//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "props.hxx"
#include <algorithm>
+
#include <sstream>
+#include <iomanip>
#include <stdio.h>
#include <string.h>
-#if PROPS_STANDALONE
+#include <simgear/math/SGMath.hxx>
+#if PROPS_STANDALONE
#include <iostream>
-using std::cerr;
-using std::endl;
-using std::find;
-using std::sort;
-using std::vector;
-using std::stringstream;
-
#else
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
-SG_USING_STD(sort);
-SG_USING_STD(find);
-SG_USING_STD(vector);
-SG_USING_STD(stringstream);
-
#if ( _MSC_VER == 1200 )
// MSVC 6 is buggy, and needs something strange here
-SG_USING_STD(vector<SGPropertyNode_ptr>);
-SG_USING_STD(vector<SGPropertyChangeListener *>);
-SG_USING_STD(vector<SGPropertyNode *>);
+using std::vector<SGPropertyNode_ptr>;
+using std::vector<SGPropertyChangeListener *>;
+using std::vector<SGPropertyNode *>;
+#endif
#endif
+#if PROPS_STANDALONE
+using std::cerr;
#endif
+using std::endl;
+using std::find;
+using std::sort;
+using std::string;
+using std::vector;
+using std::stringstream;
+using namespace simgear;
\f
////////////////////////////////////////////////////////////////////////
#define TEST_READ(dflt) if (!getAttribute(READ)) return dflt
#define TEST_WRITE if (!getAttribute(WRITE)) return false
-
-
\f
-////////////////////////////////////////////////////////////////////////
-// Default values for every type.
-////////////////////////////////////////////////////////////////////////
-template<> const bool SGRawValue<bool>::DefaultValue = false;
-template<> const int SGRawValue<int>::DefaultValue = 0;
-template<> const long SGRawValue<long>::DefaultValue = 0L;
-template<> const float SGRawValue<float>::DefaultValue = 0.0;
-template<> const double SGRawValue<double>::DefaultValue = 0.0L;
-template<> const char * const SGRawValue<const char *>::DefaultValue = "";
-
-
-\f
////////////////////////////////////////////////////////////////////////
// Local path normalization code.
////////////////////////////////////////////////////////////////////////
name = ".";
}
if (i < max && path[i] != '/')
- throw string("Illegal character after " + name);
+ throw string("illegal character after " + name);
}
else if (isalpha(path[i]) || path[i] == '_') {
static char *
copy_string (const char * s)
{
- // FIXME: potential buffer overflow.
- // For some reason, strnlen and
- // strncpy cause all kinds of crashes.
- char * copy = new char[strlen(s) + 1];
- strcpy(copy, s);
+ unsigned long int slen = strlen(s);
+ char * copy = new char[slen + 1];
+
+ // the source string length is known so no need to check for '\0'
+ // when copying every single character
+ memcpy(copy, s, slen);
+ *(copy + slen) = '\0';
return copy;
}
* Locate a child node by name and index.
*/
static int
-find_child (const char * name, int index, const vector<SGPropertyNode_ptr>& nodes)
+find_child (const char * name, int index, const PropertyList& nodes)
{
int nNodes = nodes.size();
for (int i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
- if (compare_strings(node->getName(), name) && node->getIndex() == index)
+
+ // searching for a mathing index is a lot less time consuming than
+ // comparing two strings so do that first.
+ if (node->getIndex() == index && compare_strings(node->getName(), name))
return i;
}
return -1;
}
+/**
+ * Locate the child node with the highest index of the same name
+ */
+static int
+find_last_child (const char * name, const PropertyList& nodes)
+{
+ int nNodes = nodes.size();
+ int index = 0;
+
+ for (int i = 0; i < nNodes; i++) {
+ SGPropertyNode * node = nodes[i];
+ if (compare_strings(node->getName(), name))
+ {
+ int idx = node->getIndex();
+ if (idx > index) index = idx;
+ }
+ }
+ return index;
+}
+
/**
* Locate another node, given a relative path.
