#endif
#include "props.hxx"
+#include "PropertyInterpolationMgr.hxx"
#include "vectorPropTemplates.hxx"
#include <algorithm>
+#include <limits>
+#include <set>
#include <sstream>
#include <iomanip>
#include <iterator>
using namespace simgear;
-\f
////////////////////////////////////////////////////////////////////////
// Local classes.
////////////////////////////////////////////////////////////////////////
};
-\f
////////////////////////////////////////////////////////////////////////
// Convenience macros for value access.
////////////////////////////////////////////////////////////////////////
#define TEST_READ(dflt) if (!getAttribute(READ)) return dflt
#define TEST_WRITE if (!getAttribute(WRITE)) return false
-\f
////////////////////////////////////////////////////////////////////////
// Local path normalization code.
is_alnum() || is_any_of("_-."));
}
-\f
////////////////////////////////////////////////////////////////////////
// Other static utility functions.
////////////////////////////////////////////////////////////////////////
static char *
copy_string (const char * s)
{
- unsigned long int slen = strlen(s);
+ size_t slen = strlen(s);
char * copy = new char[slen + 1];
// the source string length is known so no need to check for '\0'
static int
find_child (Itr begin, Itr end, int index, const PropertyList& nodes)
{
- int nNodes = nodes.size();
+ size_t nNodes = nodes.size();
boost::iterator_range<Itr> name(begin, end);
- for (int i = 0; i < nNodes; i++) {
+ for (size_t i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
- // searching for a mathing index is a lot less time consuming than
+ // searching for a matching index is a lot less time consuming than
// comparing two strings so do that first.
if (node->getIndex() == index && boost::equals(node->getName(), name))
- return i;
+ return static_cast<int>(i);
}
return -1;
}
static int
find_last_child (const char * name, const PropertyList& nodes)
{
- int nNodes = nodes.size();
- int index = 0;
+ size_t nNodes = nodes.size();
+ int index = -1;
- for (int i = 0; i < nNodes; i++) {
+ for (size_t i = 0; i < nNodes; i++) {
SGPropertyNode * node = nodes[i];
if (compare_strings(node->getName(), name))
{
return index;
}
+/**
+ * Get first unused index for child nodes with the given name
+ */
+static int
+first_unused_index( const char * name,
+ const PropertyList& nodes,
+ int min_index )
+{
+ const char* nameEnd = name + strlen(name);
+
+ for( int index = min_index; index < std::numeric_limits<int>::max(); ++index )
+ {
+ if( find_child(name, nameEnd, index, nodes) < 0 )
+ return index;
+ }
+
+ SG_LOG(SG_GENERAL, SG_ALERT, "Too many nodes: " << name);
+ return -1;
+}
+
template<typename Itr>
inline SGPropertyNode*
-SGPropertyNode::getExistingChild (Itr begin, Itr end, int index, bool create)
+SGPropertyNode::getExistingChild (Itr begin, Itr end, int index)
{
int pos = find_child(begin, end, index, _children);
- if (pos >= 0) {
+ if (pos >= 0)
return _children[pos];
- } else if (create) {
- SGPropertyNode_ptr node;
- pos = find_child(begin, end, index, _removedChildren);
- if (pos >= 0) {
- PropertyList::iterator it = _removedChildren.begin();
- it += pos;
- node = _removedChildren[pos];
- _removedChildren.erase(it);
- node->setAttribute(REMOVED, false);
- _children.push_back(node);
- fireChildAdded(node);
- return node;
- }
- }
return 0;
}
-
+
template<typename Itr>
SGPropertyNode *
SGPropertyNode::getChildImpl (Itr begin, Itr end, int index, bool create)
{
- SGPropertyNode* node = getExistingChild(begin, end, index, create);
+ SGPropertyNode* node = getExistingChild(begin, end, index);
if (node) {
return node;
return find_node_aux(current, itr, create, last_index);
}
-\f
////////////////////////////////////////////////////////////////////////
// Private methods from SGPropertyNode (may be inlined for speed).
