]> git.mxchange.org Git - simgear.git/blobdiff - simgear/scene/material/Effect.cxx
Add bool and int uniform types for shaders, and vertex-program-two-sided
[simgear.git] / simgear / scene / material / Effect.cxx
index c3976d81039ad9e512dc45115939b9345ed5bcb2..b4c010f497b66d1b5265f2c9e944714a7de7aece 100644 (file)
@@ -1,4 +1,4 @@
-// Copyright (C) 2008 - 2009  Tim Moore timoore@redhat.com
+// Copyright (C) 2008 - 2010  Tim Moore timoore33@gmail.com
 //
 // This library is free software; you can redistribute it and/or
 // modify it under the terms of the GNU Library General Public
@@ -732,6 +732,28 @@ struct ShaderProgramBuilder : PassAttributeBuilder
                         const SGReaderWriterXMLOptions* options);
 };
 
+
+EffectNameValue<GLint> geometryInputTypeInit[] =
+{
+    {"points", GL_POINTS},
+    {"lines", GL_LINES},
+    {"lines-adjacency", GL_LINES_ADJACENCY_EXT},
+    {"triangles", GL_TRIANGLES},
+    {"triangles-adjacency", GL_TRIANGLES_ADJACENCY_EXT},
+};
+EffectPropertyMap<GLint>
+geometryInputType(geometryInputTypeInit);
+
+
+EffectNameValue<GLint> geometryOutputTypeInit[] =
+{
+    {"points", GL_POINTS},
+    {"line-strip", GL_LINE_STRIP},
+    {"triangle-strip", GL_TRIANGLE_STRIP}
+};
+EffectPropertyMap<GLint>
+geometryOutputType(geometryOutputTypeInit);
+
 void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
                                           const SGPropertyNode* prop,
                                           const SGReaderWriterXMLOptions*
@@ -741,6 +763,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
     if (!isAttributeActive(effect, prop))
         return;
     PropertyList pVertShaders = prop->getChildren("vertex-shader");
+    PropertyList pGeomShaders = prop->getChildren("geometry-shader");
     PropertyList pFragShaders = prop->getChildren("fragment-shader");
     PropertyList pAttributes = prop->getChildren("attribute");
     ProgramKey prgKey;
@@ -750,6 +773,12 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
          ++itr)
         prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
                                            Shader::VERTEX));
+    for (PropertyList::iterator itr = pGeomShaders.begin(),
+             e = pGeomShaders.end();
+         itr != e;
+         ++itr)
+        prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
+                                           Shader::GEOMETRY));
     for (PropertyList::iterator itr = pFragShaders.begin(),
              e = pFragShaders.end();
          itr != e;
@@ -781,7 +810,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
         // Add vertex shaders, then fragment shaders
         PropertyList& pvec = pVertShaders;
         Shader::Type stype = Shader::VERTEX;
-        for (int i = 0; i < 2; ++i) {
+        for (int i = 0; i < 3; ++i) {
             for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end();
                  nameItr != e;
                  ++nameItr) {
@@ -802,13 +831,35 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
                     }
                 }
             }
-            pvec = pFragShaders;
-            stype = Shader::FRAGMENT;
+            if (i == 0) {
+                pvec = pGeomShaders;
+                stype = Shader::GEOMETRY;
+            } else {
+                pvec = pFragShaders;
+                stype = Shader::FRAGMENT;
+            }
         }
         BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
             program->addBindAttribLocation(key.first, key.second);
         }
-       programMap.insert(ProgramMap::value_type(prgKey, program));
+        const SGPropertyNode* pGeometryVerticesOut = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
+       if ( pGeometryVerticesOut ) {
+           program->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, pGeometryVerticesOut->getIntValue() );
+       }
+        const SGPropertyNode* pGeometryInputType = getEffectPropertyChild(effect, prop, "geometry-input-type");
+       if ( pGeometryInputType ) {
+           GLint type;
+           findAttr( geometryInputType, pGeometryInputType->getStringValue(), type );
+           program->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, type );
+       }
+        const SGPropertyNode* pGeometryOutputType = getEffectPropertyChild(effect, prop, "geometry-output-type");
+       if ( pGeometryOutputType ) {
+           GLint type;
+           findAttr( geometryOutputType, pGeometryOutputType->getStringValue(), type );
+           program->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, type );
+       }
+
+        programMap.insert(ProgramMap::value_type(prgKey, program));
     }
     pass->setAttributeAndModes(program);
 }
@@ -817,6 +868,8 @@ InstallAttributeBuilder<ShaderProgramBuilder> installShaderProgram("program");
 
