#endif
#include "props.hxx"
+#include "PropertyInterpolationMgr.hxx"
+#include "vectorPropTemplates.hxx"
#include <algorithm>
+#include <limits>
+#include <set>
#include <sstream>
#include <iomanip>
#include <iterator>
#include <boost/functional/hash.hpp>
#include <boost/range.hpp>
-#include <simgear/math/SGMath.hxx>
-
#if PROPS_STANDALONE
#include <iostream>
#else
using namespace simgear;
-\f
////////////////////////////////////////////////////////////////////////
// Local classes.
////////////////////////////////////////////////////////////////////////
};
-\f
////////////////////////////////////////////////////////////////////////
// Convenience macros for value access.
////////////////////////////////////////////////////////////////////////
#define TEST_READ(dflt) if (!getAttribute(READ)) return dflt
#define TEST_WRITE if (!getAttribute(WRITE)) return false
-\f
////////////////////////////////////////////////////////////////////////
// Local path normalization code.
is_alnum() || is_any_of("_-."));
}
-\f
////////////////////////////////////////////////////////////////////////
// Other static utility functions.
////////////////////////////////////////////////////////////////////////
static char *
copy_string (const char * s)
{
- unsigned long int slen = strlen(s);
+ size_t slen = strlen(s);
char * copy = new char[slen + 1];
// the source string length is known so no need to check for '\0'
static int
find_child (Itr begin, Itr end, int index, const PropertyList& nodes)
{
- int nNodes = nodes.size();
+ size_t nNodes = nodes.size();
boost::iterator_range<Itr> name(begin, end);
- for (int i = 0; i < nNodes; i++) {
+ for (size_t i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
- // searching for a mathing index is a lot less time consuming than
+ // searching for a matching index is a lot less time consuming than
// comparing two strings so do that first.
if (node->getIndex() == index && boost::equals(node->getName(), name))
- return i;
+ return static_cast<int>(i);
}
return -1;
}
static int
find_last_child (const char * name, const PropertyList& nodes)
{
- int nNodes = nodes.size();
- int index = 0;
+ size_t nNodes = nodes.size();
+ int index = -1;
- for (int i = 0; i < nNodes; i++) {
+ for (size_t i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
if (compare_strings(node->getName(), name))
{
return index;
}
+/**
+ * Get first unused index for child nodes with the given name
+ */
+static int
+first_unused_index( const char * name,
+ const PropertyList& nodes,
+ int min_index )
+{
+ const char* nameEnd = name + strlen(name);
+
+ for( int index = min_index; index < std::numeric_limits<int>::max(); ++index )
+ {
+ if( find_child(name, nameEnd, index, nodes) < 0 )
+ return index;
+ }
+
+ SG_LOG(SG_GENERAL, SG_ALERT, "Too many nodes: " << name);
+ return -1;
+}
+
template<typename Itr>
inline SGPropertyNode*
SGPropertyNode::getExistingChild (Itr begin, Itr end, int index, bool create)
return find_node_aux(current, itr, create, last_index);
}
-\f
////////////////////////////////////////////////////////////////////////
// Private methods from SGPropertyNode (may be inlined for speed).
////////////////////////////////////////////////////////////////////////
#endif
}
-\f
////////////////////////////////////////////////////////////////////////
// Public methods from SGPropertyNode.
////////////////////////////////////////////////////////////////////////
* Last used attribute
* Update as needed when enum Attribute is changed
*/
-const int SGPropertyNode::LAST_USED_ATTRIBUTE = USERARCHIVE;
+const int SGPropertyNode::LAST_USED_ATTRIBUTE = PRESERVE;
/**
* Default constructor: always creates a root node.
SGPropertyNode::SGPropertyNode ()
: _index(0),
_parent(0),
- _path_cache(0),
_type(props::NONE),
_tied(false),
_attr(READ|WRITE),
* Copy constructor.
