#include <string>
#include <cstring>
+#include <osg/Object>
#include <osgDB/Registry>
#include <boost/bind.hpp>
#include <boost/multi_index/member.hpp>
#include <boost/multi_index/ordered_index.hpp>
-#include <simgear/math/SGMath.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
-#include <simgear/scene/model/SGReaderWriterXMLOptions.hxx>
+#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/Singleton.hxx>
{
class Effect;
class Pass;
-class SGReaderWriterXMLOptions;
+class SGReaderWriterOptions;
/**
* Builder that returns an object, probably an OSG object.
{
public:
virtual ~EffectBuilder() {}
- virtual T* build(Effect* effect, const SGPropertyNode*,
- const SGReaderWriterXMLOptions* options) = 0;
- static T* buildFromType(Effect* effect, const std::string& type,
+ virtual T* build(Effect* effect, Pass* pass, const SGPropertyNode*,
+ const SGReaderWriterOptions* options) = 0;
+ static T* buildFromType(Effect* effect, Pass* pass, const std::string& type,
const SGPropertyNode*props,
- const SGReaderWriterXMLOptions* options)
+ const SGReaderWriterOptions* options)
{
BuilderMap& builderMap = getMap();
typename BuilderMap::iterator iter = builderMap.find(type);
if (iter != builderMap.end())
- return iter->second->build(effect, props, options);
+ return iter->second->build(effect, pass, props, options);
else
return 0;
}
template<typename FromType,typename ToType>
struct bidirectional_map
{
+#if _MSC_VER >= 1600
+ struct value_type {
+ FromType first;
+ ToType second;
+ value_type(FromType f, ToType s) : first(f),second(s){}
+ };
+#else
typedef std::pair<FromType,ToType> value_type;
+#endif
/* A bidirectional map can be simulated as a multi_index_container
* of pairs of (FromType,ToType) with two unique indices, one
* for each member of the pair.
*/
-
typedef multi_index_container<
value_type,
indexed_by<
_map.insert(typename BMap::value_type(attrs[i].first, attrs[i].second));
}
+// A one-way map that can be initialized using an array
+template<typename T>
+struct SimplePropertyMap
+{
+ typedef std::map<std::string, T> map_type;
+ map_type _map;
+ template<int N>
+ SimplePropertyMap(const EffectNameValue<T> (&attrs)[N])
+ {
+ for (int i = 0; i < N; ++i)
+ _map.insert(typename map_type::value_type(attrs[i].first,
+ attrs[i].second));
+ }
+};
+
class BuilderException : public sg_exception
{
public:
{
using namespace effect;
typename EffectPropertyMap<T>::BMap::iterator itr
- = pMap._map.get<from>().find(name);
+ = pMap._map.template get<from>().find(name);
if (itr == pMap._map.end()) {
- throw effect::BuilderException(string("findAttr: could not find attribute ")
- + string(name));
+ throw effect::BuilderException(std::string("findAttr: could not find attribute ")
+ + std::string(name));
} else {
result = itr->second;
}
findAttr(pMap, name, result);
}
+// Versions that don't throw an error
+
+template<typename T>
+const T* findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const char* name)
+{
+ using namespace effect;
+ typename EffectPropertyMap<T>::BMap::iterator itr
+ = pMap._map.template get<from>().find(name);
+ if (itr == pMap._map.end())
+ return 0;
+ else
+ return &itr->second;
+}
+
+template<typename T>
+const T* findAttr(const effect::SimplePropertyMap<T>& pMap,
+ const char* name)
+{
+ using namespace effect;
+ typename SimplePropertyMap<T>::map_type::const_iterator itr
+ = pMap._map.find(name);
+ if (itr == pMap._map.end())
+ return 0;
+ else
+ return &itr->second;
+}
+
+template<typename T, template<class> class Map>
+const T* findAttr(const Map<T>& pMap,
+ const std::string& name)
+{
+ return findAttr(pMap, name.c_str());
+}
+
+
template<typename T>
std::string findName(const effect::EffectPropertyMap<T>& pMap, T value)
{
using namespace effect;
std::string result;
typename EffectPropertyMap<T>::BMap::template index_iterator<to>::type itr
- = pMap._map.get<to>().find(value);
- if (itr != pMap._map.get<to>().end())
+ = pMap._map.template get<to>().find(value);
+ if (itr != pMap._map.template get<to>().end())
result = itr->first;
return result;
}
* mentioned node name.
