include_HEADERS = \
Effect.hxx \
+ EffectBuilder.hxx \
EffectCullVisitor.hxx \
EffectGeode.hxx \
GLPredicate.hxx \
Pass.hxx \
Technique.hxx \
+ TextureBuilder.hxx \
mat.hxx \
matlib.hxx \
matmodel.hxx
libsgmaterial_a_SOURCES = \
Effect.cxx \
+ EffectBuilder.cxx \
EffectCullVisitor.cxx \
EffectGeode.cxx \
GLPredicate.cxx \
Pass.cxx \
Technique.cxx \
+ TextureBuilder.cxx \
+ makeEffect.cxx \
mat.cxx \
matlib.cxx \
- matmodel.cxx
+ matmodel.cxx \
+ Noise.cxx Noise.hxx
INCLUDES = -I$(top_srcdir)