]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/material/Effect.cxx
Merge branch 'next' of git.gitorious.org:fg/simgear into next
[simgear.git] / simgear / scene / material / Effect.cxx
index e605f9f696e2b4a396fd135be6264bad55b87aed..33e272c1cd4530ad8d6ab41f1046e446a6dfa2c6 100644 (file)
@@ -724,10 +724,10 @@ void reload_shaders()
 {
     for(ShaderMap::iterator sitr = shaderMap.begin(); sitr != shaderMap.end(); ++sitr)
     {
-       Shader *shader = sitr->second.get();
-        string fileName = osgDB::findDataFile(sitr->first.first);
+        Shader *shader = sitr->second.get();
+        string fileName = SGModelLib::findDataFile(sitr->first.first);
         if (!fileName.empty()) {
-           shader->loadShaderSourceFromFile(fileName);
+            shader->loadShaderSourceFromFile(fileName);
         }
     }
 }
@@ -814,7 +814,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
     {
         const string& shaderName = shaderKey.first;
         Shader::Type stype = shaderKey.second;
-        string fileName = osgDB::findDataFile(shaderName, options);
+        string fileName = SGModelLib::findDataFile(shaderName, options);
         if (fileName.empty())
             throw BuilderException(string("couldn't find shader ") +
                                    shaderName);