else if (components[position].name == "..") {
SGPropertyNode * parent = current->getParent();
if (parent == 0)
- throw string("Attempt to move past root with '..'");
+ throw string("attempt to move past root with '..'");
else
return find_node(parent, components, position + 1, create);
}
SGPropertyNode::get_bool () const
{
if (_tied)
- return _value.bool_val->getValue();
+ return static_cast<SGRawValue<bool>*>(_value.val)->getValue();
else
return _local_val.bool_val;
}
SGPropertyNode::get_int () const
{
if (_tied)
- return _value.int_val->getValue();
+ return (static_cast<SGRawValue<int>*>(_value.val))->getValue();
else
return _local_val.int_val;
}
SGPropertyNode::get_long () const
{
if (_tied)
- return _value.long_val->getValue();
+ return static_cast<SGRawValue<long>*>(_value.val)->getValue();
else
return _local_val.long_val;
}
SGPropertyNode::get_float () const
{
if (_tied)
- return _value.float_val->getValue();
+ return static_cast<SGRawValue<float>*>(_value.val)->getValue();
else
return _local_val.float_val;
}
SGPropertyNode::get_double () const
{
if (_tied)
- return _value.double_val->getValue();
+ return static_cast<SGRawValue<double>*>(_value.val)->getValue();
else
return _local_val.double_val;
}
SGPropertyNode::get_string () const
{
if (_tied)
- return _value.string_val->getValue();
+ return static_cast<SGRawValue<const char*>*>(_value.val)->getValue();
else
return _local_val.string_val;
}
SGPropertyNode::set_bool (bool val)
{
if (_tied) {
- if (_value.bool_val->setValue(val)) {
+ if (static_cast<SGRawValue<bool>*>(_value.val)->setValue(val)) {
fireValueChanged();
return true;
} else {
SGPropertyNode::set_int (int val)
{
if (_tied) {
- if (_value.int_val->setValue(val)) {
+ if (static_cast<SGRawValue<int>*>(_value.val)->setValue(val)) {
fireValueChanged();
return true;
} else {
SGPropertyNode::set_long (long val)
{
if (_tied) {
- if (_value.long_val->setValue(val)) {
+ if (static_cast<SGRawValue<long>*>(_value.val)->setValue(val)) {
fireValueChanged();
return true;
} else {
SGPropertyNode::set_float (float val)
{
if (_tied) {
- if (_value.float_val->setValue(val)) {
+ if (static_cast<SGRawValue<float>*>(_value.val)->setValue(val)) {
fireValueChanged();
return true;
} else {
SGPropertyNode::set_double (double val)
{
if (_tied) {
- if (_value.double_val->setValue(val)) {
+ if (static_cast<SGRawValue<double>*>(_value.val)->setValue(val)) {
fireValueChanged();
return true;
} else {
SGPropertyNode::set_string (const char * val)
{
if (_tied) {
- if (_value.string_val->setValue(val)) {
+ if (static_cast<SGRawValue<const char*>*>(_value.val)->setValue(val)) {
fireValueChanged();
return true;
} else {
void
SGPropertyNode::clearValue ()
{
- switch (_type) {
- case NONE:
- break;
- case ALIAS:
- _value.alias = 0;
- break;
- case BOOL:
- if (_tied) {
- delete _value.bool_val;
- _value.bool_val = 0;
- }
- _local_val.bool_val = SGRawValue<bool>::DefaultValue;
- break;
- case INT:
- if (_tied) {
- delete _value.int_val;
- _value.int_val = 0;
+ if (_type == props::ALIAS) {
+ put(_value.alias);
+ _value.alias = 0;
+ } else if (_type != props::NONE) {
+ switch (_type) {
+ case props::BOOL:
+ _local_val.bool_val = SGRawValue<bool>::DefaultValue();
+ break;
+ case props::INT:
+ _local_val.int_val = SGRawValue<int>::DefaultValue();
+ break;
+ case props::LONG:
+ _local_val.long_val = SGRawValue<long>::DefaultValue();
+ break;
+ case props::FLOAT:
+ _local_val.float_val = SGRawValue<float>::DefaultValue();
+ break;
+ case props::DOUBLE:
