class Pass : public osg::StateSet
{
public:
+ typedef std::list<std::pair<int,std::string> > BufferUnitList;
+ typedef std::map<std::string,osg::Vec4> PositionedUniformMap;
+
META_Object(simgear,Pass);
Pass() {}
Pass(const Pass& rhs,
const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
+
+ void setBufferUnit( int unit, std::string buffer ) { _bufferUnitList.push_back( std::make_pair(unit,buffer) ); }
+ const BufferUnitList& getBufferUnitList() const { return _bufferUnitList; }
+
+ void addPositionedUniform( const std::string& name, const osg::Vec4& offset ) { _positionedUniforms[name] = offset; }
+ const PositionedUniformMap& getPositionedUniformMap() const { return _positionedUniforms; }
+
+private:
+ BufferUnitList _bufferUnitList;
+ PositionedUniformMap _positionedUniforms;
};
}