noinst_HEADERS =
include_HEADERS = \
+ Effect.hxx \
+ EffectBuilder.hxx \
+ EffectCullVisitor.hxx \
+ EffectGeode.hxx \
+ GLPredicate.hxx \
+ Pass.hxx \
+ Technique.hxx \
+ TextureBuilder.hxx \
mat.hxx \
matlib.hxx \
- matobj.hxx
+ matmodel.hxx
libsgmaterial_a_SOURCES = \
+ Effect.cxx \
+ EffectBuilder.cxx \
+ EffectCullVisitor.cxx \
+ EffectGeode.cxx \
+ GLPredicate.cxx \
+ Pass.cxx \
+ Technique.cxx \
+ TextureBuilder.cxx \
+ makeEffect.cxx \
mat.cxx \
matlib.cxx \
- matobj.cxx
+ matmodel.cxx \
+ Noise.cxx Noise.hxx
INCLUDES = -I$(top_srcdir)