#define SIMGEAR_EFFECTBUILDER_HXX 1
#include <algorithm>
+#include <iterator>
#include <map>
#include <string>
#include <cstring>
#include <osgDB/Registry>
+#include <boost/bind.hpp>
+#include <boost/multi_index_container.hpp>
+#include <boost/multi_index/member.hpp>
+#include <boost/multi_index/ordered_index.hpp>
+
+#include <simgear/math/SGMath.hxx>
+#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/Singleton.hxx>
+#include "Effect.hxx"
/**
* Support classes for parsing effects.
*/
namespace simgear
{
class Effect;
+class Pass;
/**
* Builder that returns an object, probably an OSG object.
}
};
-// Simple tables of strings and constants. The table intialization
-// *must* be in alphabetical order.
+// Tables of strings and constants. We want to reconstruct the effect
+// property tree from OSG state sets, so the tables should be bi-directional.
+
+// two-way map for building StateSets from property descriptions, and
+// vice versa. Mostly copied from the boost documentation.
+
+namespace effect
+{
+using boost::multi_index_container;
+using namespace boost::multi_index;
+
+// tags for accessing both sides of a bidirectional map
+
+struct from{};
+struct to{};
+
template <typename T>
struct EffectNameValue
{
// Don't use std::pair because we want to use aggregate intialization.
-
const char* first;
T second;
- class Compare
- {
- private:
- static bool compare(const char* lhs, const char* rhs)
- {
- return std::strcmp(lhs, rhs) < 0;
- }
- public:
- bool operator()(const EffectNameValue& lhs,
- const EffectNameValue& rhs) const
- {
- return compare(lhs.first, rhs.first);
- }
- bool operator()(const char* lhs, const EffectNameValue& rhs) const
- {
- return compare(lhs, rhs.first);
- }
- bool operator()(const EffectNameValue& lhs, const char* rhs) const
- {
- return compare (lhs.first, rhs);
- }
- };
};
-template<typename ENV, typename T, int N>
-bool findAttr(const ENV (&attrs)[N], const SGPropertyNode* prop, T& result)
+// The class template bidirectional_map wraps the specification
+// of a bidirectional map based on multi_index_container.
+
+template<typename FromType,typename ToType>
+struct bidirectional_map
+{
+ typedef std::pair<FromType,ToType> value_type;
+
+ /* A bidirectional map can be simulated as a multi_index_container
+ * of pairs of (FromType,ToType) with two unique indices, one
+ * for each member of the pair.
+ */
+
+ typedef multi_index_container<
+ value_type,
+ indexed_by<
+ ordered_unique<
+ tag<from>, member<value_type, FromType, &value_type::first> >,
+ ordered_unique<
+ tag<to>, member<value_type, ToType, &value_type::second> >
+ >
+ > type;
+};
+
+template<typename T>
+struct EffectPropertyMap
+{
+ typedef typename bidirectional_map<std::string, T>::type BMap;
+ BMap _map;
+ template<int N>
+ EffectPropertyMap(const EffectNameValue<T> (&attrs)[N]);
+};
+
+template<typename T>
+template<int N>
+EffectPropertyMap<T>::EffectPropertyMap(const EffectNameValue<T> (&attrs)[N])
+{
+ for (int i = 0; i < N; ++i)
+ _map.insert(typename BMap::value_type(attrs[i].first, attrs[i].second));
+}
+
+class BuilderException : public sg_exception
+{
+public:
+ BuilderException();
+ BuilderException(const char* message, const char* origin = 0);
+ BuilderException(const std::string& message, const std::string& = "");
+ virtual ~BuilderException() throw();
+};
+}
+
+template<typename T>
+void findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const char* name,
+ T& result)
+{
+ using namespace effect;
+ typename EffectPropertyMap<T>::BMap::iterator itr
+ = pMap._map.get<from>().find(name);
+ if (itr == pMap._map.end()) {
+ throw effect::BuilderException(string("findAttr: could not find attribute ")
+ + string(name));
+ } else {
+ result = itr->second;
+ }
+}
+
+template<typename T>
+inline void findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const std::string& name,
+ T& result)
+{
+ findAttr(pMap, name.c_str(), result);
+}
+
+template<typename T>
+void findAttr(const effect::EffectPropertyMap<T>& pMap,
+ const SGPropertyNode* prop,
+ T& result)
{
if (!prop)
- return false;
+ throw effect::BuilderException("findAttr: empty property");
const char* name = prop->getStringValue();
if (!name)
- return false;
- std::pair<const ENV*, const ENV*> itrs
- = std::equal_range(&attrs[0], &attrs[N], name, typename ENV::Compare());
- if (itrs.first == itrs.second) {
- return false;
- } else {
- result = itrs.first->second;
- return true;
- }
+ throw effect::BuilderException("findAttr: no name for lookup");
+ findAttr(pMap, name, result);
+}
+
+template<typename T>
+std::string findName(const effect::EffectPropertyMap<T>& pMap, T value)
+{
+ using namespace effect;
+ std::string result;
+ typename EffectPropertyMap<T>::BMap::template index_iterator<to>::type itr
+ = pMap._map.get<to>().find(value);
+ if (itr != pMap._map.get<to>().end())
+ result = itr->first;
+ return result;
+}
+
+template<typename T>
+std::string findName(const effect::EffectPropertyMap<T>& pMap, GLenum value)
+{
+ return findName(pMap, static_cast<T>(value));
}
/**
const SGPropertyNode* prop,
const char* name);
-class BuilderException : public sg_exception
+/**
+ * Get the name of a node mentioned in a <use> clause from the global property
+ * tree.