*/
std::string getGlobalProperty(const SGPropertyNode* prop,
- const SGReaderWriterXMLOptions *);
+ const SGReaderWriterOptions *);
template<typename NameItr>
std::vector<std::string>
getVectorProperties(const SGPropertyNode* prop,
- const SGReaderWriterXMLOptions *options, size_t vecSize,
+ const SGReaderWriterOptions *options, size_t vecSize,
NameItr defaultNames)
{
using namespace std;
PropertyList useProps = prop->getChildren("use");
if (useProps.size() == 1) {
string parentName = useProps[0]->getStringValue();
- if (parentName.size() == 0 || parentName[0] != '/')
- parentName = options->getPropRoot()->getPath() + "/" + parentName;
+ if (parentName.empty() || parentName[0] != '/')
+ parentName = options->getPropertyNode()->getPath() + "/" + parentName;
if (parentName[parentName.size() - 1] != '/')
parentName.append("/");
NameItr itr = defaultNames;
- for (int i = 0; i < vecSize; ++i, ++itr)
+ for (size_t i = 0; i < vecSize; ++i, ++itr)
result.push_back(parentName + *itr);
} else if (useProps.size() == vecSize) {
string parentName = useProps[0]->getStringValue();
itr != end;
++itr) {
string childName = (*itr)->getStringValue();
- if (childName.size() == 0 || childName[0] != '/')
+ if (childName.empty() || childName[0] != '/')
result.push_back(parentName + childName);
else
result.push_back(childName);
struct PassAttrMapSingleton : public simgear::Singleton<PassAttrMapSingleton>
{
PassAttrMap passAttrMap;
+
};
public:
+ virtual ~PassAttributeBuilder(); // anchor into the compilation unit.
+
virtual void buildAttribute(Effect* effect, Pass* pass,
const SGPropertyNode* prop,
- const SGReaderWriterXMLOptions* options)
+ const SGReaderWriterOptions* options)
= 0;
static PassAttributeBuilder* find(const std::string& str)
{
template<typename T>
struct InstallAttributeBuilder
{
- InstallAttributeBuilder(const string& name)
+ InstallAttributeBuilder(const std::string& name)
{
PassAttributeBuilder::PassAttrMapSingleton::instance()
->passAttrMap.insert(make_pair(name, new T));
namespace effect
{
/**
- * Bridge between types stored in properties and what OSG wants.
+ * Bridge between types stored in properties and what OSG or the
+ * effects code want.
+ */
+template<typename T> struct Bridge;
+
+/**
+ * Default just passes on the same type.
+ *
*/
-template<typename T> struct OSGBridge;
+template<typename T>
+struct Bridge
+{
+ typedef T sg_type;
+ static T get(const T& val) { return val; }
+};
template<typename T>
-struct OSGBridge<const T> : public OSGBridge<T>
+struct Bridge<const T> : public Bridge<T>
{
};
+// Save some typing...
+template<typename InType, typename OutType>
+struct BridgeOSGVec
+{
+ typedef InType sg_type;
+ static OutType get(const InType& val) { return toOsg(val); }
+};
template<>
-struct OSGBridge<osg::Vec3f>
+struct Bridge<osg::Vec3f> : public BridgeOSGVec<SGVec3d, osg::Vec3f>
{
- typedef SGVec3d sg_type;
- static osg::Vec3f getOsgType(const SGVec3d& val) { return toOsg(val); }
};
template<>
-struct OSGBridge<osg::Vec3d>
+struct Bridge<osg::Vec3d> : public BridgeOSGVec<SGVec3d, osg::Vec3d>
{
- typedef SGVec3d sg_type;
- static osg::Vec3d getOsgType(const SGVec3d& val) { return toOsg(val); }
};
template<>
-struct OSGBridge<osg::Vec4f>
+struct Bridge<osg::Vec4f> : public BridgeOSGVec<SGVec4d, osg::Vec4f>
{
- typedef SGVec4d sg_type;
- static osg::Vec4f getOsgType(const SGVec4d& val) { return toOsg(val); }
};
template<>
-struct OSGBridge<osg::Vec4d>
+struct Bridge<osg::Vec4d> : public BridgeOSGVec<SGVec4d, osg::Vec4d>
+{
+};
+
+/**
+ * Functor for calling a function on an osg::Referenced object and a
+ * value (e.g., an SGVec4d from a property) which will be converted to
+ * the equivalent OSG type.
