for(ShaderMap::iterator sitr = shaderMap.begin(); sitr != shaderMap.end(); ++sitr)
{
Shader *shader = sitr->second.get();
- string fileName = osgDB::findDataFile(sitr->first.first);
+ string fileName = SGModelLib::findDataFile(sitr->first.first);
if (!fileName.empty()) {
shader->loadShaderSourceFromFile(fileName);
}
{
const string& shaderName = shaderKey.first;
Shader::Type stype = shaderKey.second;
- string fileName = osgDB::findDataFile(shaderName, options);
+ string fileName = SGModelLib::findDataFile(shaderName, options);
if (fileName.empty())
throw BuilderException(string("couldn't find shader ") +
shaderName);