+ * @return empty if prop doesn't contain a <use> clause; otherwise the
+ * mentioned node name.
+ */
+std::string getGlobalProperty(const SGPropertyNode* prop);
+
+class PassAttributeBuilder : public SGReferenced
{
+protected:
+ typedef std::map<const std::string, SGSharedPtr<PassAttributeBuilder> >
+ PassAttrMap;
+
+ struct PassAttrMapSingleton : public simgear::Singleton<PassAttrMapSingleton>
+ {
+ PassAttrMap passAttrMap;
+ };
public:
- BuilderException();
- BuilderException(const char* message, const char* origin = 0);
- BuilderException(const std::string& message, const std::string& = "");
- virtual ~BuilderException() throw();
+ virtual void buildAttribute(Effect* effect, Pass* pass,
+ const SGPropertyNode* prop,
+ const osgDB::ReaderWriter::Options* options)
+ = 0;
+ static PassAttributeBuilder* find(const std::string& str)
+ {
+ PassAttrMap::iterator itr
+ = PassAttrMapSingleton::instance()->passAttrMap.find(str);
+ if (itr == PassAttrMapSingleton::instance()->passAttrMap.end())
+ return 0;
+ else
+ return itr->second.ptr();
+ }
+ template<typename T> friend struct InstallAttributeBuilder;
+};
+
+template<typename T>
+struct InstallAttributeBuilder
+{
+ InstallAttributeBuilder(const string& name)
+ {
+ PassAttributeBuilder::PassAttrMapSingleton::instance()
+ ->passAttrMap.insert(make_pair(name, new T));
+ }
+};
+
+// The description of an attribute may exist in a pass' XML, but a
+// derived effect might want to disable the attribute altogether. So,
+// some attributes have an "active" property; if it exists and is
+// false, the OSG attribute is not built at all. This is different
+// from any OSG mode settings that might be around.
+bool isAttributeActive(Effect* effect, const SGPropertyNode* prop);
+
+namespace effect
+{
+/**
+ * Bridge between types stored in properties and what OSG wants.
+ */
+template<typename T> struct OSGBridge;
+
+template<typename T>
+struct OSGBridge<const T> : public OSGBridge<T>
+{
+};
+
+template<>
+struct OSGBridge<osg::Vec3f>
+{
+ typedef SGVec3d sg_type;
+ static osg::Vec3f getOsgType(const SGVec3d& val) { return toOsg(val); }
+};
+
+template<>
+struct OSGBridge<osg::Vec3d>
+{
+ typedef SGVec3d sg_type;
+ static osg::Vec3d getOsgType(const SGVec3d& val) { return toOsg(val); }
+};
+
+template<>
+struct OSGBridge<osg::Vec4f>
+{
+ typedef SGVec4d sg_type;
+ static osg::Vec4f getOsgType(const SGVec4d& val) { return toOsg(val); }
+};
+
+template<>
+struct OSGBridge<osg::Vec4d>
+{
+ typedef SGVec4d sg_type;
+ static osg::Vec4d getOsgType(const SGVec4d& val) { return toOsg(val); }
+};
+
+template<typename Obj, typename OSGParam>
+struct OSGFunctor : public OSGBridge<OSGParam>
+{
+ OSGFunctor(Obj* obj, void (Obj::*func)(const OSGParam&))
+ : _obj(obj), _func(func) {}
+ void operator()(const typename OSGBridge<OSGParam>::sg_type& val) const
+ {
+ ((_obj.get())->*_func)(this->getOsgType(val));
+ }
+ osg::ref_ptr<Obj>_obj;
+ void (Obj::*_func)(const OSGParam&);
};
+
+template<typename ObjType, typename OSGParamType>
+class ScalarChangeListener
+ : public SGPropertyChangeListener, public InitializeWhenAdded,
+ public Effect::Updater
+{
+public:
+ typedef void (ObjType::*setter_type)(const OSGParamType);
+ ScalarChangeListener(ObjType* obj, setter_type setter,
+ const std::string& propName)
+ : _obj(obj), _setter(setter)
+ {
+ _propName = new std::string(propName);
+ }
+ virtual ~ScalarChangeListener()
+ {
+ delete _propName;