+ _local_val.double_val = SGRawValue<double>::DefaultValue();
+ break;
+ case props::STRING:
+ case props::UNSPECIFIED:
+ if (!_tied) {
+ delete [] _local_val.string_val;
+ }
+ _local_val.string_val = 0;
+ break;
+ default: // avoid compiler warning
+ break;
+ }
+ delete _value.val;
+ _value.val = 0;
}
- _local_val.int_val = SGRawValue<int>::DefaultValue;
- break;
- case LONG:
- if (_tied) {
- delete _value.long_val;
- _value.long_val = 0L;
- }
- _local_val.long_val = SGRawValue<long>::DefaultValue;
- break;
- case FLOAT:
- if (_tied) {
- delete _value.float_val;
- _value.float_val = 0;
- }
- _local_val.float_val = SGRawValue<float>::DefaultValue;
- break;
- case DOUBLE:
- if (_tied) {
- delete _value.double_val;
- _value.double_val = 0;
- }
- _local_val.double_val = SGRawValue<double>::DefaultValue;
- break;
- case STRING:
- case UNSPECIFIED:
- if (_tied) {
- delete _value.string_val;
- _value.string_val = 0;
- } else {
- delete [] _local_val.string_val;
- }
- _local_val.string_val = 0;
- break;
- }
- _tied = false;
- _type = NONE;
+ _tied = false;
+ _type = props::NONE;
}
const char *
SGPropertyNode::make_string () const
{
- if (!getAttribute(READ))
- return "";
-
- switch (_type) {
- case ALIAS:
- return _value.alias->getStringValue();
- case BOOL:
- if (get_bool())
- return "true";
- else
- return "false";
- case INT:
- {
- stringstream sstr;
- sstr << get_int();
- _buffer = sstr.str();
- return _buffer.c_str();
+ if (!getAttribute(READ))
+ return "";
+ switch (_type) {
+ case props::ALIAS:
+ return _value.alias->getStringValue();
+ case props::BOOL:
+ return get_bool() ? "true" : "false";
+ case props::STRING:
+ case props::UNSPECIFIED:
+ return get_string();
+ case props::NONE:
+ return "";
+ default:
+ break;
}
- case LONG:
- {
- stringstream sstr;
- sstr << get_long();
- _buffer = sstr.str();
- return _buffer.c_str();
- }
- case FLOAT:
+ stringstream sstr;
+ switch (_type) {
+ case props::INT:
+ sstr << get_int();
+ break;
+ case props::LONG:
+ sstr << get_long();
+ break;
+ case props::FLOAT:
+ sstr << get_float();
+ break;
+ case props::DOUBLE:
+ sstr << std::setprecision(10) << get_double();
+ break;
+ case props::EXTENDED:
{
- stringstream sstr;
- sstr << get_float();
- _buffer = sstr.str();
- return _buffer.c_str();
+ props::Type realType = _value.val->getType();
+ // Perhaps this should be done for all types?
+ if (realType == props::VEC3D || realType == props::VEC4D)
+ sstr.precision(10);
+ static_cast<SGRawExtended*>(_value.val)->printOn(sstr);
}
- case DOUBLE:
- {
- stringstream sstr;
- sstr.precision( 10 );
- sstr << get_double();
- _buffer = sstr.str();
- return _buffer.c_str();
+ break;
+ default:
+ return "";
}
- case STRING:
- case UNSPECIFIED:
- return get_string();
- case NONE:
- default:
- return "";
- }
+ _buffer = sstr.str();
+ return _buffer.c_str();
}
/**
<< make_string() << '"' << endl;
#else
SG_LOG(SG_GENERAL, SG_ALERT, "TRACE: Write node " << getPath()
- << ", value\"" << make_string() << '"');
+ << ", value \"" << make_string() << '"');
#endif
}
* Last used attribute
* Update as needed when enum Attribute is changed
*/
-const int SGPropertyNode::LAST_USED_ATTRIBUTE = TRACE_WRITE;
+const int SGPropertyNode::LAST_USED_ATTRIBUTE = USERARCHIVE;
/**
* Default constructor: always creates a root node.
: _index(0),
_parent(0),
_path_cache(0),
- _type(NONE),
+ _type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_listeners(0)
{
_local_val.string_val = 0;
+ _value.val = 0;
}
_listeners(0) // CHECK!!
