#define SIMGEAR_EFFECTBUILDER_HXX 1
#include <algorithm>
+#include <iterator>
#include <map>
#include <string>
#include <cstring>
+#include <osg/Object>
#include <osgDB/Registry>
+#include <boost/bind.hpp>
+#include <boost/multi_index_container.hpp>
+#include <boost/multi_index/member.hpp>
+#include <boost/multi_index/ordered_index.hpp>
+
+#include <simgear/math/SGMath.hxx>
+#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
+#include <simgear/scene/model/SGReaderWriterXMLOptions.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/Singleton.hxx>
+#include "Effect.hxx"
/**
* Support classes for parsing effects.
*/
namespace simgear
{
class Effect;
+class Pass;
+class SGReaderWriterXMLOptions;
/**
* Builder that returns an object, probably an OSG object.
public:
virtual ~EffectBuilder() {}
virtual T* build(Effect* effect, const SGPropertyNode*,
- const osgDB::ReaderWriter::Options* options) = 0;
+ const SGReaderWriterXMLOptions* options) = 0;
static T* buildFromType(Effect* effect, const std::string& type,
const SGPropertyNode*props,
- const osgDB::ReaderWriter::Options* options)
+ const SGReaderWriterXMLOptions* options)
{
BuilderMap& builderMap = getMap();
typename BuilderMap::iterator iter = builderMap.find(type);
}
};
-// Simple tables of strings and constants. The table intialization
-// *must* be in alphabetical order.
+// Tables of strings and constants. We want to reconstruct the effect
+// property tree from OSG state sets, so the tables should be bi-directional.
+
+// two-way map for building StateSets from property descriptions, and
+// vice versa. Mostly copied from the boost documentation.
+
+namespace effect
+{
+using boost::multi_index_container;
+using namespace boost::multi_index;
+
+// tags for accessing both sides of a bidirectional map
+
+struct from{};
+struct to{};
+
template <typename T>
struct EffectNameValue
{
// Don't use std::pair because we want to use aggregate intialization.
-
const char* first;
T second;
- class Compare
- {
- private:
- static bool compare(const char* lhs, const char* rhs)
- {
- return std::strcmp(lhs, rhs) < 0;
- }
- public:
- bool operator()(const EffectNameValue& lhs,
- const EffectNameValue& rhs) const
- {
- return compare(lhs.first, rhs.first);
- }
- bool operator()(const char* lhs, const EffectNameValue& rhs) const
- {
- return compare(lhs, rhs.first);
- }
- bool operator()(const EffectNameValue& lhs, const char* rhs) const
- {
- return compare (lhs.first, rhs);
- }
+};
+
+// The class template bidirectional_map wraps the specification
+// of a bidirectional map based on multi_index_container.
+
+template<typename FromType,typename ToType>
+struct bidirectional_map
+{
+#if _MSC_VER >= 1600
+ struct value_type {
+ FromType first;
+ ToType second;
+ value_type(FromType f, ToType s) : first(f),second(s){}
};
+#else
+ typedef std::pair<FromType,ToType> value_type;
+#endif
+
+ /* A bidirectional map can be simulated as a multi_index_container
+ * of pairs of (FromType,ToType) with two unique indices, one
+ * for each member of the pair.
