#include <simgear/bucket/newbucket.hxx>
-#include <simgear/math/fg_types.hxx>
+#include <simgear/math/sg_types.hxx>
// traverse the specified fan/strip/list of vertices and attempt to
// calculate "none stretching" texture coordinates
-point_list calc_tex_coords( const FGBucket& b, const point_list& geod_nodes,
+point_list calc_tex_coords( const SGBucket& b, const point_list& geod_nodes,
const int_list& fan, double scale = 1.0 );