T getValue(typename boost::disable_if_c<simgear::props::PropertyTraits<T>::Internal>
::type* dummy = 0) const;
+ /**
+ * Get a list of values from all children with the given name
+ */
+ template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
+ std::vector<T> getChildValues(const std::string& name) const;
+
+ /**
+ * Get a list of values from all children with the given name
+ */
+ template<typename T>
+ std::vector<T> getChildValues(const std::string& name) const;
+
/**
* Set a bool value for this node.
*/
/**
* Trigger a child-added and value-changed event for every child (Unlimited
- * depth) and the node itself.
+ * depth).
+ *
+ * @param fire_self Whether to trigger the events also for the node itself.
*
* It can be used to simulating the creation of a property tree, eg. for
* (re)initializing a subsystem which is controlled through the property tree.
*/
- void fireCreatedRecursive();
+ void fireCreatedRecursive(bool fire_self = false);
/**
* Fire a child-removed event to all listeners.
return ::getValue<T>(this);
}
+template<typename T, typename T_get /* = T */> // TODO use C++11 or traits
+std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
+{
+ const simgear::PropertyList& props = getChildren(name);
+ std::vector<T> values( props.size() );
+
+ for( size_t i = 0; i < props.size(); ++i )
+ values[i] = props[i]->getValue<T_get>();
+
+ return values;
+}
+
+template<typename T>
+inline
+std::vector<T> SGPropertyNode::getChildValues(const std::string& name) const
+{
+ return getChildValues<T, T>(name);
+}
+
template<typename T>
bool SGPropertyNode::setValue(const T& val,
typename boost::disable_if_c<simgear::props