#ifndef __PROPS_HXX
#define __PROPS_HXX
-#ifdef HAVE_CONFIG_H
-#include <config.h>
+#ifndef PROPS_STANDALONE
+#define PROPS_STANDALONE 0
#endif
-#include <simgear/compiler.h>
+#include <vector>
+#include <map>
+
+#if PROPS_STANDALONE
+
+#include <string>
+#include <iostream>
-#include <stdio.h>
+using std::string;
+using std::vector;
+using std::map;
+using std::istream;
+using std::ostream;
+#else
+
+#include <simgear/compiler.h>
+#include <simgear/debug/logstream.hxx>
#include STL_STRING
-#include <vector>
#include STL_IOSTREAM
-
SG_USING_STD(string);
SG_USING_STD(vector);
+SG_USING_STD(map);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ostream);
#endif
+#endif
+
+
+#ifdef NONE
+#pragma warn A sloppy coder has defined NONE as a macro!
+#undef NONE
+#endif
+
#ifdef ALIAS
#pragma warn A sloppy coder has defined ALIAS as a macro!
#undef ALIAS
#endif
-#ifdef UNKNOWN
-#pragma warn A sloppy coder has defined UNKNOWN as a macro!
-#undef UNKNOWN
+#ifdef UNSPECIFIED
+#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
+#undef UNSPECIFIED
#endif
#ifdef BOOL
// This is the mechanism that information-providing routines can
// use to link their own values to the property manager. Any
// SGValue can be tied to a raw value and then untied again.
+//
+// Note: we are forced to use inlined methods here to ensure
+// that the templates will be instantiated. We're probably taking
+// a small performance hit for that.
////////////////////////////////////////////////////////////////////////
/**
* Abstract base class for a raw value.
*
- * The property manager is implemented in three layers. The {@link
+ * <p>The property manager is implemented in two layers. The {@link
* SGPropertyNode} is the highest and most abstract layer,
- * representing * an LValue/RValue pair: it * records the position
- * of the property in the property tree and * contains facilities
- * for navigation to other nodes. Each node * may contain an {@link
- * SGValue}, which is guaranteed persistent: the * {@link SGValue}
- * will not change during a session, even if the * property is bound
- * and unbound multiple times. The SGValue is the * abstraction of
- * an RValue: it allows for conversion among all of the different
- * types, and can be bound to external pointers, functions, methods,
- * or other data sources. Every SGValue contains an SGRawValue of
- * a specific type. The SGRawValue (this class) may change frequently
- * during a session as a value is retyped or bound and unbound to
- * various data source, but the abstract SGValue layer insulates
- * the application from those changes. The raw value contains no
- * facilities for data binding or for type conversion: it is simply
- * the abstraction of a primitive data type (or a compound data
- * type, in the case of a string).
+ * representing an LValue/RValue pair: it records the position of the
+ * property in the property tree and contains facilities for
+ * navigation to other nodes. It is guaranteed to be persistent: the
+ * {@link SGPropertyNode} will not change during a session, even if
+ * the property is bound and unbound multiple times.</p>
+ *
+ * <p>When the property value is not managed internally in the
+ * SGPropertyNode, the SGPropertyNode will contain a reference to an
+ * SGRawValue (this class), which provides an abstract way to get,
+ * set, and clone the underlying value. The SGRawValue may change
+ * frequently during a session as a value is retyped or bound and
+ * unbound to various data source, but the abstract SGPropertyNode
+ * layer insulates the application from those changes. The raw value
+ * contains no facilities for data binding or for type conversion: it
+ * is simply the abstraction of a primitive data type (or a compound
+ * data type, in the case of a string).</p>
*
- * The SGValue class always keeps a *copy* of a raw value, not the
- * original one passed to it; if you override a derived class but do
- * not replace the {@link #clone} method, strange things will happen.
+ * <p>The SGPropertyNode class always keeps a *copy* of a raw value,
+ * not the original one passed to it; if you override a derived class
+ * but do not replace the {@link #clone} method, strange things will
+ * happen.</p>
*
- * All raw values must implement {@link #getValue}, {@link #setValue},
- * and {@link #clone} for the appropriate type.
