-includedir = @includedir@/scene/material
-
-lib_LIBRARIES = libsgmaterial.a
-
-noinst_HEADERS =
-
-include_HEADERS = \
- Effect.hxx \
- EffectBuilder.hxx \
- EffectCullVisitor.hxx \
- EffectGeode.hxx \
- GLPredicate.hxx \
- Pass.hxx \
- Technique.hxx \
- TextureBuilder.hxx \
- mat.hxx \
- matlib.hxx \
- matmodel.hxx
-
-libsgmaterial_a_SOURCES = \
- Effect.cxx \
- EffectBuilder.cxx \
- EffectCullVisitor.cxx \
- EffectGeode.cxx \
- GLPredicate.cxx \
- Pass.cxx \
- Technique.cxx \
- TextureBuilder.cxx \
- makeEffect.cxx \
- mat.cxx \
- matlib.cxx \
- matmodel.cxx \
- Noise.cxx
-
-INCLUDES = -I$(top_srcdir)
+includedir = @includedir@/scene/material\r
+\r
+lib_LIBRARIES = libsgmaterial.a\r
+\r
+noinst_HEADERS =\r
+\r
+include_HEADERS = \\r
+ Effect.hxx \\r
+ EffectBuilder.hxx \\r
+ EffectCullVisitor.hxx \\r
+ EffectGeode.hxx \\r
+ GLPredicate.hxx \\r
+ Pass.hxx \\r
+ Technique.hxx \\r
+ TextureBuilder.hxx \\r
+ mat.hxx \\r
+ matlib.hxx \\r
+ matmodel.hxx \\r
+ mipmap.hxx\r
+\r
+libsgmaterial_a_SOURCES = \\r
+ Effect.cxx \\r
+ EffectBuilder.cxx \\r
+ EffectCullVisitor.cxx \\r
+ EffectGeode.cxx \\r
+ GLPredicate.cxx \\r
+ Pass.cxx \\r
+ Technique.cxx \\r
+ TextureBuilder.cxx \\r
+ makeEffect.cxx \\r
+ mat.cxx \\r
+ matlib.cxx \\r
+ matmodel.cxx \\r
+ mipmap.cxx \\r
+ Noise.cxx Noise.hxx\r
+\r
+INCLUDES = -I$(top_srcdir)\r