*/
SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
- : _index(node._index),
+ : SGReferenced(node),
+ _index(node._index),
_name(node._name),
_parent(0), // don't copy the parent
- _path_cache(0),
_type(node._type),
_tied(node._tied),
_attr(node._attr),
: _index(index),
_name(begin, end),
_parent(parent),
- _path_cache(0),
_type(props::NONE),
_tied(false),
_attr(READ|WRITE),
: _index(index),
_name(name),
_parent(parent),
- _path_cache(0),
_type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_children[i]->_parent = 0;
for (unsigned i = 0; i < _removedChildren.size(); ++i)
_removedChildren[i]->_parent = 0;
- delete _path_cache;
clearValue();
if (_listeners) {
bool
SGPropertyNode::alias (SGPropertyNode * target)
{
- if (target == 0 || _type == props::ALIAS || _tied)
- return false;
- clearValue();
- get(target);
- _value.alias = target;
- _type = props::ALIAS;
- return true;
+ if (target && (_type != props::ALIAS) && (!_tied))
+ {
+ clearValue();
+ get(target);
+ _value.alias = target;
+ _type = props::ALIAS;
+ return true;
+ }
+
+#if PROPS_STANDALONE
+#else
+ if (!target)
+ {
+ SG_LOG(SG_GENERAL, SG_ALERT,
+ "Failed to create alias for " << getPath() << ". "
+ "The target property does not exist.");
+ }
+ else
+ if (_type == props::ALIAS)
+ {
+ if (_value.alias == target)
+ return true; // ok, identical alias requested
+ SG_LOG(SG_GENERAL, SG_ALERT,
+ "Failed to create alias at " << target->getPath() << ". "
+ "Source "<< getPath() << " is already aliasing another property.");
+ }
+ else
+ if (_tied)
+ {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Failed to create alias at " << target->getPath() << ". "
+ "Source " << getPath() << " is a tied property.");
+ }
+#endif
+
+ return false;
}
* create a non-const child by name after the last node with the same name.
*/
SGPropertyNode *
-SGPropertyNode::addChild (const char * name)
+SGPropertyNode::addChild(const char * name, int min_index, bool append)
{
- int pos = find_last_child(name, _children)+1;
+ int pos = append
+ ? std::max(find_last_child(name, _children) + 1, min_index)
+ : first_unused_index(name, _children, min_index);
SGPropertyNode_ptr node;
node = new SGPropertyNode(name, name + strlen(name), pos, this);
return node;
}
+/**
+ * Create multiple children with unused indices
+ */
+simgear::PropertyList
+SGPropertyNode::addChildren( const std::string& name,
+ size_t count,
+ int min_index,
+ bool append )
+{
+ simgear::PropertyList nodes;
+ std::set<int> used_indices;
+
+ if( !append )
+ {
+ // First grab all used indices. This saves us of testing every index if it
+ // is used for every element to be created
+ for( size_t i = 0; i < nodes.size(); i++ )
+ {
+ const SGPropertyNode* node = nodes[i];
+
+ if( node->getNameString() == name && node->getIndex() >= min_index )
+ used_indices.insert(node->getIndex());
+ }
+ }
+ else
+ {
+ // If we don't want to fill the holes just find last node
+ min_index = std::max(find_last_child(name.c_str(), _children) + 1, min_index);
+ }
+
+ for( int index = min_index;
+ index < std::numeric_limits<int>::max() && nodes.size() < count;
+ ++index )
+ {
+ if( used_indices.find(index) == used_indices.end() )
+ {
+ SGPropertyNode_ptr node;
+ node = new SGPropertyNode(name, index, this);
+ _children.push_back(node);
+ fireChildAdded(node);
+ nodes.push_back(node);
+ }
+ }
+
+ return nodes;
+}
/**
* Get a non-const child by index.
SGPropertyNode::getChildren (const char * name) const
{
PropertyList children;
- int max = _children.size();
+ size_t max = _children.size();
- for (int i = 0; i < max; i++)
+ for (size_t i = 0; i < max; i++)
if (compare_strings(_children[i]->getName(), name))
children.push_back(_children[i]);
}
-/**
- * Remove this node and all children from nodes that link to them
- * in their path cache.
- */
-void
-SGPropertyNode::remove_from_path_caches ()
-{
- for (unsigned int i = 0; i < _children.size(); ++i)
- _children[i]->remove_from_path_caches();
-
- for (unsigned int i = 0; i < _linkedNodes.size(); i++)
- _linkedNodes[i]->erase(this);
- _linkedNodes.clear();
-}
-
-
/**
* Remove child by position.
*/
_removedChildren.push_back(node);
}
- node->remove_from_path_caches();
node->setAttribute(REMOVED, true);
node->clearValue();
fireChildRemoved(node);
{
PropertyList children;
- for (int pos = _children.size() - 1; pos >= 0; pos--)
+ for (int pos = static_cast<int>(_children.size() - 1); pos >= 0; pos--)
if (compare_strings(_children[pos]->getName(), name))
children.push_back(removeChild(pos, keep));
return children;
}
-
-/**
- * Remove a linked node.