+ */
+ typedef multi_index_container<
+ value_type,
+ indexed_by<
+ ordered_unique<
+ tag<from>, member<value_type, FromType, &value_type::first> >,
+ ordered_unique<
+ tag<to>, member<value_type, ToType, &value_type::second> >
+ >
+ > type;
+};
+
+template<typename T>
+struct EffectPropertyMap
+{
+ typedef typename bidirectional_map<std::string, T>::type BMap;
+ BMap _map;
+ template<int N>
+ EffectPropertyMap(const EffectNameValue<T> (&attrs)[N]);
};
-template<typename ENV, typename T, int N>
-bool findAttr(const ENV (&attrs)[N], const SGPropertyNode* prop, T& result)
+template<typename T>
+template<int N>
+EffectPropertyMap<T>::EffectPropertyMap(const EffectNameValue<T> (&attrs)[N])
+{
+ for (int i = 0; i < N; ++i)
+ _map.insert(typename BMap::value_type(attrs[i].first, attrs[i].second));
+}
+
+// A one-way map that can be initialized using an array
+template<typename T>
+struct SimplePropertyMap
+{
+ typedef std::map<string, T> map_type;
+ map_type _map;
+ template<int N>
+ SimplePropertyMap(const EffectNameValue<T> (&attrs)[N])
+ {
+ for (int i = 0; i < N; ++i)
+ _map.insert(typename map_type::value_type(attrs[i].first,
+ attrs[i].second));
+ }
+};
+
+class BuilderException : public sg_exception
+{
+public:
+ BuilderException();
+ BuilderException(const char* message, const char* origin = 0);
+ BuilderException(const std::string& message, const std::string& = "");
+ virtual ~BuilderException() throw();
+};
+}
+
+template<typename T>
+void findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const char* name,
+ T& result)
+{
+ using namespace effect;
+ typename EffectPropertyMap<T>::BMap::iterator itr
+ = pMap._map.get<from>().find(name);
+ if (itr == pMap._map.end()) {
+ throw effect::BuilderException(string("findAttr: could not find attribute ")
+ + string(name));
+ } else {
+ result = itr->second;
+ }
+}
+
+template<typename T>
+inline void findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const std::string& name,
+ T& result)
+{
+ findAttr(pMap, name.c_str(), result);
+}
+
+template<typename T>
+void findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const SGPropertyNode* prop,
+ T& result)
{
if (!prop)
- return false;
+ throw effect::BuilderException("findAttr: empty property");
const char* name = prop->getStringValue();
if (!name)
- return false;
- std::pair<const ENV*, const ENV*> itrs
- = std::equal_range(&attrs[0], &attrs[N], name, typename ENV::Compare());
- if (itrs.first == itrs.second) {
- return false;
- } else {
- result = itrs.first->second;
- return true;
- }
+ throw effect::BuilderException("findAttr: no name for lookup");
+ findAttr(pMap, name, result);
+}
+
+// Versions that don't throw an error
+
+template<typename T>
+const T* findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const char* name)
+{
+ using namespace effect;
+ typename EffectPropertyMap<T>::BMap::iterator itr
+ = pMap._map.get<from>().find(name);
+ if (itr == pMap._map.end())
+ return 0;
+ else
+ return &itr->second;
+}
+
+template<typename T>
+const T* findAttr(const effect::SimplePropertyMap<T>& pMap,
+ const char* name)
+{
+ using namespace effect;
+ typename SimplePropertyMap<T>::map_type::const_iterator itr
+ = pMap._map.find(name);
+ if (itr == pMap._map.end())
+ return 0;
+ else
+ return &itr->second;
+}
+
+template<typename T, template<class> class Map>
+const T* findAttr(const Map<T>& pMap,
+ const std::string& name)
+{
+ return findAttr(pMap, name.c_str());
+}
+
+
+template<typename T>
+std::string findName(const effect::EffectPropertyMap<T>& pMap, T value)
+{
+ using namespace effect;
+ std::string result;
+ typename EffectPropertyMap<T>::BMap::template index_iterator<to>::type itr
+ = pMap._map.get<to>().find(value);
+ if (itr != pMap._map.get<to>().end())
+ result = itr->first;
+ return result;
+}
+
+template<typename T>
+std::string findName(const effect::EffectPropertyMap<T>& pMap, GLenum value)
+{
+ return findName(pMap, static_cast<T>(value));
}
/**
const SGPropertyNode* prop,
const char* name);
-class BuilderException : public sg_exception
+/**
+ * Get the name of a node mentioned in a <use> clause from the global property
+ * tree.
+ * @return empty if prop doesn't contain a <use> clause; otherwise the
+ * mentioned node name.