+ * <p>All derived SGRawValue classes must implement {@link #getValue},
+ * {@link #setValue}, and {@link #clone} for the appropriate type.</p>
*
- * @see SGValue
- * @see SGPropertyNode */
+ * @see SGPropertyNode
+ * @see SGRawValuePointer
+ * @see SGRawValueFunctions
+ * @see SGRawValueFunctionsIndexed
+ * @see SGRawValueMethods
+ * @see SGRawValueMethodsIndexed
+ */
template <class T>
class SGRawValue
{
};
-/**
- * An unbound raw value, stored internally.
- *
- * Instances of this class are created automatically, by default,
- * by the SGValue class; ordinarily the application should not
- * need to touch it.
- */
-template <class T>
-class SGRawValueInternal : public SGRawValue<T>
-{
-public:
-
- /**
- * Default constructor.
- *
- * Initialize with the default value for this type.
- */
- SGRawValueInternal () {}
-
- /**
- * Explicit value constructor.
- *
- * Initialize with the underlying value provided.
- *
- * @param value The initial value for this property.
- */
- SGRawValueInternal (T value) : _value(value) {}
-
- /**
- * Destructor.
- */
- virtual ~SGRawValueInternal () {}
-
- /**
- * Get the underlying value.
- */
- virtual T getValue () const { return _value; }
-
- /**
- * Set the underlying value.
- */
- virtual bool setValue (T value) { _value = value; return true; }
-
- /**
- * Create a deep copy of this raw value.
- */
- virtual SGRawValue<T> * clone () const {
- return new SGRawValueInternal<T>(_value);
- }
-
-private:
- T _value;
-};
-
-
/**
* A raw value bound to a pointer.
*
* not have a getter. An indexed value is useful for binding one
* of a list of possible values (such as multiple engines for a
* plane). The index is hard-coded at creation time.
+ *
+ * @see SGRawValue
*/
template <class T>
class SGRawValueFunctionsIndexed : public SGRawValue<T>
\f
/**
- * A cooked value.
- *
- * This is the value that property-list clients see. It is a
- * persistent layer over the possibly-changing raw value; once a
- * client gets an SGValue from the property manager, the pointer
- * will be good for the life of the property manager itself, no
- * matter how often the pointer is tied or untied.
+ * A node in a property tree.
*/
-class SGValue
+class SGPropertyNode
{
public:
+
+ /**
+ * Public constants.
+ */
+ enum {
+ MAX_STRING_LEN = 1024
+ };
+
+ /**
+ * Property value types.
+ */
enum Type {
+ NONE,
+ ALIAS,
BOOL,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
- UNKNOWN
+ UNSPECIFIED
};
- SGValue ();
- SGValue (const SGValue &value);
- ~SGValue ();
- Type getType () const;
-
- SGValue * getAlias ();
- const SGValue * getAlias () const;
- bool alias (SGValue * alias);
- bool unalias ();
- bool isAlias () const { return _type == ALIAS; }
- bool getBoolValue () const;
- int getIntValue () const;
- long getLongValue () const;
- float getFloatValue () const;
- double getDoubleValue () const;
- string getStringValue () const;
+ /**
+ * Access mode attributes.
+ *
+ * <p>The ARCHIVE attribute is strictly advisory, and controls
+ * whether the property should normally be saved and restored.</p>
+ */
+ enum Attribute {
+ READ = 1,
+ WRITE = 2,
+ ARCHIVE = 4,
+ TRACE_READ = 8,
+ TRACE_WRITE = 16
+ };
- bool setBoolValue (bool value);
- bool setIntValue (int value);
- bool setLongValue (long value);
- bool setFloatValue (float value);
- bool setDoubleValue (double value);
- bool setStringValue (string value);
- bool setUnknownValue (string value);
- bool isTied () const { return _tied; }
+ /**
+ * Default constructor.