- */
-bool
-SGPropertyNode::remove_linked_node (hash_table * node)
-{
- for (unsigned int i = 0; i < _linkedNodes.size(); i++) {
- if (_linkedNodes[i] == node) {
- vector<hash_table *>::iterator it = _linkedNodes.begin();
- it += i;
- _linkedNodes.erase(it);
- return true;
- }
- }
- return false;
-}
-
-
string
SGPropertyNode::getDisplayName (bool simplify) const
{
return display_name;
}
-
string
SGPropertyNode::getPath (bool simplify) const
{
return result;
}
+//------------------------------------------------------------------------------
+bool SGPropertyNode::interpolate( const std::string& type,
+ const SGPropertyNode& target,
+ double duration,
+ const std::string& easing )
+{
+ if( !_interpolation_mgr )
+ {
+ SG_LOG(SG_GENERAL, SG_WARN, "No property interpolator available");
+
+ // no interpolation possible -> set to target immediately
+ setUnspecifiedValue( target.getStringValue() );
+ return false;
+ }
+
+ return _interpolation_mgr->interpolate(this, type, target, duration, easing);
+}
+
+//------------------------------------------------------------------------------
+bool SGPropertyNode::interpolate( const std::string& type,
+ const PropertyList& values,
+ const double_list& deltas,
+ const std::string& easing )
+{
+ if( !_interpolation_mgr )
+ {
+ SG_LOG(SG_GENERAL, SG_WARN, "No property interpolator available");
+
+ // no interpolation possible -> set to last value immediately
+ if( !values.empty() )
+ setUnspecifiedValue(values.back()->getStringValue());
+ return false;
+ }
+
+ return _interpolation_mgr->interpolate(this, type, values, deltas, easing);
+}
+
+//------------------------------------------------------------------------------
+void SGPropertyNode::setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr)
+{
+ _interpolation_mgr = mgr;
+}
+
+simgear::PropertyInterpolationMgr* SGPropertyNode::_interpolation_mgr = 0;
+
+//------------------------------------------------------------------------------
std::ostream& SGPropertyNode::printOn(std::ostream& stream) const
{
if (!getAttribute(READ))
_tied = true;
_value.val = rawValue.clone();
- if (useDefault)
+ if (useDefault) {
+ int save_attributes = getAttributes();
+ setAttribute( WRITE, true );
setStringValue(old_val.c_str());
+ setAttributes( save_attributes );
+ }
return true;
}
SGPropertyNode::getNode (const char * relative_path, bool create)
{
using namespace boost;
- if (_path_cache == 0)
- _path_cache = new hash_table;
- SGPropertyNode * result = _path_cache->get(relative_path);
- if (result == 0) {
- result = find_node(this,
- make_iterator_range(relative_path, relative_path
- + strlen(relative_path)),
- create);
- if (result != 0)
- _path_cache->put(relative_path, result);
- }
-
- return result;
+ return find_node(this, make_iterator_range(relative_path, relative_path
+ + strlen(relative_path)),
+ create);
}
SGPropertyNode *
return ((SGPropertyNode *)this)->getNode(relative_path, index, false);
}
-\f
////////////////////////////////////////////////////////////////////////
// Convenience methods using relative paths.
////////////////////////////////////////////////////////////////////////
fireChildAdded(this, child);
}
+void
+SGPropertyNode::fireCreatedRecursive(bool fire_self)
+{
+ if( fire_self )
+ {
+ _parent->fireChildAdded(this);
+
+ if( _children.empty() && getType() != simgear::props::NONE )
+ return fireValueChanged();
+ }
+
+ for(size_t i = 0; i < _children.size(); ++i)
+ _children[i]->fireCreatedRecursive(true);
+}
+
void
SGPropertyNode::fireChildRemoved (SGPropertyNode * child)
{
fireChildRemoved(this, child);
}
+void
+SGPropertyNode::fireChildrenRemovedRecursive()
+{
+ for(size_t i = 0; i < _children.size(); ++i)
+ {
+ SGPropertyNode* child = _children[i];
+ fireChildRemoved(this, child);
+ child->fireChildrenRemovedRecursive();
+ }
+}
+
void
SGPropertyNode::fireValueChanged (SGPropertyNode * node)
{
_parent->fireChildRemoved(parent, child);
}
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Simplified hash table for caching paths.