{
_local_val.string_val = 0;
- switch (_type) {
- case NONE:
- break;
- case ALIAS:
+ _value.val = 0;
+ if (_type == props::NONE)
+ return;
+ if (_type == props::ALIAS) {
_value.alias = node._value.alias;
+ get(_value.alias);
_tied = false;
+ return;
+ }
+ if (_tied || _type == props::EXTENDED) {
+ _value.val = node._value.val->clone();
+ return;
+ }
+ switch (_type) {
+ case props::BOOL:
+ set_bool(node.get_bool());
break;
- case BOOL:
- if (_tied) {
- _tied = true;
- _value.bool_val = node._value.bool_val->clone();
- } else {
- _tied = false;
- set_bool(node.get_bool());
- }
+ case props::INT:
+ set_int(node.get_int());
break;
- case INT:
- if (_tied) {
- _tied = true;
- _value.int_val = node._value.int_val->clone();
- } else {
- _tied = false;
- set_int(node.get_int());
- }
+ case props::LONG:
+ set_long(node.get_long());
break;
- case LONG:
- if (_tied) {
- _tied = true;
- _value.long_val = node._value.long_val->clone();
- } else {
- _tied = false;
- set_long(node.get_long());
- }
+ case props::FLOAT:
+ set_float(node.get_float());
break;
- case FLOAT:
- if (_tied) {
- _tied = true;
- _value.float_val = node._value.float_val->clone();
- } else {
- _tied = false;
- set_float(node.get_float());
- }
+ case props::DOUBLE:
+ set_double(node.get_double());
break;
- case DOUBLE:
- if (_tied) {
- _tied = true;
- _value.double_val = node._value.double_val->clone();
- } else {
- _tied = false;
- set_double(node.get_double());
- }
+ case props::STRING:
+ case props::UNSPECIFIED:
+ set_string(node.get_string());
break;
- case STRING:
- case UNSPECIFIED:
- if (_tied) {
- _tied = true;
- _value.string_val = node._value.string_val->clone();
- } else {
- _tied = false;
- set_string(node.get_string());
- }
+ default:
break;
}
}
: _index(index),
_parent(parent),
_path_cache(0),
- _type(NONE),
+ _type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_listeners(0)
{
- _name = name;
+ int i = 0;
_local_val.string_val = 0;
+ _value.val = 0;
+ _name = parse_name(name, i);
+ if (i != int(strlen(name)) || name[0] == '.')
+ throw string("plain name expected instead of '") + name + '\'';
}
bool
SGPropertyNode::alias (SGPropertyNode * target)
{
- if (target == 0 || _type == ALIAS || _tied)
+ if (target == 0 || _type == props::ALIAS || _tied)
return false;
clearValue();
+ get(target);
_value.alias = target;
- _type = ALIAS;
+ _type = props::ALIAS;
return true;
}
bool
SGPropertyNode::unalias ()
{
- if (_type != ALIAS)
+ if (_type != props::ALIAS)
return false;
- _type = NONE;
- _value.alias = 0;
+ clearValue();
return true;
}
SGPropertyNode *
SGPropertyNode::getAliasTarget ()
{
- return (_type == ALIAS ? _value.alias : 0);
+ return (_type == props::ALIAS ? _value.alias : 0);
}
const SGPropertyNode *
SGPropertyNode::getAliasTarget () const
{
- return (_type == ALIAS ? _value.alias : 0);
+ return (_type == props::ALIAS ? _value.alias : 0);
+}
+
+/**
+ * create a non-const child by name after the last node with the same name.
+ */
+SGPropertyNode *
+SGPropertyNode::addChild (const char * name)
+{
+ int pos = find_last_child(name, _children)+1;
+
+ SGPropertyNode_ptr node;
+ node = new SGPropertyNode(name, pos, this);
+ _children.push_back(node);
+ fireChildAdded(node);
+ return node;
}
SGPropertyNode_ptr node;
pos = find_child(name, index, _removedChildren);
if (pos >= 0) {
- vector<SGPropertyNode_ptr>::iterator it = _removedChildren.begin();
+ PropertyList::iterator it = _removedChildren.begin();
it += pos;
node = _removedChildren[pos];
_removedChildren.erase(it);
/**
* Get all children with the same name (but different indices).
