#include <string>
#include <iostream>
#include <sstream>
+#include <typeinfo>
#include <boost/utility.hpp>
+#include <boost/type_traits/is_enum.hpp>
#if PROPS_STANDALONE
#else
#include <simgear/math/SGMathFwd.hxx>
+#include <simgear/math/sg_types.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
namespace simgear
{
+
+ class PropertyInterpolationMgr;
+
template<typename T>
std::istream& readFrom(std::istream& stream, T& result)
{
return result;
}
-// Extended properties
-template<>
-std::istream& readFrom<SGVec3d>(std::istream& stream, SGVec3d& result);
-template<>
-std::istream& readFrom<SGVec4d>(std::istream& stream, SGVec4d& result);
-
-
/**
* Property value types.
*/
DEFINTERNALPROP(const char[], STRING);
#undef DEFINTERNALPROP
-template<>
-struct PropertyTraits<SGVec3d>
-{
- static const Type type_tag = VEC3D;
- enum { Internal = 0 };
-};
-
-template<>
-struct PropertyTraits<SGVec4d>
-{
- static const Type type_tag = VEC4D;
- enum { Internal = 0 };
-};
}
}
-\f
////////////////////////////////////////////////////////////////////////
// A raw value.
//
return stream;
}
-template<>
-std::ostream& SGRawBase<SGVec3d>::printOn(std::ostream& stream) const;
-template<>
-std::ostream& SGRawBase<SGVec4d>::printOn(std::ostream& stream) const;
-
-\f
/**
* The smart pointer that manage reference counting
*/
typedef std::vector<SGPropertyNode_ptr> PropertyList;
}
-\f
/**
* The property change listener interface.
*
};
-\f
/**
* A node in a property tree.
*/
* whether the property should normally be saved and restored.</p>
*/
enum Attribute {
+ NO_ATTR = 0,
READ = 1,
WRITE = 2,
ARCHIVE = 4,
REMOVED = 8,
TRACE_READ = 16,
TRACE_WRITE = 32,
- USERARCHIVE = 64
+ USERARCHIVE = 64,
+ PRESERVE = 128
+ // beware: if you add another attribute here,
+ // also update value of "LAST_USED_ATTRIBUTE".
};
*/
static const int LAST_USED_ATTRIBUTE;
-
/**
* Default constructor.
*/
}
/**
- * Create a child node after the last node with the same name.
+ * Create a new child node with the given name and an unused index
+ *
+ * @param min_index Minimal index for new node (skips lower indices)
+ * @param append Whether to simply use the index after the last used index
+ * or use a lower, unused index if it exists
+ */
+ SGPropertyNode * addChild ( const char* name,
+ int min_index = 0,
+ bool append = true );
+ SGPropertyNode * addChild ( const std::string& name,
+ int min_index = 0,
+ bool append = true )
+ { return addChild(name.c_str(), min_index, append); }
+
+ /**
+ * Create multiple child nodes with the given name an unused indices
+ *
+ * @param count The number of nodes create
+ * @param min_index Minimal index for new nodes (skips lower indices)
+ * @param append Whether to simply use the index after the last used index
+ * or use a lower, unused index if it exists
*/
- SGPropertyNode * addChild (const char * name);
+ simgear::PropertyList addChildren ( const std::string& name,
+ size_t count,
+ int min_index = 0,
+ bool append = true );
/**
* Get a child node by name and index.
simgear::PropertyList getChildren (const std::string& name) const
{ return getChildren(name.c_str()); }
+ // TODO do we need the removeXXX methods to return the deleted nodes?
/**
* Remove child by position.
*/
- SGPropertyNode_ptr removeChild (int pos, bool keep = true);
+ SGPropertyNode_ptr removeChild(int pos);
/**
* Remove a child node
*/
- SGPropertyNode_ptr removeChild (const char * name, int index = 0,
- bool keep = true);
+ SGPropertyNode_ptr removeChild(const char * name, int index = 0);
/**
* Remove a child node
*/
- SGPropertyNode_ptr removeChild (const std::string& name, int index = 0,
- bool keep = true)
- { return removeChild(name.c_str(), index, keep); }
+ SGPropertyNode_ptr removeChild(const std::string& name, int index = 0)
+ { return removeChild(name.c_str(), index); }
/**
* Remove all children with the specified name.
