// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "BVHMotionTransform.hxx"
#include "BVHVisitor.hxx"
// But anyway, almost all transforms in a scenegraph will
// have them equal to 1 ...
double r = norm(_toWorldReference.xformVec(SGVec3d(1, 0, 0)));
- r = std::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 1, 0))));
- r = std::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 0, 1))));
+ r = SGMiscd::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 1, 0))));
+ r = SGMiscd::max(r, norm(_toWorldReference.xformVec(SGVec3d(0, 0, 1))));
_toWorldAmplification = r;
r = norm(_toLocalReference.xformVec(SGVec3d(1, 0, 0)));
- r = std::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 1, 0))));
- r = std::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 0, 1))));
+ r = SGMiscd::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 1, 0))));
+ r = SGMiscd::max(r, norm(_toLocalReference.xformVec(SGVec3d(0, 0, 1))));
_toLocalAmplification = r;
}