*/
-vector<SGPropertyNode_ptr>
+PropertyList
SGPropertyNode::getChildren (const char * name) const
{
- vector<SGPropertyNode_ptr> children;
+ PropertyList children;
int max = _children.size();
for (int i = 0; i < max; i++)
if (pos < 0 || pos >= (int)_children.size())
return node;
- vector<SGPropertyNode_ptr>::iterator it = _children.begin();
+ PropertyList::iterator it = _children.begin();
it += pos;
node = _children[pos];
_children.erase(it);
/**
* Remove all children with the specified name.
*/
-vector<SGPropertyNode_ptr>
+PropertyList
SGPropertyNode::removeChildren (const char * name, bool keep)
{
- vector<SGPropertyNode_ptr> children;
+ PropertyList children;
for (int pos = _children.size() - 1; pos >= 0; pos--)
if (compare_strings(_children[pos]->getName(), name))
}
-const char *
+string
SGPropertyNode::getDisplayName (bool simplify) const
{
- _display_name = _name;
+ string display_name = _name;
if (_index != 0 || !simplify) {
stringstream sstr;
sstr << '[' << _index << ']';
- _display_name += sstr.str();
+ display_name += sstr.str();
}
- return _display_name.c_str();
+ return display_name;
}
return _path.c_str();
}
-SGPropertyNode::Type
+props::Type
SGPropertyNode::getType () const
{
- if (_type == ALIAS)
+ if (_type == props::ALIAS)
return _value.alias->getType();
+ else if (_type == props::EXTENDED)
+ return _value.val->getType();
else
return _type;
}
SGPropertyNode::getBoolValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == BOOL)
+ if (_attr == (READ|WRITE) && _type == props::BOOL)
return get_bool();
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
- return SGRawValue<bool>::DefaultValue;
+ return SGRawValue<bool>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getBoolValue();
- case BOOL:
+ case props::BOOL:
return get_bool();
- case INT:
+ case props::INT:
return get_int() == 0 ? false : true;
- case LONG:
+ case props::LONG:
return get_long() == 0L ? false : true;
- case FLOAT:
+ case props::FLOAT:
return get_float() == 0.0 ? false : true;
- case DOUBLE:
+ case props::DOUBLE:
return get_double() == 0.0L ? false : true;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return (compare_strings(get_string(), "true") || getDoubleValue() != 0.0L);
- case NONE:
+ case props::NONE:
default:
- return SGRawValue<bool>::DefaultValue;
+ return SGRawValue<bool>::DefaultValue();
}
}
SGPropertyNode::getIntValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == INT)
+ if (_attr == (READ|WRITE) && _type == props::INT)
return get_int();
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
- return SGRawValue<int>::DefaultValue;
+ return SGRawValue<int>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getIntValue();
- case BOOL:
+ case props::BOOL:
return int(get_bool());
- case INT:
+ case props::INT:
return get_int();
- case LONG:
+ case props::LONG:
return int(get_long());
- case FLOAT:
+ case props::FLOAT:
return int(get_float());
- case DOUBLE:
+ case props::DOUBLE:
return int(get_double());
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return atoi(get_string());
- case NONE:
+ case props::NONE:
default:
- return SGRawValue<int>::DefaultValue;
+ return SGRawValue<int>::DefaultValue();
}
}
SGPropertyNode::getLongValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == LONG)
+ if (_attr == (READ|WRITE) && _type == props::LONG)
return get_long();
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
- return SGRawValue<long>::DefaultValue;
+ return SGRawValue<long>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getLongValue();
- case BOOL:
+ case props::BOOL:
return long(get_bool());
- case INT:
+ case props::INT:
return long(get_int());
- case LONG:
+ case props::LONG:
return get_long();
- case FLOAT:
+ case props::FLOAT:
return long(get_float());
- case DOUBLE:
+ case props::DOUBLE:
return long(get_double());
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return strtol(get_string(), 0, 0);
- case NONE:
+ case props::NONE:
default:
- return SGRawValue<long>::DefaultValue;
+ return SGRawValue<long>::DefaultValue();
}
}
SGPropertyNode::getFloatValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == FLOAT)
+ if (_attr == (READ|WRITE) && _type == props::FLOAT)
return get_float();
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