*/
- simgear::PropertyList removeChildren (const char * name, bool keep = true);
+ simgear::PropertyList removeChildren(const char * name);
/**
* Remove all children with the specified name.
*/
- simgear::PropertyList removeChildren (const std::string& name,
- bool keep = true)
- { return removeChildren(name.c_str(), keep); }
+ simgear::PropertyList removeChildren(const std::string& name)
+ { return removeChildren(name.c_str()); }
+
+ /**
+ * Remove all children (does not change the value of the node)
+ */
+ void removeAllChildren();
//
// Alias support.
T getValue(typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0) const;
+ /**
+ * Get a list of values from all children with the given name
+ */
+ template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
+ std::vector<T> getChildValues(const std::string& name) const;
+
+ /**
+ * Get a list of values from all children with the given name
+ */
+ template<typename T>
+ std::vector<T> getChildValues(const std::string& name) const;
+
/**
* Set a bool value for this node.
*/
return setValue(&val[0]);
}
+ /**
+ * Set relative node to given value and afterwards make read only.
+ *
+ * @param relative_path Path to node
+ * @param value Value to set
+ *
+ * @return whether value could be set
+ */
+ template<typename T>
+ bool setValueReadOnly(const std::string& relative_path, const T& value)
+ {
+ SGPropertyNode* node = getNode(relative_path, true);
+ bool ret = node->setValue(value);
+ node->setAttributes(READ);
+ return ret;
+ }
+
+ /**
+ * Interpolate current value to target value within given time.
+ *
+ * @param type Type of interpolation ("numeric", "color", etc.)
+ * @param target Node containing target value
+ * @param duration Duration of interpolation (in seconds)
+ * @param easing Easing function (http://easings.net/)
+ */
+ bool interpolate( const std::string& type,
+ const SGPropertyNode& target,
+ double duration = 0.6,
+ const std::string& easing = "swing" );
+
+ /**
+ * Interpolate current value to a series of values within given durations.
+ *
+ * @param type Type of interpolation ("numeric", "color", etc.)
+ * @param values Nodes containing intermediate and target values
+ * @param duration Durations for each interpolation step (in seconds)
+ * @param easing Easing function (http://easings.net/)
+ */
+ bool interpolate( const std::string& type,
+ const simgear::PropertyList& values,
+ const double_list& deltas,
+ const std::string& easing = "swing" );
+
+ /**
+ * Set the interpolation manager used by the interpolate methods.
+ */
+ static void setInterpolationMgr(simgear::PropertyInterpolationMgr* mgr);
+
/**
* Print the value of the property to a stream.
*/
*/
void fireChildAdded (SGPropertyNode * child);
+ /**
+ * Trigger a child-added and value-changed event for every child (Unlimited
+ * depth).
+ *
+ * @param fire_self Whether to trigger the events also for the node itself.
+ *
+ * It can be used to simulating the creation of a property tree, eg. for
+ * (re)initializing a subsystem which is controlled through the property tree.
+ */
+ void fireCreatedRecursive(bool fire_self = false);
/**
* Fire a child-removed event to all listeners.
*/
void fireChildRemoved (SGPropertyNode * child);
+ /**
+ * Fire a child-removed event for every child of this node (Unlimited depth)
+ *
+ * Upon removal of a child node only for this single node a child-removed
+ * event is triggered. If eg. resource cleanup relies on receiving a
+ * child-removed event for every child this method can be used.
+ */
+ void fireChildrenRemovedRecursive();
+
/**
* Clear any existing value and set the type to NONE.