+ */
+ SGPropertyNode ();
- bool tie (const SGRawValue<bool> &rawValue, bool useDefault = true);
- bool tie (const SGRawValue<int> &rawValue, bool useDefault = true);
- bool tie (const SGRawValue<long> &rawValue, bool useDefault = true);
- bool tie (const SGRawValue<float> &rawValue, bool useDefault = true);
- bool tie (const SGRawValue<double> &rawValue, bool useDefault = true);
- bool tie (const SGRawValue<string> &rawValue, bool useDefault = true);
- bool untie ();
+ /**
+ * Copy constructor.
+ */
+ SGPropertyNode (const SGPropertyNode &node);
-private:
- enum {
- ALIAS = -1
- };
+ /**
+ * Destructor.
+ */
+ virtual ~SGPropertyNode ();
- void clear_value ();
- int _type;
- bool _tied;
- // The right kind of pointer...
- union {
- SGValue * alias;
- SGRawValue<bool> * bool_val;
- SGRawValue<int> * int_val;
- SGRawValue<long> * long_val;
- SGRawValue<float> * float_val;
- SGRawValue<double> * double_val;
- SGRawValue<string> * string_val;
- } _value;
+ //
+ // Basic properties.
+ //
-};
+ /**
+ * Test whether this node contains a primitive leaf value.
+ */
+ bool hasValue () const { return (_type != NONE); }
-\f
-/**
- * A node in a property tree.
- */
-class SGPropertyNode
-{
+ /**
+ * Get the node's simple (XML) name.
+ */
+ const char * getName () const { return _name; }
-public:
- SGPropertyNode ();
- virtual ~SGPropertyNode ();
-
- // Basic properties.
- bool hasValue () const { return (_value != 0); }
- SGValue * getValue () { return _value; }
- SGValue * getValue (bool create);
- const SGValue * getValue () const { return _value; }
- const string &getName () const { return _name; }
+ /**
+ * Get the node's integer index.
+ */
const int getIndex () const { return _index; }
+
+
+ /**
+ * Get a non-const pointer to the node's parent.
+ */
SGPropertyNode * getParent () { return _parent; }
+
+
+ /**
+ * Get a const pointer to the node's parent.
+ */
const SGPropertyNode * getParent () const { return _parent; }
- // Alias support.
- bool alias (SGPropertyNode * target);
- bool alias (const string &path);
- bool unalias ();
- bool isAlias () const;
- SGPropertyNode * getAliasTarget ();
- const SGPropertyNode * getAliasTarget () const;
- // Children.
+ //
+ // Children.
+ //
+
+
+ /**
+ * Get the number of child nodes.
+ */
const int nChildren () const { return _children.size(); }
+
+
+ /**
+ * Get a child node by position (*NOT* index).
+ */
SGPropertyNode * getChild (int position);
+
+
+ /**
+ * Get a const child node by position (*NOT* index).
+ */
const SGPropertyNode * getChild (int position) const;
- SGPropertyNode * getChild (const string &name, int index = 0,
+
+
+ /**
+ * Get a child node by name and index.
+ */
+ SGPropertyNode * getChild (const char * name, int index = 0,
bool create = false);
- const SGPropertyNode * getChild (const string &name, int index = 0) const;
- vector<SGPropertyNode *> getChildren (const string &name);
- vector<const SGPropertyNode *> getChildren (const string &name) const;
- // Path information.
- string getPath (bool simplify = false) const;
+ /**
+ * Get a const child node by name and index.
+ */
+ const SGPropertyNode * getChild (const char * name, int index = 0) const;
- // Relative or absolute paths.
+
+ /**
+ * Get a vector of all children with the specified name.
+ */
+ vector<SGPropertyNode *> getChildren (const char * name);
+
+
+ /**
+ * Get a vector all all children (const) with the specified name.
+ */
+ vector<const SGPropertyNode *> getChildren (const char * name) const;
+
+
+ //
+ // Alias support.
+ //
+
+
+ /**
+ * Alias this node's leaf value to another's.
+ */
+ bool alias (SGPropertyNode * target);
+
+
+ /**
+ * Alias this node's leaf value to another's by relative path.
+ */
+ bool alias (const char * path);
+
+
+ /**
+ * Remove any alias for this node.