+ *
+ * General version, function takes obj, val
+ */
+template<typename OSGParam, typename Obj, typename Func>
+struct OSGFunctor : public Bridge<OSGParam>
{
- typedef SGVec4d sg_type;
- static osg::Vec4d getOsgType(const SGVec4d& val) { return toOsg(val); }
+ OSGFunctor(Obj* obj, const Func& func)
+ : _obj(obj), _func(func) {}
+ void operator()(const typename Bridge<OSGParam>::sg_type& val) const
+ {
+ _func(_obj, this->get(val));
+ }
+ osg::ref_ptr<Obj>_obj;
+ const Func _func;
};
-template<typename Obj, typename OSGParam>
-struct OSGFunctor : public OSGBridge<OSGParam>
+/**
+ * Version which uses a pointer to member function instead.
+ */
+template<typename OSGParam, typename Obj>
+struct OSGFunctor<OSGParam, Obj, void (Obj::* const)(const OSGParam&)>
+ : public Bridge<OSGParam>
{
- OSGFunctor(Obj* obj, void (Obj::*func)(const OSGParam&))
+ typedef void (Obj::*const MemFunc)(const OSGParam&);
+ OSGFunctor(Obj* obj, MemFunc func)
: _obj(obj), _func(func) {}
- void operator()(const typename OSGBridge<OSGParam>::sg_type& val) const
+ void operator()(const typename Bridge<OSGParam>::sg_type& val) const
{
- ((_obj.get())->*_func)(this->getOsgType(val));
+ (_obj->*_func)(this->get(val));
}
osg::ref_ptr<Obj>_obj;
- void (Obj::*_func)(const OSGParam&);
+ MemFunc _func;
};
-template<typename ObjType, typename OSGParamType>
+/**
+ * Typical convenience constructors
+ */
+template<typename OSGParam, typename Obj, typename Func>
+OSGFunctor<OSGParam, Obj, Func> make_OSGFunctor(Obj* obj, const Func& func)
+{
+ return OSGFunctor<OSGParam, Obj, Func>(obj, func);
+}
+
+template<typename OSGParam, typename Obj>
+OSGFunctor<OSGParam, Obj, void (Obj::*const)(const OSGParam&)>
+make_OSGFunctor(Obj* obj, void (Obj::*const func)(const OSGParam&))
+{
+ return OSGFunctor<OSGParam, Obj,
+ void (Obj::* const)(const OSGParam&)>(obj, func);
+}
+
+template<typename OSGParamType, typename ObjType, typename F>
class ScalarChangeListener
: public SGPropertyChangeListener, public InitializeWhenAdded,
public Effect::Updater
{
public:
- typedef void (ObjType::*setter_type)(const OSGParamType);
- ScalarChangeListener(ObjType* obj, setter_type setter,
+ ScalarChangeListener(ObjType* obj, const F& setter,
const std::string& propName)
: _obj(obj), _setter(setter)
{
}
void valueChanged(SGPropertyNode* node)
{
- _obj->*setter(node->getValue<OSGParamType>());
+ _setter(_obj.get(), node->getValue<OSGParamType>());
}
void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
{
}
private:
osg::ref_ptr<ObjType> _obj;
- setter_type _setter;
+ F _setter;
std::string* _propName;
};
Func _func;
};
+template<typename T, typename Func, typename Itr>
+Effect::Updater*
+new_EEPropListener(const Func& func, const std::string* propName,
+ const Itr& namesBegin, const Itr& namesEnd)
+{
+ return new EffectExtendedPropListener<T, Func>
+ (func, 0, namesBegin, namesEnd);
+}
+
+/**
+ * Set DYNAMIC data variance on an osg::Object.