-////////////////////////////////////////////////////////////////////////
-
-#define HASH_TABLE_SIZE 199
-
-SGPropertyNode::hash_table::entry::entry ()
- : _value(0)
-{
-}
-
-SGPropertyNode::hash_table::entry::~entry ()
-{
- // Don't delete the value; we don't own
- // the pointer.
-}
-
-void
-SGPropertyNode::hash_table::entry::set_key (const char * key)
-{
- _key = key;
-}
-
-void
-SGPropertyNode::hash_table::entry::set_value (SGPropertyNode * value)
-{
- _value = value;
-}
-
-SGPropertyNode::hash_table::bucket::bucket ()
- : _length(0),
- _entries(0)
-{
-}
-
-SGPropertyNode::hash_table::bucket::~bucket ()
-{
- for (int i = 0; i < _length; i++)
- delete _entries[i];
- delete [] _entries;
-}
-
-SGPropertyNode::hash_table::entry *
-SGPropertyNode::hash_table::bucket::get_entry (const char * key, bool create)
-{
- int i;
- for (i = 0; i < _length; i++) {
- if (!strcmp(_entries[i]->get_key(), key))
- return _entries[i];
- }
- if (create) {
- entry ** new_entries = new entry*[_length+1];
- for (i = 0; i < _length; i++) {
- new_entries[i] = _entries[i];
- }
- delete [] _entries;
- _entries = new_entries;
- _entries[_length] = new entry;
- _entries[_length]->set_key(key);
- _length++;
- return _entries[_length - 1];
- } else {
- return 0;
- }
-}
-
-bool
-SGPropertyNode::hash_table::bucket::erase (SGPropertyNode * node)
-{
- for (int i = 0; i < _length; i++) {
- if (_entries[i]->get_value() == node) {
- delete _entries[i];
- for (++i; i < _length; i++) {
- _entries[i-1] = _entries[i];
- }
- _length--;
- return true;
- }
- }
- return false;
-}
-
-void
-SGPropertyNode::hash_table::bucket::clear (SGPropertyNode::hash_table * owner)
-{
- for (int i = 0; i < _length; i++) {
- SGPropertyNode * node = _entries[i]->get_value();
- if (node)
- node->remove_linked_node(owner);
- }
-}
-
-SGPropertyNode::hash_table::hash_table ()
- : _data_length(0),
- _data(0)
-{
-}
-
-SGPropertyNode::hash_table::~hash_table ()
-{
- for (unsigned int i = 0; i < _data_length; i++) {
- if (_data[i]) {
- _data[i]->clear(this);
- delete _data[i];
- }
- }
- delete [] _data;
-}
-
-SGPropertyNode *
-SGPropertyNode::hash_table::get (const char * key)
-{
- if (_data_length == 0)
- return 0;
- unsigned int index = hashcode(key) % _data_length;
- if (_data[index] == 0)
- return 0;
- entry * e = _data[index]->get_entry(key);
- if (e == 0)
- return 0;
- else
- return e->get_value();
-}
-
-void
-SGPropertyNode::hash_table::put (const char * key, SGPropertyNode * value)
-{
- if (_data_length == 0) {
- _data = new bucket*[HASH_TABLE_SIZE];
- _data_length = HASH_TABLE_SIZE;
- for (unsigned int i = 0; i < HASH_TABLE_SIZE; i++)
- _data[i] = 0;
- }
- unsigned int index = hashcode(key) % _data_length;
- if (_data[index] == 0) {
- _data[index] = new bucket;
- }
- entry * e = _data[index]->get_entry(key, true);
- e->set_value(value);
- value->add_linked_node(this);
-}
-
-bool
-SGPropertyNode::hash_table::erase (SGPropertyNode * node)
-{
- for (unsigned int i = 0; i < _data_length; i++)
- if (_data[i] && _data[i]->erase(node))
- return true;
-
- return false;
-}
-
-unsigned int
-SGPropertyNode::hash_table::hashcode (const char * key)
-{
- unsigned int hash = 0;
- while (*key != 0) {
- hash = 31 * hash + *key;
- key++;
- }
- return hash;
-}
-
-
-\f
////////////////////////////////////////////////////////////////////////
// Implementation of SGPropertyChangeListener.
////////////////////////////////////////////////////////////////////////
SGPropertyChangeListener::~SGPropertyChangeListener ()
{
- for (int i = _properties.size() - 1; i >= 0; i--)
+ for (int i = static_cast<int>(_properties.size() - 1); i >= 0; i--)
_properties[i]->removeChangeListener(this);
}