+ */
+ bool unalias ();
+
+
+ /**
+ * Test whether the node's leaf value is aliased to another's.
+ */
+ bool isAlias () const { return (_type == ALIAS); }
+
+
+ /**
+ * Get a non-const pointer to the current alias target, if any.
+ */
+ SGPropertyNode * getAliasTarget ();
+
+
+ /**
+ * Get a const pointer to the current alias target, if any.
+ */
+ const SGPropertyNode * getAliasTarget () const;
+
+
+ //
+ // Path information.
+ //
+
+
+ /**
+ * Get the path to this node from the root.
+ */
+ const char * getPath (bool simplify = false) const;
+
+
+ /**
+ * Get a pointer to the root node.
+ */
SGPropertyNode * getRootNode ();
+
+
+ /**
+ * Get a const pointer to the root node.
+ */
const SGPropertyNode * getRootNode () const;
- SGPropertyNode * getNode (const string &relative_path, bool create = false);
- const SGPropertyNode * getNode (const string &relative_path) const;
- // Value-related stuff.
- SGValue::Type getType () const;
+
+ /**
+ * Get a pointer to another node by relative path.
+ */
+ SGPropertyNode * getNode (const char * relative_path, bool create = false);
+
+
+ /**
+ * Get a pointer to another node by relative path.
+ *
+ * This method leaves the index off the last member of the path,
+ * so that the user can specify it separately (and save some
+ * string building). For example, getNode("/bar[1]/foo", 3) is
+ * exactly equivalent to getNode("bar[1]/foo[3]"). The index
+ * provided overrides any given in the path itself for the last
+ * component.
+ */
+ SGPropertyNode * getNode (const char * relative_path, int index,
+ bool create = false);
+
+
+ /**
+ * Get a const pointer to another node by relative path.
+ */
+ const SGPropertyNode * getNode (const char * relative_path) const;
+
+
+ /**
+ * Get a const pointer to another node by relative path.
+ *
+ * This method leaves the index off the last member of the path,
+ * so that the user can specify it separate.
+ */
+ const SGPropertyNode * getNode (const char * relative_path,
+ int index) const;
+
+
+ //
+ // Access Mode.
+ //
+
+ /**
+ * Check a single mode attribute for the property node.
+ */
+ bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
+
+
+ /**
+ * Set a single mode attribute for the property node.
+ */
+ void setAttribute (Attribute attr, bool state) {
+ (state ? _attr |= attr : _attr &= ~attr);
+ }
+
+
+ /**
+ * Get all of the mode attributes for the property node.
+ */
+ int getAttributes () const { return _attr; }
+
+
+ /**
+ * Set all of the mode attributes for the property node.
+ */
+ void setAttributes (int attr) { _attr = attr; }
+
+ //
+ // Leaf Value (primitive).
+ //
+
+
+ /**
+ * Get the type of leaf value, if any, for this node.
+ */
+ Type getType () const;
+
+
+ /**
+ * Get a bool value for this node.
+ */
bool getBoolValue () const;
+
+
+ /**
+ * Get an int value for this node.
+ */
int getIntValue () const;
+
+
+ /**
+ * Get a long int value for this node.
+ */
long getLongValue () const;
+
+
+ /**
+ * Get a float value for this node.
+ */
float getFloatValue () const;
+
+
+ /**
+ * Get a double value for this node.
+ */
double getDoubleValue () const;
- string getStringValue () const;
+
+ /**
+ * Get a string value for this node.
+ */
+ const char * getStringValue () const;
+
+
+
+ /**
+ * Set a bool value for this node.
+ */
bool setBoolValue (bool value);
+
+
+ /**
+ * Set an int value for this node.
+ */
bool setIntValue (int value);
+
+
+ /**
+ * Set a long int value for this node.
+ */
bool setLongValue (long value);
+
+
+ /**
+ * Set a float value for this node.
+ */
bool setFloatValue (float value);
+
+
+ /**
+ * Set a double value for this node.
+ */
bool setDoubleValue (double value);
- bool setStringValue (string value);
- bool setUnknownValue (string value);
- bool isTied () const;
+ /**
+ * Set a string value for this node.