+ _propName = 0;
+ }
+ void valueChanged(SGPropertyNode* node)
+ {
+ _obj->*setter(node->getValue<OSGParamType>());
+ }
+ void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
+ {
+ SGPropertyNode* listenProp = makeNode(propRoot, *_propName);
+ delete _propName;
+ _propName = 0;
+ if (listenProp)
+ listenProp->addChangeListener(this, true);
+ }
+private:
+ osg::ref_ptr<ObjType> _obj;
+ setter_type _setter;
+ std::string* _propName;
+};
+
+template<typename T, typename Func>
+class EffectExtendedPropListener : public InitializeWhenAdded,
+ public Effect::Updater
+{
+public:
+ template<typename Itr>
+ EffectExtendedPropListener(const Func& func,
+ const std::string& propName, Itr childNamesBegin,
+ Itr childNamesEnd)
+ : _func(func)
+ {
+ _propName = new std::string(propName);
+ _childNames = new std::vector<std::string>(childNamesBegin,
+ childNamesEnd);
+ }
+ virtual ~EffectExtendedPropListener()
+ {
+ delete _propName;
+ delete _childNames;
+ }
+ void initOnAddImpl(Effect* effect, SGPropertyNode* propRoot)
+ {
+ SGPropertyNode* parent = propRoot->getNode(*_propName, true);
+ _propListener
+ = new ExtendedPropListener<T, Func>(parent, _childNames->begin(),
+ _childNames->end(),
+ _func, true);
+ delete _propName;
+ _propName = 0;
+ delete _childNames;
+ _childNames = 0;
+ }
+private:
+ std::string* _propName;
+ std::vector<std::string>* _childNames;
+ SGSharedPtr<ExtendedPropListener<T, Func> > _propListener;
+ Func _func;
+};
+
+/**
+ * Initialize the value and the possible updating of an effect
+ * attribute. If the value is specified directly, set it. Otherwise,
+ * use the <use> tag to look at the parameters. Again, if there is a
+ * value there set it directly. Otherwise, the parameter contains its
+ * own <use> tag referring to a property in the global property tree;
+ * install a change listener that will set the attribute when the
+ * property changes.
+ */
+template<typename ObjType, typename OSGParamType>
+void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ void (ObjType::*setter)(const OSGParamType))
+{
+ const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
+ if (!valProp)
+ return;
+ if (valProp->nChildren() == 0) {
+ obj->*setter(valProp->getValue<OSGParamType>());
+ } else {
+ std::string propName = getGlobalProperty(prop);
+ ScalarChangeListener<ObjType, OSGParamType>* listener
+ = new ScalarChangeListener<ObjType, OSGParamType>(obj, setter,
+ propName);
+ effect->addUpdater(listener);
+ }
+}
+
+template<typename ObjType, typename OSGParamType, typename NameItrType>
+void
+initFromParameters(Effect* effect, const SGPropertyNode* prop, ObjType* obj,
+ void (ObjType::*setter)(const OSGParamType&),
+ NameItrType nameItr)
+{
+ typedef typename OSGBridge<OSGParamType>::sg_type sg_type;
+ const SGPropertyNode* valProp = getEffectPropertyNode(effect, prop);
+ if (!valProp)
+ return;
+ if (valProp->nChildren() == 0) {
+ (obj->*setter)(OSGBridge<OSGParamType>
+ ::getOsgType(valProp->getValue<sg_type>()));
+ } else {
+ string listenPropName = getGlobalProperty(valProp);
+ if (listenPropName.empty())
+ return;
+ typedef OSGFunctor<ObjType, OSGParamType> Functor;
+ Effect::Updater* listener
+ = new EffectExtendedPropListener<sg_type, Functor>
+ (Functor(obj, setter), listenPropName, nameItr,
+ nameItr + props::NumComponents<sg_type>::num_components);
+ effect->addUpdater(listener);
+ }
+}
+
+extern const char* colorFields[];
+}
}
#endif