+ */
+std::string getGlobalProperty(const SGPropertyNode* prop,
+ const SGReaderWriterXMLOptions *);
+
+template<typename NameItr>
+std::vector<std::string>
+getVectorProperties(const SGPropertyNode* prop,
+ const SGReaderWriterXMLOptions *options, size_t vecSize,
+ NameItr defaultNames)
+{
+ using namespace std;
+ vector<string> result;
+ if (!prop)
+ return result;
+ PropertyList useProps = prop->getChildren("use");
+ if (useProps.size() == 1) {
+ string parentName = useProps[0]->getStringValue();
+ if (parentName.size() == 0 || parentName[0] != '/')
+ parentName = options->getPropRoot()->getPath() + "/" + parentName;
+ if (parentName[parentName.size() - 1] != '/')
+ parentName.append("/");
+ NameItr itr = defaultNames;
+ for (size_t i = 0; i < vecSize; ++i, ++itr)
+ result.push_back(parentName + *itr);
+ } else if (useProps.size() == vecSize) {
+ string parentName = useProps[0]->getStringValue();
+ parentName += "/";
+ for (PropertyList::const_iterator itr = useProps.begin(),
+ end = useProps.end();
+ itr != end;
+ ++itr) {
+ string childName = (*itr)->getStringValue();
+ if (childName.size() == 0 || childName[0] != '/')
+ result.push_back(parentName + childName);
+ else
+ result.push_back(childName);
+ }
+ }
+ return result;
+}
+
+class PassAttributeBuilder : public SGReferenced
{
+protected:
+ typedef std::map<const std::string, SGSharedPtr<PassAttributeBuilder> >
+ PassAttrMap;
+
+ struct PassAttrMapSingleton : public simgear::Singleton<PassAttrMapSingleton>
+ {
+ PassAttrMap passAttrMap;
+ };
public:
- BuilderException();
- BuilderException(const char* message, const char* origin = 0);
- BuilderException(const std::string& message, const std::string& = "");
- virtual ~BuilderException() throw();
+ virtual void buildAttribute(Effect* effect, Pass* pass,
+ const SGPropertyNode* prop,
+ const SGReaderWriterXMLOptions* options)
+ = 0;
+ static PassAttributeBuilder* find(const std::string& str)
+ {
+ PassAttrMap::iterator itr
+ = PassAttrMapSingleton::instance()->passAttrMap.find(str);
+ if (itr == PassAttrMapSingleton::instance()->passAttrMap.end())
+ return 0;
+ else
+ return itr->second.ptr();
+ }
+ template<typename T> friend struct InstallAttributeBuilder;
};
+
+template<typename T>
+struct InstallAttributeBuilder
+{
+ InstallAttributeBuilder(const string& name)
+ {
+ PassAttributeBuilder::PassAttrMapSingleton::instance()
+ ->passAttrMap.insert(make_pair(name, new T));
+ }
+};
+
+// The description of an attribute may exist in a pass' XML, but a
+// derived effect might want to disable the attribute altogether. So,
+// some attributes have an "active" property; if it exists and is
+// false, the OSG attribute is not built at all. This is different
+// from any OSG mode settings that might be around.
+bool isAttributeActive(Effect* effect, const SGPropertyNode* prop);
+
+namespace effect
+{
+/**
+ * Bridge between types stored in properties and what OSG or the
+ * effects code want.
+ */
+template<typename T> struct Bridge;
+
+/**
+ * Default just passes on the same type.
+ *
+ */
+template<typename T>
+struct Bridge
+{
+ typedef T sg_type;
+ static T get(const T& val) { return val; }
+};
+
+template<typename T>
+struct Bridge<const T> : public Bridge<T>
+{
+};
+
+// Save some typing...
+template<typename InType, typename OutType>
+struct BridgeOSGVec
+{
+ typedef InType sg_type;
+ static OutType get(const InType& val) { return toOsg(val); }
+};
+template<>
+struct Bridge<osg::Vec3f> : public BridgeOSGVec<SGVec3d, osg::Vec3f>
+{
+};
+
+template<>
+struct Bridge<osg::Vec3d> : public BridgeOSGVec<SGVec3d, osg::Vec3d>
+{
+};
+
+template<>
+struct Bridge<osg::Vec4f> : public BridgeOSGVec<SGVec4d, osg::Vec4f>
+{
+};
+
+template<>
+struct Bridge<osg::Vec4d> : public BridgeOSGVec<SGVec4d, osg::Vec4d>
+{
+};
+
+/**
+ * Functor for calling a function on an osg::Referenced object and a
+ * value (e.g., an SGVec4d from a property) which will be converted to
+ * the equivalent OSG type.
