* Locate a child node by name and index.
*/
static int
-find_child (const char * name, int index, vector<SGPropertyNode_ptr> nodes)
+find_child (const char * name, int index, const vector<SGPropertyNode_ptr>& nodes)
{
int nNodes = nodes.size();
for (int i = 0; i < nNodes; i++) {
*/
SGPropertyNode::~SGPropertyNode ()
{
+ // zero out all parent pointers, else they might be dangling
+ for (unsigned i = 0; i < _children.size(); ++i)
+ _children[i]->_parent = 0;
+ for (unsigned i = 0; i < _removedChildren.size(); ++i)
+ _removedChildren[i]->_parent = 0;
delete _path_cache;
clearValue();
- delete _listeners;
+
+ if (_listeners) {
+ vector<SGPropertyChangeListener*>::iterator it;
+ for (it = _listeners->begin(); it != _listeners->end(); ++it)
+ (*it)->unregister_property(this);
+ delete _listeners;
+ }
}
SGPropertyNode::removeChild (int pos, bool keep)
{
SGPropertyNode_ptr node;
- if (pos < 0 || pos >= _children.size())
+ if (pos < 0 || pos >= (int)_children.size())
return node;
vector<SGPropertyNode_ptr>::iterator it = _children.begin();