 EffectNameValue<Uniform::Type> uniformTypesInit[] =
 {
+    {"bool", Uniform::BOOL},
+    {"int", Uniform::INT},
     {"float", Uniform::FLOAT},
     {"float-vec3", Uniform::FLOAT_VEC3},
     {"float-vec4", Uniform::FLOAT_VEC4},
@@ -855,6 +908,12 @@ struct UniformBuilder :public PassAttributeBuilder
         if (!typeProp) {
             props::Type propType = valProp->getType();
             switch (propType) {
+            case props::BOOL:
+                uniformType = Uniform::BOOL;
+                break;
+            case props::INT:
+                uniformType = Uniform::INT;
+                break;
             case props::FLOAT:
             case props::DOUBLE:
                 break;          // default float type;
@@ -1130,6 +1189,9 @@ bool makeParametersFromStateSet(SGPropertyNode* effectRoot, const StateSet* ss)
         }
     }
     makeChild(paramRoot, "cull-face")->setStringValue(cullFaceString);
+    // Macintosh ATI workaround
+    bool vertexTwoSide = cullFaceString == "off";
+    makeChild(paramRoot, "vertex-program-two-side")->setValue(vertexTwoSide);
     const BlendFunc* blendFunc = getStateAttribute<BlendFunc>(ss);
     SGPropertyNode* blendNode = makeChild(paramRoot, "blend");
     if (blendFunc) {
@@ -1228,14 +1290,15 @@ osgDB::RegisterDotOsgWrapperProxy effectProxy
 }
 
 // Property expressions for technique predicates
-class PropertyExpression : public SGExpression<bool>
+template<typename T>
+class PropertyExpression : public SGExpression<T>
 {
 public:
     PropertyExpression(SGPropertyNode* pnode) : _pnode(pnode) {}
     
-    void eval(bool& value, const expression::Binding*) const
+    void eval(T& value, const expression::Binding*) const
     {
-        value = _pnode->getValue<bool>();
+        value = _pnode->getValue<T>();
     }
 protected:
     SGPropertyNode_ptr _pnode;
@@ -1254,12 +1317,13 @@ protected:
     osg::ref_ptr<Technique> _tniq;
 };
 
+template<typename T>
 Expression* propertyExpressionParser(const SGPropertyNode* exp,
                                      expression::Parser* parser)
 {
     SGPropertyNode_ptr pnode = getPropertyRoot()->getNode(exp->getStringValue(),
                                                           true);
-    PropertyExpression* pexp = new PropertyExpression(pnode);
+    PropertyExpression<T>* pexp = new PropertyExpression<T>(pnode);
     TechniquePredParser* predParser
         = dynamic_cast<TechniquePredParser*>(parser);
     if (predParser)
@@ -1269,6 +1333,9 @@ Expression* propertyExpressionParser(const SGPropertyNode* exp,
 }
 
 expression::ExpParserRegistrar propertyRegistrar("property",
-                                                 propertyExpressionParser);
+                                                 propertyExpressionParser<bool>);
+
+expression::ExpParserRegistrar propvalueRegistrar("float-property",
+                                                 propertyExpressionParser<float>);
 
 }