+ *
+ * General version, function takes obj, val
+ */
+template<typename OSGParam, typename Obj, typename Func>
+struct OSGFunctor : public Bridge<OSGParam>
+{
+ OSGFunctor(Obj* obj, const Func& func)
+ : _obj(obj), _func(func) {}
+ void operator()(const typename Bridge<OSGParam>::sg_type& val) const
+ {
+ _func(_obj, this->get(val));
+ }
+ osg::ref_ptr<Obj>_obj;
+ const Func _func;
+};
+
+/**
+ * Version which uses a pointer to member function instead.
+ */
+template<typename OSGParam, typename Obj>
+struct OSGFunctor<OSGParam, Obj, void (Obj::* const)(const OSGParam&)>
+ : public Bridge<OSGParam>
+{
+ typedef void (Obj::*const MemFunc)(const OSGParam&);
+ OSGFunctor(Obj* obj, MemFunc func)
+ : _obj(obj), _func(func) {}
+ void operator()(const typename Bridge<OSGParam>::sg_type& val) const
+ {
+ (_obj->*_func)(this->get(val));
+ }
+ osg::ref_ptr<Obj>_obj;
+ MemFunc _func;
+};
+
+/**
+ * Typical convenience constructors
+ */
+template<typename OSGParam, typename Obj, typename Func>
+OSGFunctor<OSGParam, Obj, Func> make_OSGFunctor(Obj* obj, const Func& func)
+{
+ return OSGFunctor<OSGParam, Obj, Func>(obj, func);
+}
+
+template<typename OSGParam, typename Obj>
+OSGFunctor<OSGParam, Obj, void (Obj::*const)(const OSGParam&)>
+make_OSGFunctor(Obj* obj, void (Obj::*const func)(const OSGParam&))
+{
+ return OSGFunctor<OSGParam, Obj,
+ void (Obj::* const)(const OSGParam&)>(obj, func);
+}
+
+template<typename OSGParamType, typename ObjType, typename F>
+class ScalarChangeListener
+ : public SGPropertyChangeListener, public InitializeWhenAdded,
+ public Effect::Updater
+{
+public:
+ ScalarChangeListener(ObjType* obj, const F& setter,
+ const std::string& propName)
+ : _obj(obj), _setter(setter)
+ {
+ _propName = new std::string(propName);
+ }
+ virtual ~ScalarChangeListener()
+ {
+ delete _propName;
+ _propName = 0;
+ }
+ void valueChanged(SGPropertyNode* node)
+ {
+ _setter(_obj.get(), node->getValue<OSGParamType>());
+ }
+ void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
+ {
+ SGPropertyNode* listenProp = makeNode(propRoot, *_propName);
+ delete _propName;
+ _propName = 0;
+ if (listenProp)
+ listenProp->addChangeListener(this, true);
+ }
+private:
+ osg::ref_ptr<ObjType> _obj;
+ F _setter;
+ std::string* _propName;
+};
+
+template<typename T, typename Func>
+class EffectExtendedPropListener : public InitializeWhenAdded,
+ public Effect::Updater
+{
+public:
+ template<typename Itr>
+ EffectExtendedPropListener(const Func& func,
+ const std::string* propName, Itr childNamesBegin,
+ Itr childNamesEnd)
+ : _propName(0), _func(func)
+ {
+ if (propName)
+ _propName = new std::string(*propName);
+ _childNames = new std::vector<std::string>(childNamesBegin,
+ childNamesEnd);
+ }
+ virtual ~EffectExtendedPropListener()
+ {
+ delete _propName;
+ delete _childNames;
+ }
+ void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
+ {
+ SGPropertyNode* parent = 0;
+ if (_propName)
+ parent = propRoot->getNode(*_propName, true);
+ else
+ parent = propRoot;
+ _propListener
+ = new ExtendedPropListener<T, Func>(parent, _childNames->begin(),
+ _childNames->end(),
+ _func, true);
+ delete _propName;
+ _propName = 0;
+ delete _childNames;
+ _childNames = 0;
+ }
+private:
+ std::string* _propName;
+ std::vector<std::string>* _childNames;
+ SGSharedPtr<ExtendedPropListener<T, Func> > _propListener;
+ Func _func;
+};
+
+template<typename T, typename Func, typename Itr>
+Effect::Updater*
+new_EEPropListener(const Func& func, const std::string* propName,
+ const Itr& namesBegin, const Itr& namesEnd)
+{
+ return new EffectExtendedPropListener<T, Func>
+ (func, 0, namesBegin, namesEnd);
+}
+
+/**
+ * Set DYNAMIC data variance on an osg::Object.
