float> * float_val;
+ SGRawValue<double> * double_val;
+ SGRawValue<const char *> * string_val;
+ } _value;
+
+ union {
+ bool bool_val;
+ int int_val;
+ long long_val;
+ float float_val;
+ double double_val;
+ char * string_val;
+ } _local_val;
+
+
+\f
+ /**
+ * A very simple hash table with no remove functionality.
+ */
+ class hash_table {
+ public:
+
+ /**
+ * An entry in a bucket in a hash table.
+ */
+ class entry {
+ public:
+ entry ();
+ virtual ~entry ();
+ virtual const char * get_key () { return _key; }
+ virtual void set_key (const char * key);
+ virtual SGPropertyNode * get_value () { return _value; }
+ virtual void set_value (SGPropertyNode * value);
+ private:
+ char * _key;
+ SGPropertyNode * _value;
+ };
+
+
+ /**
+ * A bucket in a hash table.
+ */
+ class bucket {
+ public:
+ bucket ();
+ virtual ~bucket ();
+ virtual entry * get_entry (const char * key, bool create = false);
+ private:
+ int _length;
+ entry ** _entries;
+ };
+
+ friend class bucket;
+
+ hash_table ();
+ virtual ~hash_table ();
+ virtual SGPropertyNode * get (const char * key);
+ virtual void put (const char * key, SGPropertyNode * value);
+
+ private:
+ unsigned int hashcode (const char * key);
+ unsigned int _data_length;
+ bucket ** _data;
+ };
+
+};
#endif // __PROPS_HXX