+ */
+ bool setStringValue (const char * value);
+
+
+ /**
+ * Set a value of unspecified type for this node.
+ */
+ bool setUnspecifiedValue (const char * value);
+
+
+ //
+ // Data binding.
+ //
+
+
+ /**
+ * Test whether this node is bound to an external data source.
+ */
+ bool isTied () const { return _tied; }
+
+
+ /**
+ * Bind this node to an external bool source.
+ */
bool tie (const SGRawValue<bool> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external int source.
+ */
bool tie (const SGRawValue<int> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external long int source.
+ */
bool tie (const SGRawValue<long> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external float source.
+ */
bool tie (const SGRawValue<float> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Bind this node to an external double source.
+ */
bool tie (const SGRawValue<double> &rawValue, bool useDefault = true);
- bool tie (const SGRawValue<string> &rawValue, bool useDefault = true);
+
+ /**
+ * Bind this node to an external string source.
+ */
+ bool tie (const SGRawValue<const char *> &rawValue, bool useDefault = true);
+
+
+ /**
+ * Unbind this node from any external data source.
+ */
bool untie ();
- // Values from paths.
- bool hasValue (const string &relative_path) const;
- SGValue * getValue (const string &relative_path, bool create = false);
- const SGValue * getValue (const string &relative_path) const;
- SGValue::Type getType (const string &relative_path) const;
-
- bool getBoolValue (const string &relative_path,
+ //
+ // Convenience methods using paths.
+ // TODO: add attribute methods
+ //
+
+
+ /**
+ * Get another node's type.
+ */
+ Type getType (const char * relative_path) const;
+
+
+ /**
+ * Test whether another node has a leaf value.
+ */
+ bool hasValue (const char * relative_path) const;
+
+
+ /**
+ * Get another node's value as a bool.
+ */
+ bool getBoolValue (const char * relative_path,
bool defaultValue = false) const;
- int getIntValue (const string &relative_path,
+
+
+ /**
+ * Get another node's value as an int.
+ */
+ int getIntValue (const char * relative_path,
int defaultValue = 0) const;
- long getLongValue (const string &relative_path,
+
+
+ /**
+ * Get another node's value as a long int.
+ */
+ long getLongValue (const char * relative_path,
long defaultValue = 0L) const;
- float getFloatValue (const string &relative_path,
+
+
+ /**
+ * Get another node's value as a float.
+ */
+ float getFloatValue (const char * relative_path,
float defaultValue = 0.0) const;
- double getDoubleValue (const string &relative_path,
+
+
+ /**
+ * Get another node's value as a double.
+ */
+ double getDoubleValue (const char * relative_path,
double defaultValue = 0.0L) const;
- string getStringValue (const string &relative_path,
- string defaultValue = "") const;
- bool setBoolValue (const string &relative_path, bool value);
- bool setIntValue (const string &relative_path, int value);
- bool setLongValue (const string &relative_path, long value);
- bool setFloatValue (const string &relative_path, float value);
- bool setDoubleValue (const string &relative_path, double value);
- bool setStringValue (const string &relative_path, string value);
- bool setUnknownValue (const string &relative_path, string value);
- bool isTied (const string &relative_path) const;
+ /**
+ * Get another node's value as a string.
+ */
+ const char * getStringValue (const char * relative_path,
+ const char * defaultValue = "") const;
+
+
+ /**
+ * Set another node's value as a bool.
+ */
+ bool setBoolValue (const char * relative_path, bool value);
+
+
+ /**
+ * Set another node's value as an int.
+ */
+ bool setIntValue (const char * relative_path, int value);
+
+
+ /**
+ * Set another node's value as a long int.
+ */
+ bool setLongValue (const char * relative_path, long value);
+
+
+ /**
+ * Set another node's value as a float.
+ */
+ bool setFloatValue (const char * relative_path, float value);
+
+
+ /**
+ * Set another node's value as a double.
+ */
+ bool setDoubleValue (const char * relative_path, double value);
- bool tie (const string &relative_path, const SGRawValue<bool> &rawValue,
+
+ /**
+ * Set another node's value as a string.