////////////////////////////////////////////////////////////////////////
#endif
}
-\f
////////////////////////////////////////////////////////////////////////
// Public methods from SGPropertyNode.
////////////////////////////////////////////////////////////////////////
// zero out all parent pointers, else they might be dangling
for (unsigned i = 0; i < _children.size(); ++i)
_children[i]->_parent = 0;
- for (unsigned i = 0; i < _removedChildren.size(); ++i)
- _removedChildren[i]->_parent = 0;
clearValue();
if (_listeners) {
* create a non-const child by name after the last node with the same name.
*/
SGPropertyNode *
-SGPropertyNode::addChild (const char * name)
+SGPropertyNode::addChild(const char * name, int min_index, bool append)
{
- int pos = find_last_child(name, _children)+1;
+ int pos = append
+ ? std::max(find_last_child(name, _children) + 1, min_index)
+ : first_unused_index(name, _children, min_index);
SGPropertyNode_ptr node;
node = new SGPropertyNode(name, name + strlen(name), pos, this);
return node;
}
+/**
+ * Create multiple children with unused indices
+ */
+simgear::PropertyList
+SGPropertyNode::addChildren( const std::string& name,
+ size_t count,
+ int min_index,
+ bool append )
+{
+ simgear::PropertyList nodes;
+ std::set<int> used_indices;
+
+ if( !append )
+ {
+ // First grab all used indices. This saves us of testing every index if it
+ // is used for every element to be created
+ for( size_t i = 0; i < nodes.size(); i++ )
+ {
+ const SGPropertyNode* node = nodes[i];
+
+ if( node->getNameString() == name && node->getIndex() >= min_index )
+ used_indices.insert(node->getIndex());
+ }
+ }
+ else
+ {
+ // If we don't want to fill the holes just find last node
+ min_index = std::max(find_last_child(name.c_str(), _children) + 1, min_index);
+ }
+
+ for( int index = min_index;
+ index < std::numeric_limits<int>::max() && nodes.size() < count;
+ ++index )
+ {
+ if( used_indices.find(index) == used_indices.end() )
+ {
+ SGPropertyNode_ptr node;
+ node = new SGPropertyNode(name, index, this);
+ _children.push_back(node);
+ fireChildAdded(node);
+ nodes.push_back(node);
+ }
+ }
+
+ return nodes;
+}
/**
* Get a non-const child by index.
SGPropertyNode *
SGPropertyNode::getChild (const string& name, int index, bool create)
{
- SGPropertyNode* node = getExistingChild(name.begin(), name.end(), index,
- create);
+ SGPropertyNode* node = getExistingChild(name.begin(), name.end(), index);
if (node) {
return node;
} else if (create) {
SGPropertyNode::getChildren (const char * name) const
{
PropertyList children;
- int max = _children.size();
+ size_t max = _children.size();
- for (int i = 0; i < max; i++)
+ for (size_t i = 0; i < max; i++)
if (compare_strings(_children[i]->getName(), name))
children.push_back(_children[i]);
* Remove child by position.
*/
SGPropertyNode_ptr
-SGPropertyNode::removeChild (int pos, bool keep)
+SGPropertyNode::removeChild(int pos)
{
SGPropertyNode_ptr node;
if (pos < 0 || pos >= (int)_children.size())
it += pos;
node = _children[pos];
_children.erase(it);
- if (keep) {
- _removedChildren.push_back(node);
- }
node->setAttribute(REMOVED, true);
node->clearValue();
* Remove a child node
*/
SGPropertyNode_ptr
-SGPropertyNode::removeChild (const char * name, int index, bool keep)
+SGPropertyNode::removeChild(const char * name, int index)
{
SGPropertyNode_ptr ret;
int pos = find_child(name, name + strlen(name), index, _children);
if (pos >= 0)
- ret = removeChild(pos, keep);
+ ret = removeChild(pos);
return ret;
}
* Remove all children with the specified name.