- return SGRawValue<float>::DefaultValue;
+ return SGRawValue<float>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getFloatValue();
- case BOOL:
+ case props::BOOL:
return float(get_bool());
- case INT:
+ case props::INT:
return float(get_int());
- case LONG:
+ case props::LONG:
return float(get_long());
- case FLOAT:
+ case props::FLOAT:
return get_float();
- case DOUBLE:
+ case props::DOUBLE:
return float(get_double());
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return atof(get_string());
- case NONE:
+ case props::NONE:
default:
- return SGRawValue<float>::DefaultValue;
+ return SGRawValue<float>::DefaultValue();
}
}
SGPropertyNode::getDoubleValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == DOUBLE)
+ if (_attr == (READ|WRITE) && _type == props::DOUBLE)
return get_double();
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
- return SGRawValue<double>::DefaultValue;
+ return SGRawValue<double>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getDoubleValue();
- case BOOL:
+ case props::BOOL:
return double(get_bool());
- case INT:
+ case props::INT:
return double(get_int());
- case LONG:
+ case props::LONG:
return double(get_long());
- case FLOAT:
+ case props::FLOAT:
return double(get_float());
- case DOUBLE:
+ case props::DOUBLE:
return get_double();
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return strtod(get_string(), 0);
- case NONE:
+ case props::NONE:
default:
- return SGRawValue<double>::DefaultValue;
+ return SGRawValue<double>::DefaultValue();
}
}
SGPropertyNode::getStringValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == STRING)
+ if (_attr == (READ|WRITE) && _type == props::STRING)
return get_string();
if (getAttribute(TRACE_READ))
trace_read();
if (!getAttribute(READ))
- return SGRawValue<const char *>::DefaultValue;
+ return SGRawValue<const char *>::DefaultValue();
return make_string();
}
SGPropertyNode::setBoolValue (bool value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == BOOL)
+ if (_attr == (READ|WRITE) && _type == props::BOOL)
return set_bool(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_tied = false;
- _type = BOOL;
+ _type = props::BOOL;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setBoolValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
result = set_string(value ? "true" : "false");
break;
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setIntValue (int value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == INT)
+ if (_attr == (READ|WRITE) && _type == props::INT)
return set_int(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = INT;
+ _type = props::INT;
_local_val.int_val = 0;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setIntValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0 ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(value);
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%d", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setLongValue (long value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == LONG)
+ if (_attr == (READ|WRITE) && _type == props::LONG)
return set_long(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = LONG;
+ _type = props::LONG;
_local_val.long_val = 0L;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setLongValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0L ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(value);
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%ld", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setFloatValue (float value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == FLOAT)
+ if (_attr == (READ|WRITE) && _type == props::FLOAT)
return set_float(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = FLOAT;
+ _type = props::FLOAT;
_local_val.float_val = 0;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setFloatValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0.0 ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(value);
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setDoubleValue (double value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == DOUBLE)
+ if (_attr == (READ|WRITE) && _type == props::DOUBLE)
return set_double(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_local_val.double_val = value;
- _type = DOUBLE;
