#include "BVHStaticData.hxx"
#include "BVHStaticNode.hxx"
-#include "BVHStaticLeaf.hxx"
#include "BVHStaticTriangle.hxx"
#include "BVHStaticBinary.hxx"
#include "BVHStaticGeometry.hxx"
virtual void apply(const BVHStaticBinary& node, const BVHStaticData& data)
{ expandBy(node.getBoundingBox()); }
- virtual void apply(const BVHStaticLeaf& node, const BVHStaticData& data)
- { expandBy(node.computeBoundingBox(data)); }
virtual void apply(const BVHStaticTriangle& node, const BVHStaticData& data)
{ expandBy(node.computeBoundingBox(data)); }