*/
PropertyList
-SGPropertyNode::removeChildren (const char * name, bool keep)
+SGPropertyNode::removeChildren(const char * name)
{
PropertyList children;
- for (int pos = _children.size() - 1; pos >= 0; pos--)
+ for (int pos = static_cast<int>(_children.size() - 1); pos >= 0; pos--)
if (compare_strings(_children[pos]->getName(), name))
- children.push_back(removeChild(pos, keep));
+ children.push_back(removeChild(pos));
sort(children.begin(), children.end(), CompareIndices());
return children;
}
+void
+SGPropertyNode::removeAllChildren()
+{
+ for(unsigned i = 0; i < _children.size(); ++i)
+ {
+ SGPropertyNode_ptr& node = _children[i];
+ node->_parent = 0;
+ node->setAttribute(REMOVED, true);
+ node->clearValue();
+ fireChildRemoved(node);
+ }
+
+ _children.clear();
+}
+
string
SGPropertyNode::getDisplayName (bool simplify) const
{
return result;
}
+//------------------------------------------------------------------------------
+bool SGPropertyNode::interpolate( const std::string& type,
+ const SGPropertyNode& target,
+ double duration,
+ const std::string& easing )
+{
+ if( !_interpolation_mgr )
+ {
+ SG_LOG(SG_GENERAL, SG_WARN, "No property interpolator available");
+
+ // no interpolation possible -> set to target immediately
+ setUnspecifiedValue( target.getStringValue() );
+ return false;
+ }
+
+ return _interpolation_mgr->interpolate(this, type, target, duration, easing);
+}
+
+//------------------------------------------------------------------------------
+bool SGPropertyNode::interpolate( const std::string& type,
+ const PropertyList& values,
+ const double_list& deltas,
+ const std::string& easing )
+{
+ if( !_interpolation_mgr )
+ {
+ SG_LOG(SG_GENERAL, SG_WARN, "No property interpolator available");
+
+ // no interpolation possible -> set to last value immediately
+ if( !values.empty() )
+ setUnspecifiedValue(values.back()->getStringValue());
+ return false;
+ }
+
+ return _interpolation_mgr->interpolate(this, type, values, deltas, easing);
+}
+
+//------------------------------------------------------------------------------
+void SGPropertyNode::setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr)
+{
+ _interpolation_mgr = mgr;
+}
+
+simgear::PropertyInterpolationMgr* SGPropertyNode::_interpolation_mgr = 0;
+
+//------------------------------------------------------------------------------
std::ostream& SGPropertyNode::printOn(std::ostream& stream) const
{
if (!getAttribute(READ))
return ((SGPropertyNode *)this)->getNode(relative_path, index, false);
}
-\f
////////////////////////////////////////////////////////////////////////
// Convenience methods using relative paths.
////////////////////////////////////////////////////////////////////////
fireChildAdded(this, child);
}
+void
+SGPropertyNode::fireCreatedRecursive(bool fire_self)
+{
+ if( fire_self )
+ {
+ _parent->fireChildAdded(this);
+
+ if( _children.empty() && getType() != simgear::props::NONE )
+ return fireValueChanged();
+ }
+
+ for(size_t i = 0; i < _children.size(); ++i)
+ _children[i]->fireCreatedRecursive(true);
+}
+
void
SGPropertyNode::fireChildRemoved (SGPropertyNode * child)
{
fireChildRemoved(this, child);
}
+void
+SGPropertyNode::fireChildrenRemovedRecursive()
+{
+ for(size_t i = 0; i < _children.size(); ++i)
+ {
+ SGPropertyNode* child = _children[i];
+ fireChildRemoved(this, child);
+ child->fireChildrenRemovedRecursive();
+ }
+}
+
void
SGPropertyNode::fireValueChanged (SGPropertyNode * node)
{
_parent->fireChildRemoved(parent, child);
}
-\f
////////////////////////////////////////////////////////////////////////
// Implementation of SGPropertyChangeListener.
////////////////////////////////////////////////////////////////////////
SGPropertyChangeListener::~SGPropertyChangeListener ()
{
- for (int i = _properties.size() - 1; i >= 0; i--)
+ for (int i = static_cast<int>(_properties.size() - 1); i >= 0; i--)
_properties[i]->removeChangeListener(this);
}