+ */
+ bool setStringValue (const char * relative_path, const char * value);
+
+
+ /**
+ * Set another node's value with no specified type.
+ */
+ bool setUnspecifiedValue (const char * relative_path, const char * value);
+
+
+ /**
+ * Test whether another node is bound to an external data source.
+ */
+ bool isTied (const char * relative_path) const;
+
+
+ /**
+ * Bind another node to an external bool source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true);
- bool tie (const string &relative_path, const SGRawValue<int> &rawValue,
+
+
+ /**
+ * Bind another node to an external int source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true);
- bool tie (const string &relative_path, const SGRawValue<long> &rawValue,
+
+
+ /**
+ * Bind another node to an external long int source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true);
- bool tie (const string &relative_path, const SGRawValue<float> &rawValue,
+
+
+ /**
+ * Bind another node to an external float source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true);
- bool tie (const string &relative_path, const SGRawValue<double> &rawValue,
+
+
+ /**
+ * Bind another node to an external double source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true);
- bool tie (const string &relative_path, const SGRawValue<string> &rawValue,
+
+
+ /**
+ * Bind another node to an external string source.
+ */
+ bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
bool useDefault = true);
- bool untie (const string &relative_path);
+
+ /**
+ * Unbind another node from any external data source.
+ */
+ bool untie (const char * relative_path);
+
protected:
- SGPropertyNode (const string &name, int index, SGPropertyNode * parent);
+
+ /**
+ * Protected constructor for making new nodes on demand.
+ */
+ SGPropertyNode (const char * name, int index, SGPropertyNode * parent);
+
private:
- SGPropertyNode (const SGPropertyNode &node) {}
+ // Get the raw value
+ bool get_bool () const;
+ int get_int () const;
+ long get_long () const;
+ float get_float () const;
+ double get_double () const;
+ const char * get_string () const;
+
+ // Set the raw value
+ bool set_bool (bool value);
+ bool set_int (int value);
+ bool set_long (long value);
+ bool set_float (float value);
+ bool set_double (double value);
+ bool set_string (const char * value);
+
+
+ /**
+ * Clear any existing value and set the type to NONE.
+ */
+ void clear_value ();
+
- SGValue * _value;
- string _name;
+ /**
+ * Get the value as a string.
+ */
+ const char * make_string () const;
+
+
+ /**
+ * Trace a read access.
+ */
+ void trace_read () const;
+
+
+ /**
+ * Trace a write access.
+ */
+ void trace_write () const;
+
+ mutable char _buffer[MAX_STRING_LEN+1];
+
+ const char * _name;
int _index;
SGPropertyNode * _parent;
vector<SGPropertyNode *> _children;
- mutable SGPropertyNode * _target;
-
-};
+ typedef map<const string,SGPropertyNode *> cache_map;
+ cache_map * _path_cache;
+ Type _type;
+ bool _tied;
+ int _attr;
+ // The right kind of pointer...
+ union {
+ SGPropertyNode * alias;
+ SGRawValue<bool> * bool_val;
+ SGRawValue<int> * int_val;
+ SGRawValue<long> * long_val;
+ SGRawValue<float> * float_val;
+ SGRawValue<double> * double_val;
+ SGRawValue<const char *> * string_val;
+ } _value;
-\f
-////////////////////////////////////////////////////////////////////////
-// I/O functions.
-////////////////////////////////////////////////////////////////////////
+ union {
+ bool bool_val;
+ int int_val;
+ long long_val;
+ float float_val;
+ double double_val;
+ const char * string_val;
+ } _local_val;
-bool readProperties (istream &input, SGPropertyNode * start_node,
- const string &base = "");
-bool readProperties (const string &file, SGPropertyNode * start_node);
-bool writeProperties (ostream &output, const SGPropertyNode * start_node);
-bool writeProperties (const string &file, const SGPropertyNode * start_node);
-bool copyProperties (const SGPropertyNode *in, SGPropertyNode *out);
+};
#endif // __PROPS_HXX