+ _type = props::DOUBLE;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setDoubleValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0.0L ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(value);
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setStringValue (const char * value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == STRING)
+ if (_attr == (READ|WRITE) && _type == props::STRING)
return set_string(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = STRING;
+ _type = props::STRING;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setStringValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool((compare_strings(value, "true")
|| atoi(value)) ? true : false);
break;
- case INT:
+ case props::INT:
result = set_int(atoi(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(strtol(value, 0, 0));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(atof(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(strtod(value, 0));
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
result = set_string(value);
break;
- case NONE:
+ case props::EXTENDED:
+ {
+ stringstream sstr(value);
+ static_cast<SGRawExtended*>(_value.val)->readFrom(sstr);
+ }
+ break;
+ case props::NONE:
default:
break;
}
{
bool result = false;
TEST_WRITE;
- if (_type == NONE) {
+ if (_type == props::NONE) {
clearValue();
- _type = UNSPECIFIED;
+ _type = props::UNSPECIFIED;
}
-
- switch (_type) {
- case ALIAS:
+ props::Type type = _type;
+ if (type == props::EXTENDED)
+ type = _value.val->getType();
+ switch (type) {
+ case props::ALIAS:
result = _value.alias->setUnspecifiedValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool((compare_strings(value, "true")
|| atoi(value)) ? true : false);
break;
- case INT:
+ case props::INT:
result = set_int(atoi(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(strtol(value, 0, 0));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(atof(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(strtod(value, 0));
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
result = set_string(value);
break;
- case NONE:
+ case props::VEC3D:
+ result = static_cast<SGRawValue<SGVec3d>*>(_value.val)->setValue(parseString<SGVec3d>(value));
+ break;
+ case props::VEC4D:
+ result = static_cast<SGRawValue<SGVec4d>*>(_value.val)->setValue(parseString<SGVec4d>(value));
+ break;
+ case props::NONE:
default:
break;
}
return result;
}
-bool
-SGPropertyNode::tie (const SGRawValue<bool> &rawValue, bool useDefault)
-{
- if (_type == ALIAS || _tied)
- return false;
-
- useDefault = useDefault && hasValue();
- bool old_val = false;
- if (useDefault)
- old_val = getBoolValue();
-
- clearValue();
- _type = BOOL;
- _tied = true;
- _value.bool_val = rawValue.clone();
-
- if (useDefault)
- setBoolValue(old_val);
-
- return true;
-}
-
-bool
-SGPropertyNode::tie (const SGRawValue<int> &rawValue, bool useDefault)
-{
- if (_type == ALIAS || _tied)
- return false;
-
- useDefault = useDefault && hasValue();
- int old_val = 0;
- if (useDefault)
- old_val = getIntValue();
-
- clearValue();
- _type = INT;
- _tied = true;
- _value.int_val = rawValue.clone();
-
- if (useDefault)
- setIntValue(old_val);
-
- return true;
-}
-
-bool
-SGPropertyNode::tie (const SGRawValue<long> &rawValue, bool useDefault)
-{
- if (_type == ALIAS || _tied)
- return false;
-
- useDefault = useDefault && hasValue();
- long old_val = 0;
- if (useDefault)
- old_val = getLongValue();
-
- clearValue();
- _type = LONG;
- _tied = true;
- _value.long_val = rawValue.clone();
-
- if (useDefault)
- setLongValue(old_val);
-
- return true;
-}
-
-bool
-SGPropertyNode::tie (const SGRawValue<float> &rawValue, bool useDefault)
-{
- if (_type == ALIAS || _tied)
- return false;
-
- useDefault = useDefault && hasValue();
- float old_val = 0.0;
- if (useDefault)
- old_val = getFloatValue();
-
- clearValue();
- _type = FLOAT;
- _tied = true;
- _value.float_val = rawValue.clone();
-
- if (useDefault)
- setFloatValue(old_val);
-
- return true;
-}
-
-bool
-SGPropertyNode::tie (const SGRawValue<double> &rawValue, bool useDefault)
-{
- if (_type == ALIAS || _tied)
- return false;
-
- useDefault = useDefault && hasValue();
- double old_val = 0.0;
- if (useDefault)
- old_val = getDoubleValue();
-
- clearValue();
- _type = DOUBLE;
- _tied = true;
- _value.double_val = rawValue.clone();