+ */
+
+inline void setDynamicVariance(void* obj)
+{
+}
+
+inline void setDynamicVariance(osg::Object* obj)
+{
+ obj->setDataVariance(osg::Object::DYNAMIC);
+}
+
/**
* Initialize the value and the possible updating of an effect
* attribute. If the value is specified directly, set it. Otherwise,
* For relative property names, the property root found in options is
* used.
*/
-template<typename ObjType, typename OSGParamType>
+template<typename OSGParamType, typename ObjType, typename F>
void
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
- void (ObjType::*setter)(const OSGParamType),
- const SGReaderWriterXMLOptions* options)
+ const F& setter, const SGReaderWriterOptions* options)
{
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
if (!valProp)
return;
if (valProp->nChildren() == 0) {
- obj->*setter(valProp->getValue<OSGParamType>());
+ setter(obj, valProp->getValue<OSGParamType>());
} else {
- std::string propName = getGlobalProperty(prop, options);
- ScalarChangeListener<ObjType, OSGParamType>* listener
- = new ScalarChangeListener<ObjType, OSGParamType>(obj, setter,
- propName);
+ setDynamicVariance(obj);
+ std::string propName = getGlobalProperty(valProp, options);
+ ScalarChangeListener<OSGParamType, ObjType, F>* listener
+ = new ScalarChangeListener<OSGParamType, ObjType, F>(obj, setter,
+ propName);
effect->addUpdater(listener);
}
}
+template<typename OSGParamType, typename ObjType, typename SetterReturn>
+inline void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ SetterReturn (ObjType::*setter)(const OSGParamType),
+ const SGReaderWriterOptions* options)
+{
+ initFromParameters<OSGParamType>(effect, prop, obj,
+ boost::bind(setter, _1, _2), options);
+}
+
/*
* Initialize vector parameters from individual properties.
* The parameter may be updated at runtime.
* For relative property names, the property root found in options is
* used.
*/
-template<typename ObjType, typename OSGParamType, typename NameItrType>
+template<typename OSGParamType, typename ObjType, typename NameItrType,
+ typename F>
void
initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
- void (ObjType::*setter)(const OSGParamType&),
- NameItrType nameItr, const SGReaderWriterXMLOptions* options)
+ const F& setter,
+ NameItrType nameItr, const SGReaderWriterOptions* options)
{
- typedef typename OSGBridge<OSGParamType>::sg_type sg_type;
+ typedef typename Bridge<OSGParamType>::sg_type sg_type;
const int numComponents = props::NumComponents<sg_type>::num_components;
const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
if (!valProp)
return;
if (valProp->nChildren() == 0) { // Has <use>?
- (obj->*setter)(OSGBridge<OSGParamType>
- ::getOsgType(valProp->getValue<sg_type>()));
+ setter(obj, Bridge<OSGParamType>::get(valProp->getValue<sg_type>()));
} else {
+ setDynamicVariance(obj);
std::vector<std::string> paramNames
= getVectorProperties(valProp, options,numComponents, nameItr);
if (paramNames.empty())
throw BuilderException();
std::vector<std::string>::const_iterator pitr = paramNames.begin();
- typedef OSGFunctor<ObjType, OSGParamType> Functor;
Effect::Updater* listener
- = new EffectExtendedPropListener<sg_type, Functor>
- (Functor(obj, setter), 0, pitr, pitr + numComponents);
+ = new_EEPropListener<sg_type>(make_OSGFunctor<OSGParamType>
+ (obj, setter),
+ 0, pitr, pitr + numComponents);
effect->addUpdater(listener);
}
}
+template<typename OSGParamType, typename ObjType, typename NameItrType,
+ typename SetterReturn>
+inline void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ SetterReturn (ObjType::*setter)(const OSGParamType&),
+ NameItrType nameItr, const SGReaderWriterOptions* options)
+{
+ initFromParameters<OSGParamType>(effect, prop, obj,
+ boost::bind(setter, _1, _2), nameItr,
+ options);
+}
extern const char* colorFields[];
}
}