template<typename Itr>
SGPropertyNode (Itr begin, Itr end, int index, SGPropertyNode * parent);
+ static simgear::PropertyInterpolationMgr* _interpolation_mgr;
+
private:
// Get the raw value
/// counted pointer
SGPropertyNode * _parent;
simgear::PropertyList _children;
- simgear::PropertyList _removedChildren;
mutable std::string _buffer;
simgear::props::Type _type;
bool _tied;
std::vector<SGPropertyChangeListener *> * _listeners;
-\f
// Pass name as a pair of iterators
template<typename Itr>
SGPropertyNode * getChildImpl (Itr begin, Itr end, int index = 0, bool create = false);
// very internal method
template<typename Itr>
- SGPropertyNode* getExistingChild (Itr begin, Itr end, int index, bool create);
+ SGPropertyNode* getExistingChild (Itr begin, Itr end, int index);
// very internal path parsing function
template<typename SplitItr>
friend SGPropertyNode* find_node_aux(SGPropertyNode * current, SplitItr& itr,
// Convenience functions for use in templates
template<typename T>
-T getValue(const SGPropertyNode*);
+typename boost::disable_if<boost::is_enum<T>, T>::type
+getValue(const SGPropertyNode*);
template<>
inline bool getValue<bool>(const SGPropertyNode* node) { return node->getBoolValue(); }
return node->getStringValue ();
}
+template<>
+inline std::string getValue<std::string>(const SGPropertyNode* node)
+{
+ return node->getStringValue();
+}
+
+namespace simgear
+{
+ /**
+ * Default trait for extracting enum values from SGPropertyNode. Create your
+ * own specialization for specific enum types to enable validation of values.
+ */
+ template<class T>
+ struct enum_traits
+ {
+ /**
+ * Typename of the enum
+ */
+ static const char* name() { return typeid(T).name(); }
+
+ /**
+ * @return Default value (will be used if validation fails)
+ */
+ static T defVal() { return T(); }
+
+ /**
+ * @return Whether the given integer value has an enum value defined
+ */
+ static bool validate(int) { return true; }
+ };
+} // namespace simgear
+
+/** Extract enum from SGPropertyNode */
+template<typename T>
+inline typename boost::enable_if<boost::is_enum<T>, T>::type
+getValue(const SGPropertyNode* node)
+{
+ typedef simgear::enum_traits<T> Traits;
+ int val = node->getIntValue();
+ if( !Traits::validate(val) )
+ {
+ SG_LOG
+ (
+ SG_GENERAL,
+ SG_WARN,
+ "Invalid value for enum (" << Traits::name() << ", val = " << val << ")"
+ );
+ return Traits::defVal();
+ }
+ return static_cast<T>(node->getIntValue());
+}
+
inline bool setValue(SGPropertyNode* node, bool value)
{
return node->setBoolValue(value);
_type = EXTENDED;
_tied = true;
_value.val = rawValue.clone();
- if (useDefault)
+ if (useDefault) {
+ int save_attributes = getAttributes();
+ setAttribute( WRITE, true );
setValue(old_val);
+ setAttributes( save_attributes );
+ }
return true;
}
return ::getValue<T>(this);
}
+template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
+std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
+{
+ const simgear::PropertyList& props = getChildren(name);
+ std::vector<T> values( props.size() );
+
+ for( size_t i = 0; i < props.size(); ++i )
+ values[i] = props[i]->getValue<T_get>();
+
+ return values;
+}
+
+template<typename T>
+inline
+std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
+{
+ return getChildValues<T, T>(name);
+}
+
template<typename T>
bool SGPropertyNode::setValue(const T& val,
typename boost::disable_if_c<simgear::props
};
}
}
+
+/** Convenience class for change listener callbacks without
+ * creating a derived class implementing a "valueChanged" method.
+ * Also removes listener on destruction automatically.
+ */
+template<class T>
+class SGPropertyChangeCallback
+ : public SGPropertyChangeListener
+{
+public:
+ SGPropertyChangeCallback(T* obj, void (T::*method)(SGPropertyNode*),
+ SGPropertyNode_ptr property,bool initial=false)
+ : _obj(obj), _callback(method), _property(property)
+ {
+ _property->addChangeListener(this,initial);
+ }
+
+ SGPropertyChangeCallback(const SGPropertyChangeCallback<T>& other) :
+ _obj(other._obj), _callback(other._callback), _property(other._property)
+ {
+ _property->addChangeListener(this,false);
+ }
+
+ virtual ~SGPropertyChangeCallback()
+ {
+ _property->removeChangeListener(this);
+ }
+ void valueChanged (SGPropertyNode * node)
+ {
+ (_obj->*_callback)(node);
+ }
+private:
+ T* _obj;
+ void (T::*_callback)(SGPropertyNode*);
+ SGPropertyNode_ptr _property;
+};
+
#endif // __PROPS_HXX
// end of props.hxx