-
- if (useDefault)
- setDoubleValue(old_val);
-
- return true;
-
+std::ostream& SGPropertyNode::printOn(std::ostream& stream) const
+{
+ if (!getAttribute(READ))
+ return stream;
+ switch (_type) {
+ case props::ALIAS:
+ return _value.alias->printOn(stream);
+ case props::BOOL:
+ stream << (get_bool() ? "true" : "false");
+ break;
+ case props::INT:
+ stream << get_int();
+ break;
+ case props::LONG:
+ stream << get_long();
+ break;
+ case props::FLOAT:
+ stream << get_float();
+ break;
+ case props::DOUBLE:
+ stream << get_double();
+ break;
+ case props::STRING:
+ case props::UNSPECIFIED:
+ stream << get_string();
+ break;
+ case props::EXTENDED:
+ static_cast<SGRawExtended*>(_value.val)->printOn(stream);
+ break;
+ case props::NONE:
+ break;
+ default: // avoid compiler warning
+ break;
+ }
+ return stream;
}
-bool
-SGPropertyNode::tie (const SGRawValue<const char *> &rawValue, bool useDefault)
+template<>
+bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
+ bool useDefault)
{
- if (_type == ALIAS || _tied)
- return false;
+ if (_type == props::ALIAS || _tied)
+ return false;
- useDefault = useDefault && hasValue();
- string old_val;
- if (useDefault)
- old_val = getStringValue();
-
- clearValue();
- _type = STRING;
- _tied = true;
- _value.string_val = rawValue.clone();
+ useDefault = useDefault && hasValue();
+ std::string old_val;
+ if (useDefault)
+ old_val = getStringValue();
+ clearValue();
+ _type = props::STRING;
+ _tied = true;
+ _value.val = rawValue.clone();
- if (useDefault)
- setStringValue(old_val.c_str());
+ if (useDefault)
+ setStringValue(old_val.c_str());
- return true;
+ return true;
}
-
bool
SGPropertyNode::untie ()
{
return false;
switch (_type) {
- case BOOL: {
+ case props::BOOL: {
bool val = getBoolValue();
clearValue();
- _type = BOOL;
+ _type = props::BOOL;
_local_val.bool_val = val;
break;
}
- case INT: {
+ case props::INT: {
int val = getIntValue();
clearValue();
- _type = INT;
+ _type = props::INT;
_local_val.int_val = val;
break;
}
- case LONG: {
+ case props::LONG: {
long val = getLongValue();
clearValue();
- _type = LONG;
+ _type = props::LONG;
_local_val.long_val = val;
break;
}
- case FLOAT: {
+ case props::FLOAT: {
float val = getFloatValue();
clearValue();
- _type = FLOAT;
+ _type = props::FLOAT;
_local_val.float_val = val;
break;
}
- case DOUBLE: {
+ case props::DOUBLE: {
double val = getDoubleValue();
clearValue();
- _type = DOUBLE;
+ _type = props::DOUBLE;
_local_val.double_val = val;
break;
}
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
string val = getStringValue();
clearValue();
- _type = STRING;
+ _type = props::STRING;
_local_val.string_val = copy_string(val.c_str());
break;
}
- case NONE:
+ case props::EXTENDED: {
+ SGRawExtended* val = static_cast<SGRawExtended*>(_value.val);
+ _value.val = 0; // Prevent clearValue() from deleting
+ clearValue();
+ _type = props::EXTENDED;
+ _value.val = val->makeContainer();
+ delete val;
+ break;
+ }
+ case props::NONE:
default:
break;
}
/**
* Get the value type for another node.
*/
-SGPropertyNode::Type
+props::Type
SGPropertyNode::getType (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
- return (node == 0 ? UNSPECIFIED : (Type)(node->getType()));
+ return (node == 0 ? props::UNSPECIFIED : node->getType());
}
_properties.erase(it);
}
+template<>
+std::ostream& SGRawBase<SGVec3d>::printOn(std::ostream& stream) const
+{
+ const SGVec3d vec
+ = static_cast<const SGRawValue<SGVec3d>*>(this)->getValue();
+ for (int i = 0; i < 3; ++i) {
+ stream << vec[i];
+ if (i < 2)
+ stream << ' ';
+ }
+ return stream;
+}
+
+namespace simgear
+{
+template<>
+std::istream& readFrom<SGVec3d>(std::istream& stream, SGVec3d& result)
+{
+ for (int i = 0; i < 3; ++i) {
+ stream >> result[i];
+ }
+ return stream;
+}
+}
+template<>
+std::ostream& SGRawBase<SGVec4d>::printOn(std::ostream& stream) const
+{
+ const SGVec4d vec
+ = static_cast<const SGRawValue<SGVec4d>*>(this)->getValue();
+ for (int i = 0; i < 4; ++i) {
+ stream << vec[i];
+ if (i < 3)
+ stream << ' ';
+ }
+ return stream;
+}
+
+namespace simgear
+{
+template<>
+std::istream& readFrom<SGVec4d>(std::istream& stream, SGVec4d& result)
+{
+ for (int i = 0; i < 4; ++i) {
+ stream >> result[i];
+ }
+ return stream;
+}
+}
// end of props.cxx