+ */
+
+inline void setDynamicVariance(void* obj)
+{
+}
+
+inline void setDynamicVariance(osg::Object* obj)
+{
+ obj->setDataVariance(osg::Object::DYNAMIC);
+}
+
+/**
+ * Initialize the value and the possible updating of an effect
+ * attribute. If the value is specified directly, set it. Otherwise,
+ * use the <use> tag to look at the parameters. Again, if there is a
+ * value there set it directly. Otherwise, the parameter contains its
+ * own <use> tag referring to a property in the global property tree;
+ * install a change listener that will set the attribute when the
+ * property changes.
+ *
+ * For relative property names, the property root found in options is
+ * used.
+ */
+template<typename OSGParamType, typename ObjType, typename F>
+void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ const F& setter, const SGReaderWriterXMLOptions* options)
+{
+ const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
+ if (!valProp)
+ return;
+ setDynamicVariance(obj);
+ if (valProp->nChildren() == 0) {
+ setter(obj, valProp->getValue<OSGParamType>());
+ } else {
+ std::string propName = getGlobalProperty(valProp, options);
+ ScalarChangeListener<OSGParamType, ObjType, F>* listener
+ = new ScalarChangeListener<OSGParamType, ObjType, F>(obj, setter,
+ propName);
+ effect->addUpdater(listener);
+ }
+}
+
+template<typename OSGParamType, typename ObjType, typename SetterReturn>
+inline void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ SetterReturn (ObjType::*setter)(const OSGParamType),
+ const SGReaderWriterXMLOptions* options)
+{
+ initFromParameters<OSGParamType>(effect, prop, obj,
+ boost::bind(setter, _1, _2), options);
+}
+
+/*
+ * Initialize vector parameters from individual properties.
+ * The parameter may be updated at runtime.
+ *
+ * If the value is specified directly, set it. Otherwise, use the
+ * <use> tag to look at the parameters. Again, if there is a value
+ * there set it directly. Otherwise, the parameter contains one or several
+ * <use> tags. If there is one tag, it is a property that is the root
+ * for the values needed to update the parameter; nameIter holds the
+ * names of the properties relative to the root. If there are several
+ * <use> tags, they each hold the name of the property holding the
+ * value for the corresponding vector member.
+ *
+ * Install a change listener that will set the attribute when the
+ * property changes.
+ *
+ * For relative property names, the property root found in options is
+ * used.
+ */
+template<typename OSGParamType, typename ObjType, typename NameItrType,
+ typename F>
+void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ const F& setter,
+ NameItrType nameItr, const SGReaderWriterXMLOptions* options)
+{
+ typedef typename Bridge<OSGParamType>::sg_type sg_type;
+ const int numComponents = props::NumComponents<sg_type>::num_components;
+ const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
+ if (!valProp)
+ return;
+ setDynamicVariance(obj);
+ if (valProp->nChildren() == 0) { // Has <use>?
+ setter(obj, Bridge<OSGParamType>::get(valProp->getValue<sg_type>()));
+ } else {
+ std::vector<std::string> paramNames
+ = getVectorProperties(valProp, options,numComponents, nameItr);
+ if (paramNames.empty())
+ throw BuilderException();
+ std::vector<std::string>::const_iterator pitr = paramNames.begin();
+ Effect::Updater* listener
+ = new_EEPropListener<sg_type>(make_OSGFunctor<OSGParamType>
+ (obj, setter),
+ 0, pitr, pitr + numComponents);
+ effect->addUpdater(listener);
+ }
+}
+
+template<typename OSGParamType, typename ObjType, typename NameItrType,
+ typename SetterReturn>
+inline void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ SetterReturn (ObjType::*setter)(const OSGParamType&),
+ NameItrType nameItr, const SGReaderWriterXMLOptions* options)
+{
+ initFromParameters<OSGParamType>(effect, prop, obj,
+ boost::bind(setter, _1, _2), nameItr,
+ options);
+}
+extern const char* colorFields[];
+}
}
#endif