#include "Effect.hxx"
#include "Technique.hxx"
-#include <scene\util\RenderConstants.hxx>
+#include <simgear/scene/util/RenderConstants.hxx>
namespace simgear
{
_bufferList.clear();
}
-void EffectCullVisitor::addBuffer(int i, osg::Texture2D* tex)
+void EffectCullVisitor::addBuffer(std::string b, osg::Texture2D* tex)
{
- _bufferList.insert(std::make_pair(i,tex));
+ _bufferList.insert(std::make_pair(b,tex));
}
-osg::Texture2D* EffectCullVisitor::getBuffer(int i)
+osg::Texture2D* EffectCullVisitor::getBuffer(std::string b)
{
- return _bufferList[i];
+ return _bufferList[b];
}
}