virtual void apply(BVHStaticGeometry&);
virtual void apply(const BVHStaticBinary&, const BVHStaticData&);
- virtual void apply(const BVHStaticLeaf&, const BVHStaticData&);
virtual void apply(const BVHStaticTriangle&, const BVHStaticData&);
void setSphere(const SGSphered& sphere)