EffectCullVisitor.hxx
EffectGeode.hxx
GLPredicate.hxx
- Noise.hxx
Pass.hxx
Technique.hxx
TextureBuilder.hxx
EffectCullVisitor.cxx
EffectGeode.cxx
GLPredicate.cxx
- Noise.cxx
Pass.cxx
Technique.cxx
TextureBuilder.cxx
mipmap.cxx
)
-simgear_component(material scene/material "${SOURCES}" "${HEADERS}")
+simgear_scene_component(material scene/material "${SOURCES}" "${HEADERS}")